Difference between revisions of "Karnak 2e"

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*'''Enhanced Fortitude Save 6''' (Metabolism Control, ''Flaw:'' Sustained Duration)
 
*'''Enhanced Fortitude Save 6''' (Metabolism Control, ''Flaw:'' Sustained Duration)
  
*'''Strike 6''' (''Power Feat:'' Mighty)
+
*'''Strike 4''' (''Power Feat:'' Mighty)
  
'''Combat:''' Attack +6 (+14 unarmed), Grapple +16, Damage +8 (unarmed), Defense +12 (+4 flat-footed), Knockback -3, Initiative +9
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'''Combat:''' Attack +10 (+18 unarmed), Grapple +20, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +9
  
 
'''Saves:''' Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8
 
'''Saves:''' Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8
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'''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2)
 
'''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2)
  
'''Abilities 38 + Skills 16 (61 ranks) + Feats 28 + Powers 22 + Combat 36 + Saves 11 - Drawbacks 2 = Total 149'''
+
'''Abilities 38 + Skills 16 (61 ranks) + Feats 28 + Powers 20 + Combat 48 + Saves 11 - Drawbacks 2 = Total 159'''

Revision as of 17:59, 27 April 2006

Karnak, PL 12

Str 14 (+2), Dex 20 (+5), Con 16 (+3), Int 18 (+4), Wis 20 (+5), Cha 10 (+0)

Skills: Acrobatics 7 (+12), Climb 6 (+8), Concentration 7 (+12), Escape Artist 5 (+10), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 5 (+10), Pilot 1 (+6), Search 6 (+10), Sense Motive 5 (+8), Stealth 3 (+8)

Feats: Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 4, Benefit (Inhuman Royal), Blind-Fight, Defensive Roll 3, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Power Attack, Stunning Attack, Teamwork 2, Trance

Powers:

  • Drain Toughness 12 (Extra: Perception Range, Flaws: Full Action, Limited to Karnak's Next Attack Only, Power Feats: Subtle 2, Note: The target doesn't get a Saving Throw, instead it's Karnak that must make a Notice check against a DC equal to the target's Toughness +10)
  • Enhanced Fortitude Save 6 (Metabolism Control, Flaw: Sustained Duration)
  • Strike 4 (Power Feat: Mighty)

Combat: Attack +10 (+18 unarmed), Grapple +20, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +9

Saves: Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8

Drawbacks: Weakness (Pollution, -1 drain on all abilities, Weekly, -2)

Abilities 38 + Skills 16 (61 ranks) + Feats 28 + Powers 20 + Combat 48 + Saves 11 - Drawbacks 2 = Total 159