Difference between revisions of "Lancer: No Room for a Wallflower Crossbones"

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(Created page with "200px|right == Personal Profile == Pirate/Merc, LL0 <br> GRIT: 0 // H: 1, A: 1, S: 0, E: 0<br> [ SKILL TRIGGERS ]<br> BLOW SOMETHING UP (+2), GET SO...")
 
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[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]]
 
[[File:jaywalker.jpg|200px|right]]
 
[[File:jaywalker.jpg|200px|right]]
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== Callsign: Crossbones ==
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'''Name''': Jay Walker
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'''Background''': Anti(?)-Pirate Merc
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'''GRIT''':0
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'''Hull''': 1 '''Agi''': 1 '''Sys''': 0 '''Eng''': 0
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'''HP''' 6 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5
  
 
== Personal Profile ==
 
== Personal Profile ==
Pirate/Merc, LL0 <br>
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LL0 <br>
GRIT: 0 // H: 1, A: 1, S: 0, E: 0<br>
 
  
[ SKILL TRIGGERS ]<br>
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'''[ SKILL TRIGGERS ]'''<br>
 
   BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)<br>
 
   BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)<br>
  
[ TALENTS ]<br>
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'''[ TALENTS ]'''
  BRUTAL 1, CRACK SHOT 1, SPACEBORN 1<br>
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  '''BRUTAL I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.</blockquote>
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  '''CRACK SHOT I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.</blockquote>
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  '''SPACEBORN I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.</blockquote>
  
[ GEAR ]<br>
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'''[ GEAR ]'''<br>
 
   MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br>
 
   MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br>
  

Revision as of 10:33, 7 August 2021

Return to Lancer: No Room for a Wallflower main page

Jaywalker.jpg

Callsign: Crossbones

Name: Jay Walker

Background: Anti(?)-Pirate Merc

GRIT:0

Hull: 1 Agi: 1 Sys: 0 Eng: 0

HP 6 Armor 0 E-Def 10 Eva 10 Spd 5

Personal Profile

LL0

[ SKILL TRIGGERS ]

 BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)

[ TALENTS ]

BRUTAL I Predator: When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage. CRACK SHOT I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles. SPACEBORN I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.

[ GEAR ]

 MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS


Mech Profile

Occupational Hazard

[ GMS EVEREST ]

 STRUCTURE: 4, HP: 14, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 
ATK BONUS: 0, TECH ATK: 0, LTD BONUS: 0
SPD: 4, EVA: 9, EDEF: 8, SENS: 10, SAVE: 10

[ WEAPONS ]

 Main Mount: ASSAULT RIFLE 
Flex Mount: MORTAR
Heavy Mount: CANTI-MATERIAL RIFLE RIFLE

[ SYSTEMS ]

 SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB