Kingdoms: Pawns - The Eight Armies

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Kingdoms: Main Page -> Kingdoms: Knights - Pawns - The Eight Armies

The Pawn: Advice to the Adjudicator

Though the list is not exhaustive, be aware of game balance and game effects when adding new descriptors. Bear in mind that descriptors with drastic effects should normally be placed in Traits rather than Boons, as Boons are very easy to come by in-game.

Its generally not a good idea to overload Pawns with descriptors, or else the game gets too tricksy. At the start of the game, it is suggested that Pawns either have one trait each, or one boon and one drawback.

Boons for the Pawn

Attackers

Temporarily add +2 to this Pawn's Battle Strength when it is part of a Summer Campaign.

Defenders

Temporarily add +2 to this Pawn's Battle Strength when it is part of a War Defence.

Executioners

Counteract the Indestructible trait on opposing Pawns in battle.

Indestructible

The Pawn can not be Broken.

Last Stand

When this Pawn is Broken, one enemy Pawn becomes Broken as well.

Quality Troops

Add +1 to this Pawn's Battle Strength.

Raiders

This Pawn pillages for 2 Glamour instead of 1 Glamour.

Drawbacks for the Pawn

Traits for the Pawn