Difference between revisions of "Lancer: No Room for a Wallflower Crossbones"

From RPGnet
Jump to: navigation, search
(Personal Profile)
Line 17: Line 17:
  
 
'''[ SKILL TRIGGERS ]'''<br>
 
'''[ SKILL TRIGGERS ]'''<br>
  BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)<br>
+
Blow Something Up (+2)<br>
 +
Get Somewhere Quickly (+2)<br>
 +
Pull Rank (+2)<br>
 +
Spot (+2)<br>
 +
 
  
 
'''[ TALENTS ]'''
 
'''[ TALENTS ]'''
  
  '''BRUTAL: I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.
+
'''BRUTAL''' <br>
 +
'''I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.
 +
 
 +
'''CRACK SHOT'''<br>
 +
'''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br>
  
  '''CRACK SHOT: I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.
+
'''SPACEBORN'''<br>
 +
'''I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
  
  '''SPACEBORN: I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
 
  
 
'''[ GEAR ]'''<br>
 
'''[ GEAR ]'''<br>
 
   MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br>
 
   MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br>
 
 
  
 
== Mech Profile ==
 
== Mech Profile ==

Revision as of 10:37, 7 August 2021

Return to Lancer: No Room for a Wallflower main page

Jaywalker.jpg

Callsign: Crossbones

Name: Jay Walker

Background: Anti(?)-Pirate Merc

GRIT:0

Hull: 1 Agi: 1 Sys: 0 Eng: 0

HP 6 Armor 0 E-Def 10 Eva 10 Spd 5

Personal Profile

LL0

[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+2)
Pull Rank (+2)
Spot (+2)


[ TALENTS ]

BRUTAL
I Predator: When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.

CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.

SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.


[ GEAR ]

 MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS

Mech Profile

Occupational Hazard

[ GMS EVEREST ]

 STRUCTURE: 4, HP: 14, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 
ATK BONUS: 0, TECH ATK: 0, LTD BONUS: 0
SPD: 4, EVA: 9, EDEF: 8, SENS: 10, SAVE: 10

[ WEAPONS ]

 Main Mount: ASSAULT RIFLE 
Flex Mount: MORTAR
Heavy Mount: CANTI-MATERIAL RIFLE RIFLE

[ SYSTEMS ]

 SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB