Difference between revisions of "Lancer: No Room for a Wallflower Crossbones"

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(Personal Profile)
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Pull Rank (+2)<br>
 
Pull Rank (+2)<br>
 
Spot (+2)<br>
 
Spot (+2)<br>
 
+
STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.<br>
  
 
'''[ TALENTS ]'''
 
'''[ TALENTS ]'''
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THERMITE CHARGE<br>
 
THERMITE CHARGE<br>
 
STIMS<br>
 
STIMS<br>
 
  
 
== Mech Profile ==
 
== Mech Profile ==

Revision as of 12:42, 8 December 2021

Return to Lancer: No Room for a Wallflower main page

Jaywalker.jpg

Callsign: Crossbones

Name: Jay Walker

Background: Anti(?)-Pirate Merc

GRIT:1

Hull: 1 Agi: 2 Sys: 0 Eng: 1

HP 7 Armor 0 E-Def 10 Eva 10 Spd 5

Personal Profile

LL2
HA Sherman 1
IPS-N Kidd 1

[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+6)
Pull Rank (+2)
Spot (+2)
STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.

[ TALENTS ]

CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.

NUCLEAR CAVALIER
I Aggressive Heat Bleed: The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.
II Fusion Hemorrhage: The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.
III Here, Catch!: You’ve modified your mech to launch its superheated fuel rods at enemies. Gain the Fuel Rod Gun integrated weapon.

SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.


[ GEAR ]
MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5
MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage
LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action
MAG-CLAMPS
THERMITE CHARGE
STIMS

Mech Profile

OCCUPATIONAL HAZARD


[ GMS EVEREST ]
Hull: 1 Agi: 2 Sys: 0 Eng: 1 SIZE:1

STRUCTURE:4 HP:15 ARMOR:0

STRESS: 4 HEAT: 7 REPAIR: 5

ATK BONUS: +1 TECH ATK: +0 LTD BONUS: 0 SYSPOINTS: 7

SPD: 5 EVA: 10 EDEF: 8 SENS: 10 SAVE: 11


[ WEAPONS ]
Main Mount [Main Rifle]: SOL-PATTERN LASER RIFLE: Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self
Flex Mount [Main Rifle]: BLACKSPOT TARGETING LASER: Range 15, 1d3+1 Energy damage, On hit DRONE, SEEKING, and NEXUS weapons and systems gain +1 Accuracy to attack the target until the end of their next turn. On Crit target also receives Lock On.
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance
Integrated Mount [Main CQB]: FUEL ROD GUN: Range 3, Threat 3, 1d3+2 Energy damage, Limited 3, On attack clear 4 heat


[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, REACTOR STABILIZER