Editing Lancer Suldan:Nergui Khan

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'''[ SKILL TRIGGERS ]'''
 
'''[ SKILL TRIGGERS ]'''
  
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)
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   Assault (+2), Charm (+2), Show Off (+4), Stay Cool (+2)
  
  
 
'''[ TALENTS ]'''
 
'''[ TALENTS ]'''
  
   '''DRONE COMMANDER'''
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   Drone Commander 1, Leader 1, Spotter 2
<blockquote>'''I Shepherd:''' Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.</blockquote>
 
 
 
  '''LEADER'''
 
<blockquote>'''I Field Commander:''' Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.
 
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.
 
Leadership dice are consumed when expended.</blockquote>
 
<blockquote>'''II Open Channels:''' Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.</blockquote>
 
 
 
  '''SPOTTER'''
 
<blockquote>'''I Particularize:''' When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.</blockquote>
 
<blockquote>'''II Panopticon:''' At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.</blockquote>
 
  
  

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