Difference between revisions of "Lancer: No Room for a Wallflower Crossbones"

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(Mech Profile)
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'''GRIT''':1
 
'''GRIT''':1
  
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 0
+
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 1
  
'''HP''' 6 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5
+
'''HP''' 7 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5
  
 
== Personal Profile ==
 
== Personal Profile ==
LL1 <br>
+
LL2 <br>
 
HA Sherman 1<br>
 
HA Sherman 1<br>
 +
IPS-N Kidd 1<br>
  
 
'''[ SKILL TRIGGERS ]'''<br>
 
'''[ SKILL TRIGGERS ]'''<br>
 
Blow Something Up (+2)<br>
 
Blow Something Up (+2)<br>
Get Somewhere Quickly (+4)<br>
+
Get Somewhere Quickly (+6)<br>
 
Pull Rank (+2)<br>
 
Pull Rank (+2)<br>
 
Spot (+2)<br>
 
Spot (+2)<br>
Line 31: Line 32:
 
'''NUCLEAR CAVALIER''' <br>
 
'''NUCLEAR CAVALIER''' <br>
 
'''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br>
 
'''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br>
'''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.
+
'''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.<br>
 +
'''III Here, Catch!:''' You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.<br>
  
 
'''SPACEBORN'''<br>
 
'''SPACEBORN'''<br>
Line 51: Line 53:
  
 
'''[ GMS EVEREST ]''' <br>
 
'''[ GMS EVEREST ]''' <br>
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 0 '''SIZE''':1
+
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 1 '''SIZE''':1
  
 
'''STRUCTURE''':4  '''HP''':15  '''ARMOR''':0
 
'''STRUCTURE''':4  '''HP''':15  '''ARMOR''':0
  
'''STRESS''': 4 '''HEAT''': 6 '''REPAIR''': 5
+
'''STRESS''': 4 '''HEAT''': 7 '''REPAIR''': 5
  
 
'''ATK BONUS''': +1 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 7
 
'''ATK BONUS''': +1 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 7
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'''[ WEAPONS ]''' <br>
 
'''[ WEAPONS ]''' <br>
Main Mount [Main Rifle]: '''ASSAULT RIFLE''': Range 10, 1D6 Kinetic Damage, Reliable 2 <br>
+
Main Mount [Main Rifle]: '''SOL-PATTERN LASER RIFLE''': Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self <br>
Flex Mount [Main Rifle]: '''SOL-PATTERN LASER RIFLE''': Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self <br>
+
Flex Mount [Main Rifle]: '''BLACKSPOT TARGETING LASER''': Range 15, 1d3+1 Energy damage, On hit DRONE, SEEKING, and NEXUS weapons and systems gain +1 Accuracy to attack the target until the end of their next turn. On Crit target also receives Lock On.<br>
 
Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br>
 
Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br>
 +
Integrated Mount [Main CQB]: '''FUEL ROD GUN''': Range 3, Threat 3, 1d3+2 Energy damage, Limited 3, On attack clear 4 heat<br>
  
  
 
'''[ SYSTEMS ]''' <br>
 
'''[ SYSTEMS ]''' <br>
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, CUSTOM PAINT JOB, Reactor Stabilizer
+
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, REACTOR STABILIZER

Revision as of 12:03, 25 November 2021

Return to Lancer: No Room for a Wallflower main page

Jaywalker.jpg

Callsign: Crossbones

Name: Jay Walker

Background: Anti(?)-Pirate Merc

GRIT:1

Hull: 1 Agi: 2 Sys: 0 Eng: 1

HP 7 Armor 0 E-Def 10 Eva 10 Spd 5

Personal Profile

LL2
HA Sherman 1
IPS-N Kidd 1

[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+6)
Pull Rank (+2)
Spot (+2)


[ TALENTS ]

CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.

NUCLEAR CAVALIER
I Aggressive Heat Bleed: The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.
II Fusion Hemorrhage: The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.
III Here, Catch!: You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.

SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.


[ GEAR ]
MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5
MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage
LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action
MAG-CLAMPS
THERMITE CHARGE
STIMS


Mech Profile

OCCUPATIONAL HAZARD


[ GMS EVEREST ]
Hull: 1 Agi: 2 Sys: 0 Eng: 1 SIZE:1

STRUCTURE:4 HP:15 ARMOR:0

STRESS: 4 HEAT: 7 REPAIR: 5

ATK BONUS: +1 TECH ATK: +0 LTD BONUS: 0 SYSPOINTS: 7

SPD: 5 EVA: 10 EDEF: 8 SENS: 10 SAVE: 11


[ WEAPONS ]
Main Mount [Main Rifle]: SOL-PATTERN LASER RIFLE: Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self
Flex Mount [Main Rifle]: BLACKSPOT TARGETING LASER: Range 15, 1d3+1 Energy damage, On hit DRONE, SEEKING, and NEXUS weapons and systems gain +1 Accuracy to attack the target until the end of their next turn. On Crit target also receives Lock On.
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance
Integrated Mount [Main CQB]: FUEL ROD GUN: Range 3, Threat 3, 1d3+2 Energy damage, Limited 3, On attack clear 4 heat


[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, REACTOR STABILIZER