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This is the wiki page for the Questers of the Middle Realms adventure "The Re-Return to the Keep on the Plaplands". Its late so things will be a bit bare until I have time to spruce it up.  
 
This is the wiki page for the Questers of the Middle Realms adventure "The Re-Return to the Keep on the Plaplands". Its late so things will be a bit bare until I have time to spruce it up.  
  
IC Thread: http://forum.rpg.net/showthread.php?589457-Re-Return-to-the-Keep-on-the-Plap-lands <br>
 
OOC Thread: http://forum.rpg.net/showthread.php?589456-OOC-Re-Return-to-the-Keep-on-the-Plap-lands
 
  
 
== Characters ==
 
== Characters ==
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This will be for any players or major NPCs.  
 
This will be for any players or major NPCs.  
  
===Arag the Fat===
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===Jaccuteo the Mostly Incombustible===
  
'''Fortune Dice:''' 1 <br>
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Virtue: Shrewd<br>
'''Favor:''' 1 (Reaneaki) <br>
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Vice: Self-Serving
'''Virtue:''' Fights for the Underdog <br>
 
'''Vice:''' Obnoxious <br>
 
  
Good [+2] Race: Human (Personality Type: Boisterous)<br>
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Race: Human
Good [+2] Homeland: Scata '<br>
 
Good [+2] Past: Barroom Brawler<br>
 
Good [+2] Priest/Ordination:Reaneaki (''Blessing; Noisy Damnation; Prayer of Recollection'')<br>
 
Average [0] Miracle: Healing (''Heal Wounds'')*<br>
 
Average [0] Miracle: Water to Wine*<br>
 
Good [+2] Inspiring Orator <br>
 
Good [+2] Knowledgable <br>
 
  
Poor [-2] Loud
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(technique 3 - idiom - deadpan snarking)<br>
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+2 Homeland: Logrin<br>
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+2 Organisation: Conclave of Noble and Popular Magii of Logrin, Logrin.<br>
 +
+4 Cultivated Charm (free human personality trait)<br>
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+4 Heroic: A Noted Wizard, Seething With Spells*<br>
 +
(technique 1 - while holding the magic brick)<br>
 +
(technique 1 - quoting obscure knowledge)<br>
  
Miracle of Healing: for a variety of ailments, such as neutralizing poisons, closing wounds, etc.<br>
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-2 Brief Moments of Quixotic Folly<br>
Miracle of Water to Wine: does what it says on the tin; useful trick for parties, and for purifying less-than-potable water. With less quantity, can convert to harder spirits.
 
  
'''Damage/Story Hooks:''' Knowledgable
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0 The Advantageous Indirect Grasp (telekinesis)<br>
 +
0 The Puissant Pattern of Parapsychic Revelation (mentalism)<br>
  
'''Training Points:''' 4
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===Arag the Fat===
  
'''Gear:''' stout staff of elm
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Training Points: 0
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Style Die: 1
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Favor: 2 (Reaneaki)
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Virtue: Fights for the Underdog
 +
Vice: Obnoxious
  
Arag is a burly and rotund man of Scata. He has been enlightened since his days of a bar room brute and shown the true way. He is not seen with his traditional kirta, favoring instead the roughspun red-brown habit of the followers of Reaneaki. He spends his days wandering, sharing the wine among folk in lack, and generally getting himself tossed from the establishments that prefer not to compete with his kind.
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STRENGTHS
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Good [+2] Race: Human (Personality Type: Boisterous)
 +
Good [+2] Homeland: Scata
 +
Good [+2] Past: Barroom Brawler
 +
Good [+2] Priest/Ordination (Reaneaki)
 +
Techniques: Blessing (Maneuver), Noisy Damnation (Idiom), Prayer of Recollection (Maneuver)
 +
Average [0] Miracle: Healing*
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Technique: Heal Wounds (Maneuver)
 +
Average [0] Miracle: Water to Wine*
 +
Good [+2] Inspiring Orator
 +
Good [+2] Knowledgable
  
