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[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
= The White King =
 
  
 
== Summary ==
 
== Summary ==
  
The party journeys along the Southern Reach Road, along the northern border of the Dire Fens, to the town of Asala, in the west of Athervon, where Darithe hopes to receive absolution from the Abbot of a monastery there. But they find the town under the curse of a terrible creature, called "The White King", or sometimes "The Pale Lord", which rises once per generation to abduct children in the town and killing any that would stop it.  The party investigates, calling on the monks of the Abbey d'Ortou and researching their library.  Darithe also speaks with the Abbot of the monastery, and is given the quests that she must complete in order to absolve herself of the murder she has committed: first, to stop the reign of the creature in the town forever; and second, to bring her former Guildmaster in her hometown of Belis-ar-Weil, Fergasse, and his gang to the King's justice for their crimes.  The party discovers that one family in the town - the Auvrays - have been a particular target for this creature for every generation it has appeared, tracing back the family tree to the time of the Jhonian occupation, where the records cease.  They visit the Auvray House, offering their protection and help in defeating the monster that preys upon the family's heirs - only to be viciously attacked in the mansion by the family itself!
+
The party journeys to the town of Asala, in the west of Athervon, hoping to find absolution for Darithe from the Abbot of a monastery there.
  
 
== Maps & Figures ==
 
== Maps & Figures ==
 
{| class="wikitable" border="10" style="text-align:center"
 
{| class="wikitable" border="10" style="text-align:center"
 
|-
 
|-
| [[File:Markels map updated 009.jpg|300px]] || [[File:Orveaux 002.jpg|300px]] || [[File:asala_004.jpg|300px]]
+
| [[File:Markels map 3.jpg|250px]]  
|-
 
| Markel's Map (updated) || The Town of Orveaux || The Town of Asala
 
|-
 
| [[File:Cairns.jpg|300px]] || [[File:Jhonian graveyard 2.jpg|300px]] || [[File:Crypt symbols 2.jpg|300px]] 
 
|-
 
| Symbols on Dwarven Cairns || The Jhonian Graveyard ||  Abbey Crypt Block Symbols
 
|-
 
| [[File:Auvray Family Tree.jpg|300px]] || [[File:Auvray Mansion 003.jpg|300px]]  || [[File:Auvray mansion symbols 02.jpg|300px]]
 
|-
 
| Auvray Family Tree || The Auvray Mansion || Auvray Wine Cellar Symbols
 
|-
 
| [[File:Auvray book symbols.jpg|300px]] ||  ||
 
 
|-
 
|-
| Symbols in Blaise Auvray's Book ||  ||
+
| Markel's Map (updated)
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| Accen  || 14 || n/a || Travel approx 40 miles.  Arrive in town of  Liçou.  Spend the evening.  Overhear three mercenaries (Barto, Rássa, scarred man) discussion a bounty offered by Fergasse for a lass (presumably Darithe).
 
| Accen  || 14 || n/a || Travel approx 40 miles.  Arrive in town of  Liçou.  Spend the evening.  Overhear three mercenaries (Barto, Rássa, scarred man) discussion a bounty offered by Fergasse for a lass (presumably Darithe).
|-
 
| Accen  || 15 || n/a || Travel approx 45 miles.  Arrive in small village of Besanlès to spend evening.  Sounds of some kind of predator heard in the night.  Next morning find that flocks nearby the village have been raided.
 
|-
 
| Accen  || 16 || n/a || Awake the next morning to hear that some kind of predator has raided the flock of a nearby shepherd.  Party offers to help hunt the beast down. 
 
|-
 
| Accen  || 17 || n/a || Led by Jozeline, the Halfling scout, and accompanied by four young men from the village, party treks east and south into the hills, tracking the beast.  They make camp that night.
 
|-
 
| Accen  || 18 || n/a || Group is attacked before dawn by two huge lions.  One of the villagers is killed, and Esker is badly wounded.  Group manages to kill both creatures.
 
|-
 
| Accen  || 18 || n/a || Group follows lion tracks to their lair; discover a pair of lion cubs; take lion cubs with them and return to village.  [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-8#post-24807075 Group departs village quickly] after returning to avoid issues related to villagers that were on hunt seeing Gabriel and Fariya cast arcane spells.
 
|-
 
| Accen  || 19 || n/a || Group travels on road; overnights in next village.
 
