Difference between revisions of "Kingdoms: Summer - War"

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(Priority and Revelation)
(Roleplaying the Summertime)
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(4) The two Courts each tell the Adjudicator what Summer Campaigns they are launching.  
 
(4) The two Courts each tell the Adjudicator what Summer Campaigns they are launching.  
  
(5) In strict order, Campaigns are revealed to the group, and resolved one at a time.
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(5) In strict order, Campaigns are revealed to the group, and defended against and resolved one at a time.
  
 
[[Category:Kingdoms|Summer - War]]
 
[[Category:Kingdoms|Summer - War]]

Revision as of 08:30, 20 February 2009

Kingdoms: Main Page -> Kingdoms: Summer - War

Summer - Season of War



Summertime Events

Before the Season begins properly, the Adjudicator may declare that one or more Events has occurred. Common events might include:

  • example



Launching Summer Campaigns


Attack Commander

Attack Armies

Campaign Objective



Priority and Revelation

Court Priority



Assigning War Defences



Unopposed Campaigns



Resolving Battles



Roleplaying the Summertime

Generally, the structure of Summertime will be as follows:

(1) The Adjudicator declares Springtime has begun, and reminds the players which game year they are in (1 to 12) and which Court has priority this year.

(2) The Adjudicator relates any Events to all the players as a group.

(3) The two Courts split off, and quietly discuss their plans for the Season, without letting their opposites hear what they are saying.

(4) The two Courts each tell the Adjudicator what Summer Campaigns they are launching.

(5) In strict order, Campaigns are revealed to the group, and defended against and resolved one at a time.