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| *'''Secret of Wood:''' add one die to any rolls involving administering care or aid. For 1m, they can remove any Condition dealing with physical injury (removing the Lost or Angry Conditions doesn't make sense).<br> | | *'''Secret of Wood:''' add one die to any rolls involving administering care or aid. For 1m, they can remove any Condition dealing with physical injury (removing the Lost or Angry Conditions doesn't make sense).<br> |
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− | ==Solar Animas==
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− | *'''Secret of the Dawn:''' In combat, your fearsome mien is terrible to behold; you may add 1 die to all defensive combat actions as opponents are too afraid to set eyes upon you. For 1m, all those you lead become immune to fear for one scene.<br>
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− | *'''Secret of the Zenith:''' At a single touch, you can reduce bodies into a cloud of golden motes, sending the deceased’s soul directly to reincarnation. For 1m, you may ignore the effects of a single attack made by a Creature of Darkness.<br>
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− | *'''Secret of the Twilight:''' ???<br>
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− | *'''Secret of the Night:''' Your anima shrouds your identity, making you easily forgettable and overlooked when you wish. For 1m, all mote expenditures are completely subtle for one scene.<br>
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− | *'''Secret of the Eclipse:''' All spirits owe you hospitality and may not initiate combat unless attacked first. For 1m, you may bind an agreement so that any who break it suffer grave misfortune.<br>
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− | ==Lunar Animas==
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− | *'''Secret of the Full Moon:''' You are supernaturally fast and strong- add 1 die to all movement rolls or feats of strength. For 1m, you may automatically succeed at a single feat of strength.<br>
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− | *'''Secret of the Half Moon:''' You are always ready for trouble, and may add 1 die to all rolls to spot danger or react to it. For 1m, you may automatically succeed at spotting one imminent threat, regardless of previously failed rolls.<br>
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− | *'''Secret of the Waxing Moon:''' Like Luna, you repel the Wyld; when attacked by creatures from the Wyld, you may add 1 die to all defensive actions you take against them. For 1m, you may ignore the usual time constraints of the Sacred Hunt. So long as you defeat a target, you may eat its heart to gain its form regardless of whether or not you hunted it properly before its death.<br>
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− | *'''Secret of the Waning Moon:''' A peerless trickster, you may add 1 die to all rolls to deceive while wearing a false form. For 1m, you may temporarily assume the form of any being without need for a Sacred Hunt, so long as they are roughly the same size as your true form.<br>
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− | *'''Secret of the New Moon:''' ???<br>
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− | ==Sidereal Animas==
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− | *'''Secret of Journeys:''' You always find the fastest path from one point to another. Add 1 die to all rolls pertaining to movement or navigation.<br>
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− | *'''Secret of Battles:''' You thrive on conflict and strife. Add 1 die to all offensive combat actions.<br>
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− | *'''Secret of Serenity:''' A true life of the party, your presence lights up any room. Add 1 die to all actions designed to entertain or amuse.<br>
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− | *'''Secret of Secrets:''' Your mind is a fortress, a vault for forbidden knowledge. Add 1 die to all rolls to resist mental influence.<br>
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− | *'''Secret of Endings:''' There is always an Ending. As a Reckoner, you find it easy and natural to bring an end to things, whether it is a dull conversation, blinding ignorance, or man's life. For 1m, you also gain an instinctive knowledge of exactly how to best bring about a satisfying end.<br>
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