Difference between revisions of "Karnak 2e"

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'''Karnak, PL 12'''
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'''Karnak, PL 11'''
  
'''Str''' 22 (+6), '''Dex''' 20 (+5), '''Con''' 16 (+3), '''Int''' 18 (+4), '''Wis''' 20 (+5), '''Cha''' 10 (+0)
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'''Str''' 22 (+6), '''Dex''' 28 (+9), '''Con''' 22 (+6), '''Int''' 18 (+4), '''Wis''' 22 (+6), '''Cha''' 10 (+0)
  
'''Skills:''' Acrobatics 7 (+12), Climb 2 (+8), Concentration 7 (+12), Escape Artist 5 (+10), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 5 (+10), Pilot 1 (+6), Search 6 (+10), Sense Motive 5 (+8), Stealth 3 (+8)
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'''Skills:''' Acrobatics 3 (+12), Climb 2 (+8), Concentration 6 (+12), Escape Artist 3 (+12), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 4 (+10), Pilot 1 (+10), Search 6 (+10), Sense Motive 2 (+8), Stealth 0 (+9)
  
'''Feats:''' Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 4, Benefit (Inhuman Royal), Blind-Fight, Defensive Roll 3, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Power Attack, Stunning Attack, Teamwork 2, Trance
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'''Feats:''' Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 3, Benefit (Inhuman Royal), Blind-Fight, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Power Attack, Stunning Attack, Teamwork 2, Trance
  
 
'''Powers:'''
 
'''Powers:'''
  
*'''Drain Toughness 12''' (''Extra:'' Perception Range, ''Flaws:'' Full Action, Limited to Karnak's Next Attack Only, ''Power Feats:'' Subtle 2, ''Note:'' The target doesn't get a Saving Throw, instead it's Karnak that must make a Notice check against a DC equal to the target's Toughness +10)
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*'''Drain Toughness 10''' (''Extra:'' Perception Range, ''Flaws:'' Full Action, Limited to Next Attack Only, ''Power Feats:'' Subtle 2, ''Note:'' The target doesn't get a Saving Throw, instead it's Karnak that must make a Search check against a DC equal to the target's Toughness +10)
  
 
*'''Enhanced Fortitude Save 6''' (Metabolism Control, ''Flaw:'' Sustained Duration)
 
*'''Enhanced Fortitude Save 6''' (Metabolism Control, ''Flaw:'' Sustained Duration)
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 +
*'''Speed 2''' (25 MPH)
  
 
*'''Super-Strength 1''' (''Heavy Load:'' 1040 lbs)
 
*'''Super-Strength 1''' (''Heavy Load:'' 1040 lbs)
  
'''Combat:''' Attack +10 (+18 unarmed), Grapple +20, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +9
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'''Combat:''' Attack +10 (+16 unarmed), Grapple +23, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +13
  
'''Saves:''' Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8
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'''Saves:''' Toughness +6, Fortitude +6 (+12 when conscious), Reflex +10, Will +8
  
 
'''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2)
 
'''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2)
  
'''Abilities 46 + Skills 15 (59 ranks) + Feats 28 + Powers 17 + Combat 48 + Saves 11 - Drawbacks 2 = Total 163'''
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'''Abilities 62 + Skills 12 (45 ranks) + Feats 24 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 165'''

Revision as of 16:00, 9 May 2006

Karnak, PL 11

Str 22 (+6), Dex 28 (+9), Con 22 (+6), Int 18 (+4), Wis 22 (+6), Cha 10 (+0)

Skills: Acrobatics 3 (+12), Climb 2 (+8), Concentration 6 (+12), Escape Artist 3 (+12), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 4 (+10), Pilot 1 (+10), Search 6 (+10), Sense Motive 2 (+8), Stealth 0 (+9)

Feats: Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 3, Benefit (Inhuman Royal), Blind-Fight, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Power Attack, Stunning Attack, Teamwork 2, Trance

Powers:

  • Drain Toughness 10 (Extra: Perception Range, Flaws: Full Action, Limited to Next Attack Only, Power Feats: Subtle 2, Note: The target doesn't get a Saving Throw, instead it's Karnak that must make a Search check against a DC equal to the target's Toughness +10)
  • Enhanced Fortitude Save 6 (Metabolism Control, Flaw: Sustained Duration)
  • Speed 2 (25 MPH)
  • Super-Strength 1 (Heavy Load: 1040 lbs)

Combat: Attack +10 (+16 unarmed), Grapple +23, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +13

Saves: Toughness +6, Fortitude +6 (+12 when conscious), Reflex +10, Will +8

Drawbacks: Weakness (Pollution, -1 drain on all abilities, Weekly, -2)

Abilities 62 + Skills 12 (45 ranks) + Feats 24 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 165