Editing Lancer: No Room for a Wallflower Crossbones
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'''Background''': Anti(?)-Pirate Merc | '''Background''': Anti(?)-Pirate Merc | ||
− | '''GRIT''': | + | '''GRIT''':1 |
− | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': | + | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 0 |
− | '''HP''' | + | '''HP''' 6 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5 |
== Personal Profile == | == Personal Profile == | ||
− | + | LL1 <br> | |
− | HA Sherman | + | HA Sherman 1<br> |
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'''[ SKILL TRIGGERS ]'''<br> | '''[ SKILL TRIGGERS ]'''<br> | ||
− | Blow Something Up (+ | + | Blow Something Up (+2)<br> |
− | Get Somewhere Quickly (+ | + | Get Somewhere Quickly (+4)<br> |
Pull Rank (+2)<br> | Pull Rank (+2)<br> | ||
Spot (+2)<br> | Spot (+2)<br> | ||
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'''CRACK SHOT'''<br> | '''CRACK SHOT'''<br> | ||
'''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br> | '''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br> | ||
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'''NUCLEAR CAVALIER''' <br> | '''NUCLEAR CAVALIER''' <br> | ||
'''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br> | '''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br> | ||
− | '''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit. | + | '''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit. |
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'''SPACEBORN'''<br> | '''SPACEBORN'''<br> | ||
'''I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. | '''I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. | ||
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STIMS<br> | STIMS<br> | ||
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== Mech Profile == | == Mech Profile == | ||
− | ''' | + | '''OCCUPATIONAL HAZARD''' |
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− | ''' | + | '''[ GMS EVEREST ]''' <br> |
+ | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 0 '''SIZE''':1 | ||
+ | '''STRUCTURE''':4 '''HP''':15 '''ARMOR''':0 | ||
− | ''' | + | '''STRESS''': 4 '''HEAT''': 6 '''REPAIR''': 5 |
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− | ''' | ||
+ | '''ATK BONUS''': +1 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 6 | ||
− | ''' | + | '''SPD''': 5 '''EVA''': 10 '''EDEF''': 8 '''SENS''': 10 '''SAVE''': 11 |
− | ''' | ||
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'''[ WEAPONS ]''' <br> | '''[ WEAPONS ]''' <br> | ||
− | + | Main Mount [Main Rifle]: '''ASSAULT RIFLE''': Range 10, 1D6 Kinetic Damage, Reliable 2 <br> | |
− | + | Flex Mount [Main Rifle]: '''SOL-PATTERN LASER RIFLE''': Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self <br> | |
− | + | Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br> | |
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− | Range | ||
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− | Range 20 | ||
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'''[ SYSTEMS ]''' <br> | '''[ SYSTEMS ]''' <br> | ||
− | + | SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, CUSTOM PAINT JOB, Reactor Stabilizer | |
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