Difference between revisions of "Karnak 2e"

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'''Real Name:''' Unrevealed
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'''First Appearance:''' Fantastic Four #45 (Dec, 1965)
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'''Creators:''' Stan Lee and Jack Kirby
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'''Capsule:''' Karnak is a member of the royal family of the Inhumans, a genetic offshoot of mankind that lives in the hidden city of Attilan. Each Inhuman possesses a superpower derived from exposure to a mutagenic known as the Terrigen Mist. Karnak has moderately superhuman physical attributes and, most importantly, the power to detect the weak points of any creature or structure.
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Karnak is a philosopher and a scholar, the most level-headed and restrained of the Inhuman Royal Family next to [[Black Bolt]]. His personality is a direct contrast to that of his cousing and constanct companion, [[Gorgon]], with whom Karnak has a sort of friendly rivalry.
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'''Karnak, PL 11'''
 
'''Karnak, PL 11'''
  
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'''Abilities 62 + Skills 12 (45 ranks) + Feats 25 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 166'''
 
'''Abilities 62 + Skills 12 (45 ranks) + Feats 25 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 166'''
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'''Abilities:''' Karnak follows the Martial Artist archetype, but with physical attributes in the lower superhuman levels. His schtick is his ability to detect the "stress points" of any creature and structure.
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Since M&M lacks a proper "Find Weakness" ability, I chose to represent this ability as a variant of Drain Toughness (a Boost to his Strength or to the offensive powers of anyone he advises would also work, but would go against PL restrictions).
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When Karnak attacks a larger structure after detecting it's stress point, the GM should maybe allow his attack to be considered an Area attack.

Revision as of 16:15, 9 May 2006

Real Name: Unrevealed

First Appearance: Fantastic Four #45 (Dec, 1965)

Creators: Stan Lee and Jack Kirby

Capsule: Karnak is a member of the royal family of the Inhumans, a genetic offshoot of mankind that lives in the hidden city of Attilan. Each Inhuman possesses a superpower derived from exposure to a mutagenic known as the Terrigen Mist. Karnak has moderately superhuman physical attributes and, most importantly, the power to detect the weak points of any creature or structure.

Karnak is a philosopher and a scholar, the most level-headed and restrained of the Inhuman Royal Family next to Black Bolt. His personality is a direct contrast to that of his cousing and constanct companion, Gorgon, with whom Karnak has a sort of friendly rivalry.


Karnak, PL 11

Str 22 (+6), Dex 28 (+9), Con 22 (+6), Int 18 (+4), Wis 22 (+6), Cha 10 (+0)

Skills: Acrobatics 3 (+12), Climb 2 (+8), Concentration 6 (+12), Escape Artist 3 (+12), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 4 (+10), Pilot 1 (+10), Search 6 (+10), Sense Motive 2 (+8), Stealth 0 (+9)

Feats: Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 3, Benefit (Inhuman Royal), Blind-Fight, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Low-Profile, Power Attack, Stunning Attack, Teamwork 2, Trance

Powers:

  • Drain Toughness 10 (Extra: Perception Range, Flaws: Full Action, Limited to Next Attack Only, Power Feats: Subtle 2, Note: The target doesn't get a Saving Throw, instead it's Karnak that must make a Search check against a DC equal to the target's Toughness +10)
  • Enhanced Fortitude Save 6 (Metabolism Control, Flaw: Sustained Duration)
  • Speed 2 (25 MPH)
  • Super-Strength 1 (Heavy Load: 1040 lbs)

Combat: Attack +10 (+16 unarmed), Grapple +23, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +13

Saves: Toughness +6, Fortitude +6 (+12 when conscious), Reflex +10, Will +8

Drawbacks: Weakness (Pollution, -1 drain on all abilities, Weekly, -2)

Abilities 62 + Skills 12 (45 ranks) + Feats 25 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 166


Abilities: Karnak follows the Martial Artist archetype, but with physical attributes in the lower superhuman levels. His schtick is his ability to detect the "stress points" of any creature and structure.

Since M&M lacks a proper "Find Weakness" ability, I chose to represent this ability as a variant of Drain Toughness (a Boost to his Strength or to the offensive powers of anyone he advises would also work, but would go against PL restrictions).

When Karnak attacks a larger structure after detecting it's stress point, the GM should maybe allow his attack to be considered an Area attack.