|-
 
| Accen  || 20|| n/a || Group travels on road; reaches town of Vitrolles by evening.  Group [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-9#post-24813468 has fortunes told] by woman in town square.  Retire to inn, where they meet a travelling poet and singer, Zaren Lisano de Lucca, recently arrived from Veniri.  He asks to accompany them west to write down their adventures.
 
|-
 
| Accen  || 19 || n/a || Group travels west on road with Zaren; overnights in next village.
 
|-
 
| Accen  || 20 || n/a || Group travels west on road with Zaren; encounters a merchant wagon train travelling east from Asala to Avis Armois & speaks to caravan master, a merchant named Ellert Halma.  Group reaches the fortified town of Orveaux that evening.  Zaren intervenes with song in the inn they are staying in when it looks like Fariya will be accosted by the locals.
 
|-
 
| Accen  || 21 || n/a || Zaren asks if the group can stay on in the town a few days; the group agrees.  Zaren watches the cubs while all but Darithe go out into the town.  Fariya sells several of her medicinal plants.  Violet hears several rumors from gossiping women in the town square about the troubles in Asala related to a "White King", an entity or monster that appears once per generation, taking children and killing adults in the town.  Darithe discovers Zaren at the door to her room unexpectedly.
 
|-
 
| Accen  || 21 || n/a || Zaren changes his mind and wants to move on; the group agrees, wanting to reach Asala quickly to see what troubles go on there.  Group confronts him about his odd behavior the prior day.  Zaren decides to part company with them, returning east on the road back to Orveaux.  Group continues west towards Asala, overnighting at a village.
 
|-
 
| Accen  || 22 || n/a || Group continues on towards Asala, overnighting in another village.
 
|-
 
| Accen  || 23 || n/a || Group makes the town of Pallas by nightfall and spends the night.
 
|-
 
| Accen  || 24 || n/a || Group continues on towards Asala.  They pass through a strange, burned-out ruin of a village on the road, but there are no markers or other indicators of what it is or was.  They move on, overnighting in a village on the road.
 
|-
 
| Accen  || 25 || 1900 || Group continues west.  They reach Asala by the end of the day.  They are confronted by the town Sherif, Robin Deramaut, who asks them to quickly make their way to the local Inn, the Weary Monk, where he will meet with them about what has been going on in the town.  The Sherif tells them [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-20#post-24906297 the timeline of the attacks by a horrible creature] that takes children and slays any who try to defend them.
 
|-
 
| Accen  || 25 || 2000 || The Sherif, LeGarre the Fenwalker, Gabriel, and Fariya escort the party of women from the inn to their homes.  On their way back to the inn, they see a creature of white flying above the monastery, but manage to return safely.  Meanwhile, the rest have heard a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-21#post-24911995 song about the curse upon the village] sung by the musician Pobert the Halfling.  The group retires for the evening.
 
|-
 
| Accen  || 26 || 0700 || The group departs with the Sherif to visit the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-22#post-24926295 monastery].  They are met by Brother Aimar, the Guest-Master of the Abbey.  He introduces them in turn to Reverend Father Francois Umberco, the Abbot, who tells them the monks will help them any way possible.Tobias Reyni, the Librarian.  Darithe meets privately with the Abbot as the rest investigate the library.
 
|-
 
| Accen  || 26 || 0800 || The group is taken to the infirmary, where they meet the wounded man-at-arms, Vilivado Agimadus.  He tells them of his [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-23#post-24935447 encounter with the terrible creature that haunts the town].  They are then taken to Brother Tobias Reyni, the Librarian.  Darithe meets privately with the Abbot as the rest investigate the library.
 
|-
 
| Accen  || 26 || 1200 || The group is taken to the estate of Madame Josseline Solé, who gives them [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-25#post-24963563 an account of the attack on their home] by the creature.
 
|-
 
| Accen  || 26 || 1500 || The party visits the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-26#post-24968604 strange arrangement of huge stones] known as the Dwarven Cairn.  Gabriel studies the strange writing on the stones.
 
|-
 
| Accen  || 26 || 1700 || The party visits the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-26#post-24972340 Jhonian graveyard] on the outskirts of town.  Violet and Esker move the stone seals on several of the crypts to allow Fariya to [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-27#post-24976113 examine the interiors].
 
