Kingdoms: Pawns - The Eight Armies

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Kingdoms: Main Page -> Kingdoms: Knights - Pawns - The Eight Armies

The Pawn: Advice to the Adjudicator

Though the list is not exhaustive, be aware of game balance and game effects when adding new descriptors. Bear in mind that descriptors with drastic effects should normally be placed in Traits rather than Boons, as Boons are very easy to come by in-game.

Its generally not a good idea to overload Pawns with descriptors, or else the game gets too tricksy. At the start of the game, it is suggested that Pawns either have one trait each, or one boon and one drawback.

Boons for the Pawn

Attackers

Temporarily add +2 to this Pawn's Battle Strength when it is part of a Summer Campaign.

Attrition-based Warfare

When this Pawn is Broken, one enemy Pawn becomes Broken as well. Indestructible armies may not receive this Boon.

Berserker

When this Pawn is part of a Summer Campaign, temporarily add +4 to this Pawn's Battle Strength. At the end of the Campaign, this Pawn is Broken. Indestructible armies may not receive this Boon.

Combined Arms Warfare

Temporarily add +1 to this Pawn's Battle Strength for each other Army in the same war defence or summer campaign.

Defenders

Temporarily add +2 to this Pawn's Battle Strength when it is part of a War Defence.

Executioners

Counteract the Indestructible trait on opposing Pawns in battle.

Indestructible

The Pawn can not be Broken.

Mobility-based Warfare

Temporarily add +2 to this Pawn's Battle Strength if it is the only Army you control in a war defence or summer campaign.

Quality Troops

Add +1 to this Pawn's Battle Strength.

Ranged

In battle, temporarily add +2 to this Pawn's Battle Strength if there are no enemy Armies with the Ranged boon.

Raiders

During Summer Campaigns with the plunder objective this Pawn plunders for 2 Glamour instead of 1 Glamour.

War Machines

During Summer Campaigns with the pillage objective this Pawn temporarily add +4 to this Pawn's Battle Strength.

Drawbacks for the Pawn

Traits for the Pawn