Difference between revisions of "Kingdoms: Pawns - The Eight Armies"

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(Boons for the Pawn)
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==Attackers==
 
==Attackers==
 
Temporarily add +2 to this ''Pawn's Battle Strength'' when it is part of a ''Summer Campaign''.
 
Temporarily add +2 to this ''Pawn's Battle Strength'' when it is part of a ''Summer Campaign''.
 +
==Combined Arms Warfare==
 +
Temporarily add +1 to this ''Pawn's Battle Strength'' for each other ''Army'' in the same ''war defence'' or ''summer campaign''.
 
==Defenders==
 
==Defenders==
 
Temporarily add +2 to this ''Pawn's Battle Strength'' when it is part of a ''War Defence''.
 
Temporarily add +2 to this ''Pawn's Battle Strength'' when it is part of a ''War Defence''.
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==Mobility-based Warfare==
 
==Mobility-based Warfare==
 
Temporarily add +2 to this ''Pawn's Battle Strength'' if it is the only ''Army'' you control in a ''war defence'' or ''summer campaign''.
 
Temporarily add +2 to this ''Pawn's Battle Strength'' if it is the only ''Army'' you control in a ''war defence'' or ''summer campaign''.
 +
==Quality Troops==
 +
Add +1 to this ''Pawn's Battle Strength''.
 
==Ranged==
 
==Ranged==
 
In battle, temporarily add +2 to this ''Pawn's Battle Strength'' if there are no enemy ''Armies'' with the ''Ranged'' boon.
 
In battle, temporarily add +2 to this ''Pawn's Battle Strength'' if there are no enemy ''Armies'' with the ''Ranged'' boon.
==Quality Troops==
 
Add +1 to this ''Pawn's Battle Strength''.
 
==Combined Arms Warfare==
 
Temporarily add +1 to this ''Pawn's Battle Strength'' for each other ''Army'' in the same ''war defence'' or ''summer campaign''.
 
 
==Raiders==
 
==Raiders==
 
This ''Pawn'' pillages for 2 Glamour instead of 1 Glamour.
 
This ''Pawn'' pillages for 2 Glamour instead of 1 Glamour.

Revision as of 02:10, 24 February 2009

Kingdoms: Main Page -> Kingdoms: Knights - Pawns - The Eight Armies

The Pawn: Advice to the Adjudicator

Though the list is not exhaustive, be aware of game balance and game effects when adding new descriptors. Bear in mind that descriptors with drastic effects should normally be placed in Traits rather than Boons, as Boons are very easy to come by in-game.

Its generally not a good idea to overload Pawns with descriptors, or else the game gets too tricksy. At the start of the game, it is suggested that Pawns either have one trait each, or one boon and one drawback.

Boons for the Pawn

Attackers

Temporarily add +2 to this Pawn's Battle Strength when it is part of a Summer Campaign.

Combined Arms Warfare

Temporarily add +1 to this Pawn's Battle Strength for each other Army in the same war defence or summer campaign.

Defenders

Temporarily add +2 to this Pawn's Battle Strength when it is part of a War Defence.

Executioners

Counteract the Indestructible trait on opposing Pawns in battle.

Indestructible

The Pawn can not be Broken.

Last Stand

When this Pawn is Broken, one enemy Pawn becomes Broken as well.

Mobility-based Warfare

Temporarily add +2 to this Pawn's Battle Strength if it is the only Army you control in a war defence or summer campaign.

Quality Troops

Add +1 to this Pawn's Battle Strength.

Ranged

In battle, temporarily add +2 to this Pawn's Battle Strength if there are no enemy Armies with the Ranged boon.

Raiders

This Pawn pillages for 2 Glamour instead of 1 Glamour.

Drawbacks for the Pawn

Traits for the Pawn