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| '''[ SKILL TRIGGERS ]''' | | '''[ SKILL TRIGGERS ]''' |
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− | Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2) | + | Assault (+2), Charm (+2), Show Off (+4), Stay Cool (+2) |
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| '''[ TALENTS ]''' | | '''[ TALENTS ]''' |
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− | '''DRONE COMMANDER''' | + | Drone Commander 1, Leader 1, Spotter 2 |
− | <blockquote>'''I Shepherd:''' Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.</blockquote>
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− | '''LEADER'''
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− | <blockquote>'''I Field Commander:''' Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.
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− | You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.
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− | Leadership dice are consumed when expended.</blockquote>
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− | <blockquote>'''II Open Channels:''' Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.</blockquote>
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− | '''SPOTTER'''
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− | <blockquote>'''I Particularize:''' When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.</blockquote>
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− | <blockquote>'''II Panopticon:''' At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.</blockquote>
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