Difference between revisions of "Kingdoms: King - The Lord and Liege"

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(The King: Advice to the Adjudicator)
(Drawbacks for the King)
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=Boons for the King=
 
=Boons for the King=
 
=Drawbacks for the King=
 
=Drawbacks for the King=
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===Diminished Dreaming===
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The King has -1 to his starting Dreaming rating. This is a good drawback to apply to King's with very versatile and mutable powers - in effect, the King's imagination is engaged in controlling his powers rather than in his Dreaming.
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===Diminished Harvest===
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The King has -1 to his starting Harvest rating. This is a good drawback to apply to King's with increased power levels - in effect, the King has to use up some of his yearly Glamour just to maintain his power.
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===No Glamour===
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The King starts the game with 0 Glamour. This drawback is a good one to apply if there is some reason why the King starts without power - perhaps he is rules a kingdom that is on the verge of collapse, or perhaps the backstory had him "buy" his kingdom or his queen.
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===Poor builder===
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The King pays +1 Glamour for each Improvement he builds.
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===Poor recruiter===
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The King pays +1 Glamour for each Army he renews.
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=Traits for the King=
 
=Traits for the King=
  
 
[[Category:Kingdoms|Summer - War]]
 
[[Category:Kingdoms|Summer - War]]

Revision as of 08:11, 23 February 2009

Kingdoms: Main Page -> Kingdoms: King - The Lord and Liege

The King: Advice to the Adjudicator

The King is, without a doubt, the most important piece in the game. For this reason, any imbalance or poor judgment calls by the Adjudicator here will be magnified greatly. Likewise, any decision to deviate to far from standard descriptions by the players may be game breaking in many ways.

Try to keep the King simple when you assign stats to him - they'll be plenty of decisions and complications for King players, and plenty of opportunities to show tactical finesse. What you don't need is a game that is a foregone conclusion from the outset because of an overpowered or underpowered King.

The traits, boons and drawbacks below which may cause game balance issues are marked with an asterisk. As an Adjudicator, you always have the option to strip out any descriptors that you feel are going to upset the game.

As always, bear in mind that this list is not and never be exhaustive! If you need a new descriptor, then just add it on! Bear in mind that descriptors with drastic effects should normally be placed in Traits rather than Boons, as Boons are very easy to come by in-game.

Boons for the King

Drawbacks for the King

Diminished Dreaming

The King has -1 to his starting Dreaming rating. This is a good drawback to apply to King's with very versatile and mutable powers - in effect, the King's imagination is engaged in controlling his powers rather than in his Dreaming.

Diminished Harvest

The King has -1 to his starting Harvest rating. This is a good drawback to apply to King's with increased power levels - in effect, the King has to use up some of his yearly Glamour just to maintain his power.

No Glamour

The King starts the game with 0 Glamour. This drawback is a good one to apply if there is some reason why the King starts without power - perhaps he is rules a kingdom that is on the verge of collapse, or perhaps the backstory had him "buy" his kingdom or his queen.

Poor builder

The King pays +1 Glamour for each Improvement he builds.

Poor recruiter

The King pays +1 Glamour for each Army he renews.

Traits for the King