Difference between revisions of "Keep on, the Borderlands!"

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Aelle of the Green Creek Race: Wood Elf Class: Ranger Level: 1
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[[Category:Campaign Setup]]
Social class - upper lower class. (Fishers). Secondary Skill: Sailor (freshwater) Family - 4th child, parents unwed. Age 120.
 
  
Hit Points: 18 (2 eight-sided HD, +1/HD from CON)
 
  
STR: 18/83 (+2, +5) OD 1-4, BB 30%
 
DEX: 15 (+1 react & ranged, -2 AC)
 
CON: 15 (+1)
 
INT: 14 (+4 Languages)
 
WIS: 15 (+1 Mental Saves)
 
CHA: 14 (+10% Reaction)
 
  
Elf
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==Player Characters==
• 90% resistance to sleep and charm spells
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*'''[[Aelle of the Green Creek]], a Wood Elf Ranger played by WTND
• Any pulled bow: +1 to hit
 
• Longsword and short sword: +1 to hit
 
• Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
 
• Infravision: 60 ft
 
• detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
 
• Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
 
• Movement Rate: 120 ft
 
  
Ranger
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*'''[[]]''' a played by
• Alert against Surprise: Rangers are surprised only on a 1 on 1d6, and surprise others 1-3 on 1d6.
 
damage Bonus vs humanoids: Rangers receive a bonus of
 
• +1 damage per ranger level against evil humanoid or giantish opponents.
 
• Tracking: Rangers may track with a base 90% in rural settings.
 
• Tracking: Rangers may track with a base 65% chance in urban or dungeon settings.
 
  
Weapon Proficiency (3):
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*'''[[]]''' a  played by
Weapon Specialization: Long Sword (2).
 
Long Bow (1)
 
  
Equipment:
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*'''[[]]''' a played by
Longsword and scabbard (15), Longbow (60/75), Studded leather armour (15/90), Wooden shield (10/100), Dagger (2/102), High soft boots (1/103), Belt & Cloak (0.53/103.53), Pack (2/105.53), Large & small pouches (0.6/106.13), 2 large Sacks (0.3/106.43), Bedroll (0.2/106.63), Wineskin (1/107.63), 24 Arrow quiver (0.24/107.87), 24 arrows (4/111.87) 3 day's trail rations (6/117.87) 1 gold, 11 silver, 3 copper
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*'''[[]]''' a  played by
  
Combat:
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*'''[[]]''' a  played by
Longsword 3/2 THAC0 16 DAM 1d8+7
 
Longbow 2/1 THAC0 18 DAM 1d6 RANGE 70/140/210
 
Dagger 1/1 THAC0 18 DAM 1d4+5
 
Thrown Dagger 1/1 THAC0 19 DAM 1d4 RANGE 10/20/30
 
  
Background:
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* '''[[]]''' a played by
The Green Creek Elves are a small tribe living in the marshy fens at the mouth of said Creek. They are famous for two things, rowing their bark canoes and small boats up and down all the waterways of the great forest, and their famous ancestor Tumeril the Swordmaster. Aelle has spent most of his early life doing both, the creeks and secret paths of the forest are his highways, and he has spent endless hours duelling with his Uncle Farnaror.
 
  
Recent Aelle showed up early for his daily lessons, and found the ladder that led up to the practice hall drawn up where he could not reach it. His Uncle said, "There is much that I can still teach you, but before I do you must go and find knowledge for yourself." With that note, Aelle packed a few meagre belongings, took his bow and his sword "Willow Wand" and left the forest for the wonders and dangers of the greater world.
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*'''[[ ]]''' a played
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==Non-Player Characters==
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==Party Logistics==
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* '''[[Combat notes]]'''
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* '''[[Marching Order]]'''
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* '''[[Loot Caches]]'''
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=Setting=
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* '''[[The Borderlands]]'''
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* '''[[Twin Rivers]]'''
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**
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**
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=Rules=
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* '''[[]]'''
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* '''Character Classes'''
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** ''[[]]''
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* '''[[]]'''
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* '''[[]]'''
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=Surrounding Lands=

Revision as of 19:44, 10 October 2012

A page for an AD&D game set in the Borderlands.

Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
style damage sr ap atk% pry% range enc
Dagger by type sr ap atk% pry% melee 0
unarmed 1d3 sr arm atk% pry% melee 0


Player Characters

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Non-Player Characters

Party Logistics

Setting

Rules

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  • Character Classes
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Surrounding Lands