===DUNCAS, MALACHITE WALL===
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WEAKNESSES
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Poor [-2] Loud
  
'''Race:''' Human<br>
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Miracle of Healing: for a variety of ailments, such as neutralizing poisons, closing wounds, etc.
'''Fortune Dice:''' 3<br>
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Miracle of Water to Wine: does what it says on the tin; useful trick for parties, and for purifying less-than-potable water. With less quantity, can convert to harder spirits.
'''Virtue:''' Selfless<br>
 
'''Vice:''' Stubborness
 
  
Good [+2] Homeland: Orthedia <br>Good [+2] Organization: Order of St. Malachias  <br>Expert [+4] Beacon of Hope (''persuasion'')<br> Expert [+4] Knight (''Sword, Lance, Riding'')<br> Good [+2] Strong Will<br> Good [+2] Trustworthy
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Reaneaki: Also known as "the Servant of Eaki", he belongs to the College of the Hearth, and his attributes include specifically forgotten knowledge, epiphanies, and special liquids. He is the lord of good drink and the importance of the role of liquids in fertility. His followers tend to be an outspoken lot.
  
Poor [-2] Lonely
+
Arag is a burly and rotund man of Scata. He has been enlightened since his days of a bar room brute and shown the true way. He is not seen with his traditional kirta, favoring instead the roughspun red-brown habit of the followers of Reaneaki. He spends his days wandering, sharing the wine among folk in lack, and generally getting himself tossed from the establishments that prefer not to compete with his kind.
  
'''Damage/Story Hooks:'''
+
===DUNCAS, MALACHITE WALL===
  
'''Gear:''' sword, lance, shield, armor, warhorse, Malachite cloak & brooch, assorted camping items (all Average [0]
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Race: Human
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Virtue: Selfless
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Vice: Stubborness
 +
Qualities: Good [+2] Homeland: Orthedia, Good [+2] Organization: Order of St. Malachias, Expert [+4] Beacon of Hope (persuasion), Expert [+4] Knight (Sword, Lance, Riding), Good [+2] Strong Will, Good [+2] Trustworthy
 +
Weakness: Poor [-2] Lonely
 +
Fortune: 1
  
'''Training Points''' 1
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History: Even as a poor kid, Duncas displayed the courage and compassion that would one day lead him to the Malachites. Throughout his life, Duncas has been a symbol of good that not only helps those in need, but also inspires them and makes everyone find their own strength. These gifts were recognized by a Malachite Tower, who invited the boy into the order when he was sixteen. Duncas found in the Malachites the proper venue to express his mission in life and soon rose in the ranks: from Vambrace apprenticeship, to Shield knighthood, to the more experienced stage of a Wall. At 28 years of age, Duncas is one of the youngest Walls of the order. Despite believing firmly in his ideals and mission, the knight cannot help but feel an emptiness inside, as if something is missing from his life... The warmth of companionship? Perhaps love…
 
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Props: sword, lance, shield, armor, warhorse, Malachite cloak & brooch, assorted camping items
'''History:''' Even as a poor kid, Duncas displayed the courage and compassion that would one day lead him to the Malachites. Throughout his life, Duncas has been a symbol of good that not only helps those in need, but also inspires them and makes everyone find their own strength. These gifts were recognized by a Malachite Tower, who invited the boy into the order when he was sixteen. Duncas found in the Malachites the proper venue to express his mission in life and soon rose in the ranks: from Vambrace apprenticeship, to Shield knighthood, to the more experienced stage of a Wall. At 28 years of age, Duncas is one of the youngest Walls of the order. Despite believing firmly in his ideals and mission, the knight cannot help but feel an emptiness inside, as if something is missing from his life... The warmth of companionship? Perhaps love…
 
  
 
===Gilderon Haertzel von Moire===
 
===Gilderon Haertzel von Moire===
  
'''Fortune Dice:''' 2 <br>
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Virtue: Chivalry
'''Virtue''': Chivalry<br>
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Vice: Womanizer
'''Vice''': Womanizer
 
