Difference between revisions of "Kingdoms: Improvements"

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(The List)
(The List)
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=The List=
 
=The List=
 +
==Defence Boosts==
 +
'''Examples:''' Great Walls; Watchtowers; Security Groups;
 +
===One Point Defence Boost===
 +
* Add +1 to your kingdom's defence against one campaign or intrigue objective (e.g. +1 Internal Security versus all Espionage attempts).
 +
===One Point Defence Boost===
 +
One of the following:
 +
* Add +2 to your kingdom's defence against one campaign or intrigue objective (e.g. +2 War Defence versus all Checkmate attempts).
 +
* Add +1 to your kingdom's defence against two campaign or intrigue objectives (e.g. +1 Internal Security versus all Espionage and Kidnap attempts)
 +
===One Point Defence Boost===
 +
One of the following:
 +
* Add +3 to your kingdom's defence against one campaign or intrigue objective (e.g. +3 War Defence versus all Pillage attempts).
 +
* Add +2 to your kingdom's defence against two campaign or intrigue objectives (e.g. +2 Internal Security versus all Espionage, Propaganda and Kidnap attempts)
 +
* Add +1 to your kingdom's defence against either all Summer Campaigns or all Intrigues.
 +
<br>
 
==Resource Generators==
 
==Resource Generators==
 
'''Examples:''' Trade districts; Ports; Mines; Markets;
 
'''Examples:''' Trade districts; Ports; Mines; Markets;

Revision as of 11:31, 23 February 2009

Kingdoms: Main Page -> Kingdoms: Improvements

Improvements, Roleplaying and Flavour

The list of improvements on this page is by necessity rather dry and devoid of character, there as a resource for the Adjudicator.

When a King-Player orders an Improvement built, he doesn't pick off this list. Instead, he says exactly what the Improvement consists of and how much he is spending, and the Adjudicator then picks the rule to match it.

For example, the King could spend 3 Glamour to build Merchant Sea Docks in one of his cities, to encourage trade. The Adjudicator would then decide that this was a 3 pt Resource Generator, and assign the rules as appropriate.

The List

Defence Boosts

Examples: Great Walls; Watchtowers; Security Groups;

One Point Defence Boost

  • Add +1 to your kingdom's defence against one campaign or intrigue objective (e.g. +1 Internal Security versus all Espionage attempts).

One Point Defence Boost

One of the following:

  • Add +2 to your kingdom's defence against one campaign or intrigue objective (e.g. +2 War Defence versus all Checkmate attempts).
  • Add +1 to your kingdom's defence against two campaign or intrigue objectives (e.g. +1 Internal Security versus all Espionage and Kidnap attempts)

One Point Defence Boost

One of the following:

  • Add +3 to your kingdom's defence against one campaign or intrigue objective (e.g. +3 War Defence versus all Pillage attempts).
  • Add +2 to your kingdom's defence against two campaign or intrigue objectives (e.g. +2 Internal Security versus all Espionage, Propaganda and Kidnap attempts)
  • Add +1 to your kingdom's defence against either all Summer Campaigns or all Intrigues.


Resource Generators

Examples: Trade districts; Ports; Mines; Markets;

One Point Resource Generator

  • With ((sacrifice resource X)) the Improvement generates 1 Glamour for the King.

"Sacrifice resource X" should always be costly - for example, surrendering a back row piece to captivity at the end of Spring, or destroying an Improvement.

Two Point Resource Generator

One of the following:

  • With ((sacrifice resource X)) the Improvement generates 2 Glamour for the King.
  • With ((standard action by Piece X)) the Improvement generates 1 Glamour for the King.

"Standard action by piece X" is doing something where the piece could have been used usefully otherwise. For example be a Winter Intrigue performed by a Bishop. Generally though success is automatic.

Three Point Resource Generator

One of the following:

  • With ((sacrifice resource X)) the Improvement generates 3 Glamour for the King.
  • With ((standard action by Piece X)) the Improvement generates 2 Glamour for the King.
  • Every Autumn, the Improvement provides 1 Glamour to the King.


Score Generators

Examples: Temples; Monuments; Statues; Vanity pieces;

One Point Score Generator

  • Add +1 to your kingdom's Dominance Score.

Two Point Score Generator

  • Add +3 to your Dominance Score.

Three Point Score Generator

  • Add +6 to your Dominance Score.