Difference between revisions of "Kazoth's old character sheet"

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(Updated max skill ranks)
(Gained items)
Line 12: Line 12:
  
 
  Initative: +7 [+7 Dex]
 
  Initative: +7 [+7 Dex]
  Armor Class: 24 [+1 natural, +4 armour, +7 Dex, +2 deflection]
+
  Armor Class: 24 [+1 natural, +4 armour, +7 Dex, +4 deflection]
   Touch AC:      19
+
   Touch AC:      21
   Flat-footed AC: 17
+
   Flat-footed AC: 19
 
  Base Attack: +12/+7/+2
 
  Base Attack: +12/+7/+2
 
  Grapple: +15 [+3 Str, +12 BAB]
 
  Grapple: +15 [+3 Str, +12 BAB]
  
 
  Attack: Light Crossbow +22 ranged 80' (1d8+5/19-20)
 
  Attack: Light Crossbow +22 ranged 80' (1d8+5/19-20)
  or Greatsword +17 melee (2d6+14/19-20 plus 1d6 electricity)*
+
  or Greatsword +19 melee (2d6+17/19-20 plus 1d6 electricity)*
                 or Shortsword +16 melee (1d6+4/19-20)
+
                 or Shortsword +18 melee (1d6+4/19-20)
                 or Dagger +16 melee [+19 ranged 10'] (1d4+3/19-20)
+
                 or Dagger +18 melee [+19 ranged 10'] (1d4+3/19-20)
                 or Club +16 melee [+19 ranged 10'] (1d6+3)
+
                 or Club +18 melee [+19 ranged 10'] (1d6+3)
                 or Sap +16 melee (1d6+3 nonlethal)
+
                 or Sap +18 melee (1d6+3 nonlethal)
 
  Full Attack: Light Crossbow +22/+17/+12 ranged 80' (1d8+5/19-20)  
 
  Full Attack: Light Crossbow +22/+17/+12 ranged 80' (1d8+5/19-20)  
  or Greatsword +17/+12/+7 melee (2d6+14/19-20 plus 1d6 electricity)*
+
  or Greatsword +19/+14/+9 melee (2d6+17/19-20 plus 1d6 electricity)*
                 or Shortsword +16/+11/+6 melee (1d6+4/19-20)
+
                 or Shortsword +18/+13/+8 melee (1d6+4/19-20)
                 or Dagger +16/+11/+6 melee [+19 ranged 10'] (1d4+3/19-20)
+
                 or Dagger +18/+13/+8 melee [+19 ranged 10'] (1d4+3/19-20)
                 or Club +16/+11/+6 melee [+19 ranged 10'] (1d6+3)
+
                 or Club +18/+13/+8 melee [+19 ranged 10'] (1d6+3)
                 or Sap +16/+11/+6 melee (1d6+3 nonlethal)
+
                 or Sap +18/+13/+8 melee (1d6+3 nonlethal)
 
  *Including Power Attack for -2 to hit.
 
  *Including Power Attack for -2 to hit.
  
Line 36: Line 36:
 
  Will: +11 [+2 Wis, +4 Rogue, +0 Fighter, +4 Resistance, +1 luck]
 
  Will: +11 [+2 Wis, +4 Rogue, +0 Fighter, +4 Resistance, +1 luck]
  
  Strength 16 +3 [15 Base, +2 Race, -1 age]
+
  Strength 20 +5 [15 Base, +2 Race, -1 age, +4 enhancement]
 
  Dexterity 25 +7 [16 Base, -1 age, +4 level, +6 enhancement]
 
  Dexterity 25 +7 [16 Base, -1 age, +4 level, +6 enhancement]
 
  Constitution 14 +2 [14 Base, -1 age, +1 inherent]
 
  Constitution 14 +2 [14 Base, -1 age, +1 inherent]
Line 46: Line 46:
 
  Search        +26 [17+1cc Ranks, +2 Int, +5 competence, +1 luck]
 
  Search        +26 [17+1cc Ranks, +2 Int, +5 competence, +1 luck]
 
  Disable Device +23 [17+1cc Ranks, +2 Int, +2 circumstance, +1 luck]
 
  Disable Device +23 [17+1cc Ranks, +2 Int, +2 circumstance, +1 luck]
  Open Lock      +27 [17 Ranks, +7 Dex, +2 circumstance, +1 luck]
+
  Open Lock      +32 [17 Ranks, +7 Dex, +2 circumstance, +5 competence, +1 luck]
 
  Tumble        +27 [17 Ranks, +7 Dex, +2 synergy, +1 luck]
 
