Editing Lancer: No Room for a Wallflower: Downtime

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[[Lancer:_No_Room_for_a_Wallflower | Back to Home page]]
 
 
 
The downtime details are on Page 50 of the rules, to cover character actions over long periods of time without sustained action. You can build up reserves, from the list on page 51 and 52; gather information, build things, etc. The sky is the limit, any idea you have, I will be willing to entertain provided it can be justified.
 
The downtime details are on Page 50 of the rules, to cover character actions over long periods of time without sustained action. You can build up reserves, from the list on page 51 and 52; gather information, build things, etc. The sky is the limit, any idea you have, I will be willing to entertain provided it can be justified.
  
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===Buy Some Time===
 
===Buy Some Time===
When you BUY SOME TIME, you try to stave off a reckoning, extend a window of opportunity, or merely buy some time and breathing room for you and your group. You might be trying to dodge some heat, survive stranded in the wilderness, or cause a distraction so another plan can reach its climax. You can use that distraction or bought time as RESERVES for the next mission.
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When you BUY SOME TIME, you try to stave off a reck‐ oning, extend a window of opportunity, or merely buy some time and breathing room for you and your group. You might be trying to dodge some heat, survive stranded in the wilderness, or cause a distrac‐ tion so another plan can reach its climax. You can use that distraction or bought time as RESERVES for the next mission.
  
 
Describe your plan and roll:
 
Describe your plan and roll:
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===Gather Information===
 
===Gather Information===
When you GATHER INFORMATION, you poke your nose around, perhaps where it doesn’t belong, and investigate something – conducting research, following up on a mystery, tracking a target, or keeping an eye on something. You might head to a library or go undercover to learn what you can. Whatever it involves, you’re trying to GATHER INFORMATION on a subject of your choice. You can use information gained as RESERVES.
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When you GATHER INFORMATION, you poke your nose around, perhaps where it doesn’t belong, and invest‐ igate something – conducting research, following up on a mystery, tracking a target, or keeping an eye on something. You might head to a library or go under‐ cover to learn what you can. Whatever it involves, you’re trying to GATHER INFORMATION on a subject of your choice. You can use information gained as RESERVES.
  
 
Name your subject and method, and roll:
 
Name your subject and method, and roll:
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*On 20+, permanently get STREETWISE and LOCAL DIALECT.
 
*On 20+, permanently get STREETWISE and LOCAL DIALECT.
  
STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely. <br>
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STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.
 
LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.
 
LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.
  
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[[File:CRT Contingency White.png]]
 
[[File:CRT Contingency White.png]]
 
 
[[Lancer:_No_Room_for_a_Wallflower | Back to Home page]]
 

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