|-
 
| Accen  || 26 || 1800 || Party returns with Sherif Robin to the Monk's Rest.  Outside they meet [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-27#post-24977341 Noëlle Baudet and Odette Auvray], the mothers of the first two children to disappear. 
 
|-
 
| Accen  || 26 || 2000 || Party retires for the night, which passes without incident.
 
|-
 
| Accen  || 27 || 0700 || Party rises and meets Sherif Robin in the common room of the Monk's Rest, where they find him in conversation with Monsieur [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-28#post-24983991 Christian Charrier], who's son Guy was the third child to be taken by the White King.
 
|-
 
| Accen  || 27 || 1200 || Party goes to the Abbey and requests to investigate the crypts below the chapel there.  They find a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-28#post-24986369 strange set of blocks] inscribed with odd symbols below the tomb of the first Abbot of the monastery, but cannot find any way to get it to trigger anything.  They try to find LeGarre and the Sherif to inspect the hill-top around the Abbey, but they are gone.  Asculay the Innkeeper suggests they talk to the old Stonemason, Josué.
 
|-
 
| Accen  || 27 || 1300 || Party visits the Stonemason, Josué.  He claims no knowledge of any entrances to any dungeons below the monastery.  He is working on [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-30#post-24997563 memorials for two parents of abducted children] - Victoria Robineau and Jérémie Baudet.
 
|-
 
| Accen  || 27 || 1600 || Party splits up: Gabriel & Fariya visit the Monastery to find the original copy of [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-31#post-25001165 the song by Plobert], then head to the Church of St. Ataleo of Iona to research the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-31#post-25003243 genealogy] of the victims of the monster.  Meanwhile, Violet, Esker, and Darithe visit the [ https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-31#post-25001165 Sole] and [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-31#post-25003243 Auvray] houses to look for secret passages that might provide an entrance to the dungeons they have read about, but find nothing.
 
|-
 
| Accen  || 27 || 1730 || Party returns to the Monk's rest, where they meet Serbon LeGarre and Sherif Robin.  Gabriel reveals what they have learned about the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-31#post-25005182 Auvray family tree].  The party decides to head to the Auvray mansion immediately, reveal what they know, and offer to protect the heirs.
 
|-
 
| Accen  || 27 || 1800 || Party is [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-34#post-25021841 attacked in the Auvray Mansion by the family].  A pitched battle ensues.  Darithe is severely wounded.  Party kills Serge Charrier, Gabriel Robineau, and Christian Charrier.  Hector Robineau is taken prisoner.
 
|-
 
| Accen  || 27 || 1900 || Party sweeps mansion to look for any other enemies, but find none.  Darithe notes that book that Blaise Auvray was reading when the entered is same as one in a tapestry in parlor.  Sherif Robin and LeGarre plan to raise the townsfolk and place guards at the Abbey and the mansion, and at the Auvray family mausoleum as well.  Gabriel finds a description of [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-38#post-25038436 a pact that the Auvray's signed] in Blaise's book, along with a clue to how to open the secret passages.  Violet, Esker, and Darithe [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-39#post-25039875 manage to open the door in the wine cellar], which leads to stairs descending down.  Gabriel and Fariya rest to recover spells.
 
|-
 
| Accen  || 28 || 0300 || Party prepares to descend the stairs found in the wine cellar.
 
|-
 
| Accen  || 28 || 0315 || Party enters a huge room that appears to be a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-40#post-25044199 ceremonial chamber] of some sort.  Gabriel accidentally finds a concealed door behind a curtain to another room.
 
|-
 
| Accen  || 28 || 0330 || Party enters the concealed room to find a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-40#post-25047294 pit that appears bottomless] with a pillar supporting a huge black rock with red writing.  Fariya walks out into the pit bearing her holy symbol before her.  The illusion is dispelled and the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-41#post-25051175 rock shatters].
 
|-
 
| Accen  || 28 || 0400 || Party finds a lever in floor of passage; flipping it reveals a secret door that leads to a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-43#post-25058640 huge natural chamber].  There are footprints in the dust leading to the left.  The party begins to follow them, but then [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-44#post-25059931 a dagger is thrown at them].  They decide it is a trap and move in the other direction, but then [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-44#post-25059931 reverse course when they hear screams].
 