  Tumble        +27 [17 Ranks, +7 Dex, +2 synergy, +1 luck]
 
  Jump          +16 [8 Ranks, +3 Str, +2 synergy, +2 untyped, +1 luck]
 
  Jump          +16 [8 Ranks, +3 Str, +2 synergy, +2 untyped, +1 luck]
Line 94: Line 94:
 
  MW Club                                                    300gp
 
  MW Club                                                    300gp
 
  Gloves of Dexterity +6                                    36000gp
 
  Gloves of Dexterity +6                                    36000gp
  Ring of Sustenance                                         2500gp
+
  Ring of Sustenance (not worn)                              2500gp
  Ring of Protection +2                                      8000gp
+
Ring of Lockpicking (only worn when picking locks)            -
 +
Ring of Invisibility                                          -
 +
  Ring of Protection +4                                        -
 
  Eyes of the Eagle                                          2500gp
 
  Eyes of the Eagle                                          2500gp
 
  Lens of Detection                                          3500gp
 
  Lens of Detection                                          3500gp
Line 116: Line 118:
 
  Silversheen, 2                                              500gp
 
  Silversheen, 2                                              500gp
 
  Potion of Cure Light Wounds, 2                              100gp
 
  Potion of Cure Light Wounds, 2                              100gp
  Potion of Lesser Vigour, 11 [1 used]                        600gp  
+
  Potion of Lesser Vigour, 11 [1 used]                        600gp
 +
Air Elemental Gem                                            -
 +
Water Elemental Gem                                          -
 +
Belt of Giant Strength +4                                    -
 +
Potion of Neutralise Poison                                  -
 +
Iridescent Spindle Ioun Stone (sustains without air)          -
 
   
 
   
 
  1259gp 5sp
 
  1259gp 5sp

Revision as of 18:35, 14 November 2006

Current Hit Points: 136
Current Nonlethal Damage: 
Current Ability Damage/Drain:
Current XP: 131719xp
-Next: 135000xp

