Editing Kerani Kostelic Hoshino

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'''Environment:''' Frontier Colony<br>
 
'''Environment:''' Frontier Colony<br>
 
'''Upbringing:''' Agricultural/Rural (accepted) <br>
 
'''Upbringing:''' Agricultural/Rural (accepted) <br>
'''Rank:''' Lieutenant-Commander<br>
+
'''Rank:''' Liteutenant<br>
 
'''Assignment:''' Medical specialist on the U''SS Eclipse''<br>
 
'''Assignment:''' Medical specialist on the U''SS Eclipse''<br>
  
 
== Stats ==
 
== Stats ==
 
'''Stress:''' 15 / 15<br>
 
'''Stress:''' 15 / 15<br>
'''Determination:''' 0 / 3<br>
+
'''Determination:''' 1 / 3<br>
 
'''Phaser Type-1 Attack:''' 6 Damage Dice (''Charge, Hidden 1'')<br>
 
'''Phaser Type-1 Attack:''' 6 Damage Dice (''Charge, Hidden 1'')<br>
'''Unarmed Attack:''' 5 Damage Dice (''Knockdown, Nonlethal, Vicious-1'')<br>
+
'''Unarmed Attack:''' 5 Damage Dice (''Knockdown, Nonlethal'')<br>
  
 
== Attributes & Disciplines ==
 
== Attributes & Disciplines ==
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|-
 
|-
 
|Control 10
 
|Control 10
|Command 4
+
|Command 3
 
|-
 
|-
 
|Daring 8
 
|Daring 8
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|-
 
|-
 
|Presence 9
 
|Presence 9
|Science 2
+
|Science 1
 
|-
 
|-
 
|Reason 10
 
|Reason 10
|Medicine 4
+
|Medicine 5
 
|}
 
|}
  
 
== Talents==  
 
== Talents==  
 +
'''First Response:''' Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.<br>
 
'''I'm a Doctor, not an Engineer:''' Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.<br>
 
'''I'm a Doctor, not an Engineer:''' Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.<br>
'''First Response:''' Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.<br>
 
'''Mean Right Hook:''' Your Unarmed Strike Attack has the Vicious 1 Damage Effect.<br>
 
 
'''Quick Study:''' When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.<br>
 
'''Quick Study:''' When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.<br>
 +
'''Tough:''' Whenever you Avoid an Injury, the cost is reduced by 1, to a minimum of 1.<br>
  
 
== Focuses ==
 
== Focuses ==
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Frontier Survival<br>
 
Frontier Survival<br>
 
Hand to Hand Combat<br>
 
Hand to Hand Combat<br>
History<br>
+
Surgery<br>
Team Dynamics<br>
+
Veterinary Medicine<br>
Botany<br>
 
  
 
== Values ==
 
== Values ==

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