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As a roleplaying game, '''Kingdoms''' is designed with a ''one-GM / four-player'' format in mind, with each ''Game of Succession'' typically lasting 3-4 sessions of a few hours each. It is heavily structured, and explicitly a player versus player game. It is designed to be most rewarding for players and GMs with strong imagination and the ability to roleplay and maintain multiple roles and characters, but also rewards smart strategic and tactical thinking. | As a roleplaying game, '''Kingdoms''' is designed with a ''one-GM / four-player'' format in mind, with each ''Game of Succession'' typically lasting 3-4 sessions of a few hours each. It is heavily structured, and explicitly a player versus player game. It is designed to be most rewarding for players and GMs with strong imagination and the ability to roleplay and maintain multiple roles and characters, but also rewards smart strategic and tactical thinking. | ||
β | This is, however, a game of narrow focus and finite length, probably most enjoyable | + | This is, however, a game of narrow focus and finite length, probably most enjoyable the first two or three times you run through it! Also, it is unashamedly different from most rpgs in that the goal here is to ''win'' and to ''defeat the enemy players''. As such, its not for everybody! However, if you like what you see, and you're interested in trying something a little different to the usual rp experience, please give it a go! |
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