|-
 
| Accen  || 28 || 0415 || Party returns to the room to see a woman killed by some kind of [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-45#post-25062146 strange bat-like creatures].  When Fariya moves forward to inspect the woman's body, the party is attacked by a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-45#post-25063934 swarm of the beasts].  They manage to fend off most of them before retreating.
 
|-
 
| Accen  || 28 || 0430 || Party passes a room full of [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-48#post-25072020 strange mushrooms and fungus].  They move on without disturbing anything.
 
|-
 
| Accen  || 28 || 0445 || Party follows descending tunnel that turns into a series of maze-like concentric circles.  They find [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-48#post-25074994 small obelisk-like memorials] to ancient rulers of this area in niches along the corridor.
 
|-
 
| Accen  || 28 || 0515 || Party navigates through the tunnels until they reach a circular hall and hear the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-50#post-25078870 voice of Blaise Auvray] challenging them to fight.  They move forward and find [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-51#post-25081162 Blaise and his children, Noelle and Romeo], who engage them with spells.  The party retreats only to find the rest of the Auvray family have approached them from behind, trapping them.  A battle ensues, with the party ultimately slaying the Auvrays.  The party searches the bodies, finding [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-51#post-25081162 several items of value].
 
|-
 
| Accen  || 28 || 0530 || Party opens the doors to the interior of the circular hall, revealing a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-53#post-25097517 large room inhabited by three human infants].  They are attacked by The White King, which manages to fell Fariya.  Gabriel manages to damage it with spells before he too falls.  It is finally slain by Violet and Esker.  Violet takes the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-56#post-25109673 golden circlet and ring and white powder residue] that are all that remain of the White King.  Gabriel has a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-57#post-25110649 strange dream] while unconscious.
 
|-
 
| Accen  || 28 || 0600 || The group returns to the Auvray mansion and are reunited with Sherif Robin; The Abbot is summoned, and he heals Fariya and Gabriel, though they will need days of bed-rest to recover. 
 
|-
 
| Accen  || 29 || - || The group rests as Fariya and Gabriel heal. 
 
|-
 
| Accen  || 30 || - || The group rests allowing Gabriel to recover.
 
|-
 
| Accen  || 31 || 0800 || The group returns to the Auvray mansion.  Sherif Robin and LeGarre and a number of the men from the town enter with them to retrieve the bodies and the chests from the lower chamber where they fought the White King.  Party begins to explore the remaining tunnels.
 
|-
 
| Accen  || 31 || 0830 || Group follows the first unexplored tunnel which dead-ends, where it is [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-58#post-25117561 filled with bones], mostly of young children and infants.  Party turns back.
 
|-
 
| Accen  || 31 || 0930 || Party follows next unexplored tunnel, which turns into a long, descending run that eventually ends in finished stairs leading up.  At the top of the stairs is a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-58#post-25118576 small room with a lever on the floor].  Party pushes the lever, which reveals a secret door.  Behind the secret door is a https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-59#post-25122219 room], which turns out to be the [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-59#post-25123523 Auvray family mausoleum].
 
|-
 
| Accen  || 31 || 1000 || Party returns to the crypts and the last unexplored tunnel.  Following along it, they reach a [small natural cavern that contains a pool of [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-59#post-25124881 viscous black ooze]. The ooze moves towards them and attacks.  The party fights, but their weapons only seem to split it into pieces, all of which attack.  Fariya is slain; Gabriel is knocked unconcious; Violet, and Esker are [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-61#post-25131274 gravely wounded].  Party flees back down the tunnel.
 
|-
 
| Accen  || 31 || 1030 || Party reaches the Auvray mansion.  Gabriel is put on bed rest to heal.
 
|-
 
| Huma || 1 || - || Party rests & is healed by the Monks.  The Abbot explains he can do nothing for Fariya; an Imam from a nearby village is sent for to perform her last rites.
 
|-
 
| Huma || 2 || - || Gabriel is recovered.  An Imam of the True Faith arrives in Asala, and a [https://forum.rpg.net/index.php?threads/ad-d-2e-lands-of-the-black-sea-southern-campaign-continuation-i.907923/page-62#post-25138230 funeral is held for Fariya]. The party is told that the Comte of the Province will arrive to congratulate them the next day, and that the Duc of the South, lord vassal to the King of Athervon himself, is marching towards Asala as well, to arrive in the next several days.
 
