Editing Lancer: No Room for a Wallflower Crossbones
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'''Background''': Anti(?)-Pirate Merc | '''Background''': Anti(?)-Pirate Merc | ||
− | '''GRIT''': | + | '''GRIT''':1 |
− | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': | + | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 1 |
− | '''HP''' | + | '''HP''' 7 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5 |
== Personal Profile == | == Personal Profile == | ||
− | + | LL2 <br> | |
− | HA Sherman | + | HA Sherman 1<br> |
IPS-N Kidd 1<br> | IPS-N Kidd 1<br> | ||
'''[ SKILL TRIGGERS ]'''<br> | '''[ SKILL TRIGGERS ]'''<br> | ||
− | Blow Something Up (+ | + | Blow Something Up (+2)<br> |
Get Somewhere Quickly (+6)<br> | Get Somewhere Quickly (+6)<br> | ||
Pull Rank (+2)<br> | Pull Rank (+2)<br> | ||
Spot (+2)<br> | Spot (+2)<br> | ||
STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.<br> | STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.<br> | ||
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'''[ TALENTS ]''' | '''[ TALENTS ]''' | ||
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'''CRACK SHOT'''<br> | '''CRACK SHOT'''<br> | ||
'''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br> | '''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br> | ||
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'''NUCLEAR CAVALIER''' <br> | '''NUCLEAR CAVALIER''' <br> | ||
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'''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.<br> | '''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.<br> | ||
'''III Here, Catch!:''' You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.<br> | '''III Here, Catch!:''' You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.<br> | ||
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'''SPACEBORN'''<br> | '''SPACEBORN'''<br> | ||
'''I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. | '''I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. | ||
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THERMITE CHARGE<br> | THERMITE CHARGE<br> | ||
STIMS<br> | STIMS<br> | ||
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== Mech Profile == | == Mech Profile == | ||
− | ''' | + | '''OCCUPATIONAL HAZARD''' |
− | '''[ | + | '''[ GMS EVEREST ]''' <br> |
− | '''Hull''': | + | '''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 1 '''SIZE''':1 |
− | '''STRUCTURE''':4 '''HP''': | + | '''STRUCTURE''':4 '''HP''':15 '''ARMOR''':0 |
− | '''STRESS''': 4 '''HEAT''': | + | '''STRESS''': 4 '''HEAT''': 7 '''REPAIR''': 5 |
− | '''ATK BONUS''': + | + | '''ATK BONUS''': +1 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 7 |
− | '''SPD''': | + | '''SPD''': 5 '''EVA''': 10 '''EDEF''': 8 '''SENS''': 10 '''SAVE''': 11 |
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'''[ WEAPONS ]''' <br> | '''[ WEAPONS ]''' <br> | ||
− | + | Main Mount [Main Rifle]: '''SOL-PATTERN LASER RIFLE''': Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self <br> | |
− | ''' | + | Flex Mount [Main Rifle]: '''BLACKSPOT TARGETING LASER''': Range 15, 1d3+1 Energy damage, On hit DRONE, SEEKING, and NEXUS weapons and systems gain +1 Accuracy to attack the target until the end of their next turn. On Crit target also receives Lock On.<br> |
− | + | Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br> | |
− | + | Integrated Mount [Main CQB]: '''FUEL ROD GUN''': Range 3, Threat 3, 1d3+2 Energy damage, Limited 3, On attack clear 4 heat<br> | |
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− | '''BLACKSPOT TARGETING LASER''' | ||
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− | Range 15 | ||
− | 1d3+1 Energy damage | ||
− | On hit DRONE, SEEKING, and NEXUS weapons and systems gain +1 Accuracy to attack the target until the end of their next turn. | ||
− | On Crit target also receives Lock On.<br> | ||
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− | ''' | ||
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− | Range | ||
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− | On | ||
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'''[ SYSTEMS ]''' <br> | '''[ SYSTEMS ]''' <br> | ||
− | + | SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, REACTOR STABILIZER | |
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