  
Expert [+4] Charming (''Gallant Knight'')<br>
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Expert [+4] Charming
Good [+2] League of Groth <br>
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- Idiom: Gallant Knight
Good [+2] Escaped Crown Prince<br>
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Good [+2] League of Groth
Expert [+4] Dashing Archer (''Trick Shot'')<br>
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Good [+2] Escaped Crown Prince
Expert [+4] Spoony Bard (Heroic) (''String Instruments'')
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Expert [+4] Dashing Archer
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- Maneuver: Trick Shot
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Expert [+4] Spoony Bard (Heroic)
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- Tool: String Instruments
  
 
Poor [-2] Romantic Sucker
 
Poor [-2] Romantic Sucker
 
'''Damage/Story Hooks:'''
 
 
'''Gear:''' Fine through somewhat worn clothes, lute, short sword, bow and arrows
 
 
'''Training Points:'''
 
  
 
Gil is a sparklingly pretty bishie boy with princely bearing and elegant manner, a bit of an oddity among the crowd of assorted mercenaries and vagabonds he tends to associate with. He's technically the rightful heir of the Prince of Moire, but has abdicated preemptively in favor of his younger brother (who doesn't want the crown either), preferring by far the romantic life of a wandering minstrel over the responsibilities of a ruling monarch.
 
Gil is a sparklingly pretty bishie boy with princely bearing and elegant manner, a bit of an oddity among the crowd of assorted mercenaries and vagabonds he tends to associate with. He's technically the rightful heir of the Prince of Moire, but has abdicated preemptively in favor of his younger brother (who doesn't want the crown either), preferring by far the romantic life of a wandering minstrel over the responsibilities of a ruling monarch.
 
===Zheng Zhidan===
 
 
 
'''Fortune Dice:''' 2<br>
 
 
'''Virtue:''' Discipline<br>
 
'''Vice:''' Secretive<br>
 
 
 
Good [+2] Homeland: Tek Wei<br>
 
Expert [+4] Heroic: Thief (''Silent as a Shadow'')<br>
 
Good [+2] Past: The Hidden Hand <br>
 
Good [+2] Perfectionist <br>
 
Good [+2] Knife Fighter (''Where did that knife go?'') <br>
 
Good [+2] Acrobatics (''Which way did he go?'')<br>
 
Good [+2] Locks and Traps <br>
 
 
Poor [-2] Intimidating
 
 
'''Damage/Story Hooks'''
 
(Hidden Hand; healed but 1st damage rank done)
 
 
'''Gear''' assorted throwing/fighting blades, soft leather armor (dyed black), lockpicks/tools, rope/grapnel, misc. adventuring gear (all Average <+0> quality)
 
 
'''Training Points:''' 2
 
 
Orphaned at an early age Zheng lived on the streets for some time, surviving by petty thievery and his wits. He gained the attention of The Hidden Hand with his ability at remaining unseen and infiltrating secure areas. He was brought into the Hand and received formal training in exchange for his loyalty and the use of his talents for the enrichment of The Hidden Hand. He mastered the shadow arts and the complimentary skills that go hand in hand with it. His focus and drive allowed him to learn quicker than many of the others. Unfortunately the same focus and drive as well as his years on the street kept him from forming close bonds with other members. It was difficult to get anything out of him that he did not wish to share and little was known about his private activities. Although he was not an unpleasant person his remaining withdrawn from others and the nature of the tasks he completed lent to him an aura that unnerved the average person who was unwilling to look past surface appearances. He eventually finished his training and petitioned to be allowed to head out to seek his own fortune, with the knowledge that if needed The Hidden Hand could contact him if a contract came up for his services. Zheng took his blades, leathers, and other tools of his trade with him and set out west to see what experiences lay before him.
 
 
==Roll of the Gods==
 
 
===Reaneaki===
 
Also known as "the Servant of Eaki", he belongs to the College of the Hearth, and his attributes include specifically forgotten knowledge, epiphanies, and special liquids. He is the lord of good drink and the importance of the role of liquids in fertility. His followers tend to be an outspoken lot.
 

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