 
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!Surname !! Given Name !! Occupation !! Location !! Notes
 
!Surname !! Given Name !! Occupation !! Location !! Notes
 
|-
 
|-
|  ?? || Barto || Mercenary || Liçon, Avilet Province || Older man; overheard talking to Rássa & Lino about a bounty on Darithe's head from Fergasse                           
+
|  ?? || Barto || Mercenary || Town of Liçon, on the Southern Reach Road || Older man; overheard talking to Rássa & scarred man about a bounty on Darithe's head from Fergasse                           
 
|-
 
|-
|  ?? || Rássa || Mercenary || Liçon, Avilet Province || Large, red-haired man, claims to be from eastern north (Juŋkil); overheard talking to Barto & Lino about a bounty on Darithe's head from Fergasse
+
|  ?? || Rássa || Mercenary ||Town of Liçon, on the Southern Reach Road || Large, red-haired man, claims to be from eastern north (Juŋkil); overheard talking to Barto & scarred man about a bounty on Darithe's head from Fergasse
 
|-  
 
|-  
|  ?? || Lino || Mercenary || Liçon, Avilet Province || Scarred man.  Overheard talking to Barto & Rássa about a bounty on Darithe's head from Fergasse
+
|  ?? || ?? || Mercenary ||Town of Liçon, on the Southern Reach Road || Scarred man.  Overheard talking to Barto & Rássa about a bounty on Darithe's head from Fergasse
 
|-  
 
|-  
|  Fergasse || Vincent || Guildmaster || Belis-ar-Weil, Gorges Province || Boss of the Five Points Brotherhood criminal syndicate in Belis-ar-Weil; son was killed by Darithe.  Has placed a bounty on Darithe's head.
+
|  Fergasse || Vincent || Guildmaster ||Town of Belis-ar-Weil || Boss of the Five Points Brotherhood criminal syndicate in Belis-ar-Weil; son was killed by Darithe.  Has placed a bounty on Darithe's head.
|-
 
| ???  || Possa || Criminal || Outer Docks, Avis Armois, Armois Province || Leader of a local criminal gang (Mark of the Wolf, aka The Mark); former associate of One-Eyed Kem; requested Kem's head as proof he was dead in return for information on where the hideout was.
 
|-
 
| ??? || Alceste || Criminal || Outer Docks, Avis Armois, Armois Province || "The Asp"; Handsome, quick rogue of The Mark working for Possa
 
|-
 
| Rufener || Levio || Officer of the Crown || Besanlès, Antoppe Province || Village elder
 
|-
 
| Roussel || Jozeline || Shepherd || Besanlès, Antoppe Province || Retired scout, formerly in service to Duc Leon du Gentis
 
|-
 
| ??? || Osric || Shepherd || Besanlès, Antoppe Province || Shepherd whose flock was raided by predator
 
|-
 
| ????  || Ulrich || Villager || Besanlès, Antoppe Province || young man who accompanies group to hunt plains lion
 
|-
 
| ????  || Achille || Villager || Besanlès, Antoppe Province || <span style="color: red;">Dead</span>; young man who accompanies group to hunt plains lion;
 
|-
 
| ????  || André || Villager || Besanlès, Antoppe Province || young man who accompanies group to hunt plains lion
 
|-
 
| ????  || Aubin || Villager || Besanlès, Antoppe Province || young man who accompanies group to hunt plains lion
 
|-
 
| Halma  || Ellert || Merchant || Southern Reach Road || Trader, leading caravan from Asala to Avis Armois
 
|-
 
| Breguet || Marie-Ange  || Townsfolk || Orveaux, Maussis Province || Older, stouter woman gossiping with Céleste and Amélie in Orveaux market square
 
|-
 
| Carré || Céleste || Townsfolk || Orveaux, Maussis Province || tall woman gossiping with Marie-Ange and Amélie in Orveaux market square
 
|-
 
| Renou || Amélie  || Townsfolk || Orveaux, Maussis Province || young, blonde woman gossiping with Céleste and Marie-Ange in Orveaux market square
 
|-
 
| Deramaut || Robin || Sherif || Asala, Cascade Province || Sherif of Cascade Province, in service to Comte Ladislas Chagnon du Cascade
 