http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg

Alignment:	Chaotic Good
Race:		Half-Orc (Humanoid [Orc])
Speed:		30ft
Level:		Rogue 14/Fighter 2
Hit Dice:	14d6+2d10+32 [136hp]
Initative:	+7 [+7 Dex]
Armor Class:	24 [+1 natural, +4 armour, +7 Dex, +4 deflection]
 Touch AC:       21
 Flat-footed AC: 19
Base Attack:	+12/+7/+2
Grapple:	+15 [+3 Str, +12 BAB]
Attack:		Light Crossbow +22 ranged 80' (1d8+5/19-20)
		or Greatsword +19 melee (2d6+17/19-20 plus 1d6 electricity)*
                or Shortsword +18 melee (1d6+4/19-20)
                or Dagger +18 melee [+19 ranged 10'] (1d4+3/19-20)
                or Club +18 melee [+19 ranged 10'] (1d6+3)
                or Sap +18 melee (1d6+3 nonlethal)
Full Attack:	Light Crossbow +22/+17/+12 ranged 80' (1d8+5/19-20) 
		or Greatsword +19/+14/+9 melee (2d6+17/19-20 plus 1d6 electricity)*
                or Shortsword +18/+13/+8 melee (1d6+4/19-20)
                or Dagger +18/+13/+8 melee [+19 ranged 10'] (1d4+3/19-20)
                or Club +18/+13/+8 melee [+19 ranged 10'] (1d6+3)
                or Sap +18/+13/+8 melee (1d6+3 nonlethal)
*Including Power Attack for -2 to hit.
Fortitude:	+14 [+2 Con, +4 Rogue, +3 Fighter, +4 Resistance, +1 luck]
Reflex:		+21 [+7 Dex, +9 Rogue, +0 Fighter, +4 Resistance, +1 luck]
Will:		+11 [+2 Wis, +4 Rogue, +0 Fighter, +4 Resistance, +1 luck]
Strength	20 +5 [15 Base, +2 Race, -1 age, +4 enhancement]
Dexterity	25 +7 [16 Base, -1 age, +4 level, +6 enhancement]
Constitution	14 +2 [14 Base, -1 age, +1 inherent]
Intelligence	14 +2 [15 Base, -2 Race, +1 age]
Wisdom		14 +2 [13 Base, +1 age]
Charisma	8  -1 [9 Base, -2 Race, +1 age]
Skills:			     19/9.5cc
Search         +26 [17+1cc Ranks, +2 Int, +5 competence, +1 luck]
Disable Device +23 [17+1cc Ranks, +2 Int, +2 circumstance, +1 luck]
Open Lock      +32 [17 Ranks, +7 Dex, +2 circumstance, +5 competence, +1 luck]
Tumble         +27 [17 Ranks, +7 Dex, +2 synergy, +1 luck]
Jump           +16 [8 Ranks, +3 Str, +2 synergy, +2 untyped, +1 luck]
Climb          +18 [12 Ranks, +3 Str, +2 untyped, +1 luck]
Balance        +15 [5 Ranks, +7 Dex, +2 synergy, +1 luck]
Hide           +30 [17 Ranks, +7 Dex, +5 competence, +1 luck]
Move Silently  +30 [17 Ranks, +7 Dex, +5 competence, +1 luck]
Spot           +25 [17 Ranks, +2 Wis, +5 competence, +1 luck]
Listen         +20 [17 Ranks, +2 Wis, +1 luck]
Diplomacy      +13 [8 Ranks, -1 Cha, +2 synergy, +3 competence, +1 luck]
Bluff          +8  [5 Ranks, -1 Cha, +3 competence, +1 luck]
Escape Artist  +23 [0 Ranks, +7 Dex, +15 competence, +1 luck]
Swim           +6  [0 ranks, +3 Str, +2 untyped, +1 luck]
All other skills: 0 Ranks, +1 luck 
Languages:
Common, Orc, Giant, Goblin
Feats
1:  Point Blank Shot
3:  Precise Shot
6:  Weapon Focus (Light Crossbow)
9:  Crossbow Sniper [PHBII]
10: [Fighter Bonus Feat] Power Attack
12: Deadeye Shot [PHBII]
15: Telling Blow [PHBII]
16: [Fighter Bonus Feat] Rapid Reload
Equipment                                                125000gp
Leather Duster +3, Greater Slick [as Padded Armour]           -
 - and Silent Moves                                        3750gp
Batwing Tattoo [as Cloak of the Bat]                          -
Shocking Burst Greatsword +4                                  -
Cold Iron Shortsword +1                                       -
Winged Boots                                                  -
Immovable Rods, 2                                             -
Bag of Holding Type II                                        -
Chime of Opening (6 charges)                                  -
Figurine of Wondrous Power: Ebony Fly                         -
Amulet of Natural Armour +1                                   -
Light Crossbow +2                                             -
 - plus Deadly Precision [+2 enhancement cost]            14000gp
Hat of Persuasion [as Circlet of Persuasion]               4500gp
Harness of Resistance +4 [as Vest of Resistance]          16000gp
MW Dagger                                                   302gp
MW Sap                                                      301gp
MW Club                                                     300gp
Gloves of Dexterity +6                                    36000gp
Ring of Sustenance (not worn)                              2500gp
Ring of Lockpicking (only worn when picking locks)            -
Ring of Invisibility                                          -
Ring of Protection +4                                         -
Eyes of the Eagle                                          2500gp
Lens of Detection                                          3500gp
Bracers of Might                                           4100gp
Stone of Good Luck                                        20000gp
Efficient Quiver                                           1800gp
Adamantine Crossbow Bolts, 15                               901.5gp
Cold Iron Crossbow Bolts, 15                                  3gp
Alchemical Silver Crossbow Bolts, 15                         31.5gp
Crossbow Bolts, 15                                            1.5gp
MW Thieve's Tools, 2                                        200gp
Potion of Invisibility, 4                                  1200gp
Potion of Tongues                                           750gp
Feather Token: Anchor                                        50gp
Feather Token: Bird                                         300gp
Feather Token: Fan                                          200gp
Feather Token: Swan Boat                                    450gp
Feather Token: Tree                                         400gp
Feather Token: Whip                                         500gp
Silversheen, 2                                              500gp
Potion of Cure Light Wounds, 2                              100gp
Potion of Lesser Vigour, 11 [1 used]                        600gp
Air Elemental Gem                                             -
Water Elemental Gem                                           -
Belt of Giant Strength +4                                     -
Potion of Neutralise Poison                                   -
Iridescent Spindle Ioun Stone (sustains without air)          -

1259gp 5sp
Class Abilities:
Sneak Attack +7d6
Trapfinding
Evasion
Trap Sense +4
Uncanny Dodge
Improved Uncanny Dodge
Special Ability: Crippling Strike
Special Ability: Slippery Mind
Qualities/Traits:
  Darkvision 60 feet
  Orc Blood

Description

Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.

He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold.

Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat. One item is a living tattoo, cut from the skin of a defeated vampire, which takes the form of bat wings spread across the shoulder blades and is able to form wings of shadow to bear Kazoth aloft, or to transmogrify him into a bat himself.

Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land.

It is a very nice hat, though.


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