|-
 
| Chagnon || Ladislas || Comte || Aven Mirba, Cascade Province || Comte du Cascade Province, a vassal to Duc Féret
 
|-
 
| Féret || Djeferson Chappelle || Duc || Aven Bourlême, Soirac Province || Duc le Domaine Sud, Comte du Province Soirac, Marquis du Marche Les Fens; vassal to King of Athervon
 
|-
 
| Ponce || Mireli  || ? || Asala, Cascade Province || One of the four woman talking to each other in the common room of The Weary Monk; sister of Marieni
 
|-
 
| Ponce || Marieni  || ? || Asala, Cascade Province || One of the four woman talking to each other in the common room of The Weary Monk; sister of Mireli
 
|-
 
| Baugé || ? || ? || Asala, Cascade Province || One of the four woman talking to each other in the common room of The Weary Monk; lives at the base of the hill
 
|-
 
| Forino || ? || ? || Asala, Cascade Province || One of the four woman talking to each other in the common room of The Weary Monk; lives close to the top of the hill
 
|-
 
| LeGarre || Serbon || Fenwalker || Asala, Cascade Province || Met in the common room of the Weary Monk; wears the brooch of a Fenwalker; knows the Sherif, Robin Deramaut
 
|-
 
| D’Vuel || Asculay || Innkeeper || Asala, Cascade Province || Innkeeper of The Weary Monk
 
|-
 
| ???? || Aimar || Monk || Asala, Cascade Province  || Guest-Master of the Abeïe d'Ortou
 
|-
 
| Umberco || Francois  || Abbot || Asala, Cascade Province  || Abbot of the Abeïe d'Ortou; addressed as "Reverend Father"
 
|-
 
| Agimadus || Vilivado  || Man-at-Arms || Asala, Cascade Province || Guardsman for noble lady and her son whose carriage was attacked by a shape-shifting creature; gravely wounded in the battle, recovering under care of the monks in the monastery.  Wounds are not able to be cured fully by healing magic.
 
|-
 
| Reyni || Tobias  || Monk || Asala, Cascade Province || Librarian of the Abeïe d'Ortou
 
|-
 
| Solé || Josseline Aubert  || Homemaker || Asala, Cascade Province || Wife of André, mother of Éric; survived attack on their home
 
|-
 
| Solé || André  || Merchant and Landlord || Asala, Cascade Province || <span style="color: red;">Dead</span>; Husband of Josseline, father of Éric; abducted during attack on their home; father was member of Order of the White Rose; family sword lost during attack
 
|-
 
| Baudet || Noëlle  || Widow || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Mother of Paul Baudet, first child taken by the Pale Lord at the beginning of the month; widow of Jérémie Baudet; maiden name is Auvray, sister-in-law to Odette
 
|-
 
| Baudet || Jérémie  || Merchant || Asala, Cascade Province || <span style="color: red;">Dead</span>; former husband of Noëlle; killed by Pale Lord searching for his son, Paul.
 
|-
 
| Baudet || Paul  || Child || Asala, Cascade Province || <span style="color: red;">Missing</span>; son of Noëlle and Jérémie; first child taken by the Pale Lord this month, with his cousin, Marius Auvray.
 
|-
 
| Baudet || Joëlle  || Child || Asala, Cascade Province || Infant son of Noëlle and Jérémie; found alive in the undercrypts of the Abbey in the lair of the White King.
 
|-
 
| Auvray || Odette  || Homemaker || Asala, Cascade Province || <span style="color: red;">Dead (slain by party) </span>; Mother of Marius and wife of Roméo;
 
|-
 
| Auvray || Marius  || Child || Asala, Cascade Province || <span style="color: red;">Missing</span>; son of Odette and Roméo; 2nd child taken by the Pale Lord this month, with his cousin, Paul Baudet;
 
|-
 
| Auvray || Théodore  || Child || Asala, Cascade Province || Son of Odette and Roméo; younger brother of Marius; found alive in the undercrypts of the Abbey in the lair of the White King.
 
|-
 
| Auvray || Roméo  || Merchant, minor Noble || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Husband of Odette, father to Marius, brother to Noëlle (Baudet)
 
|-
 
| Auvray || Blaise  || Merchant, minor Noble || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Husband of Aurélie, father of Blaise and Noëlle (Baudet)
 
|-
 
| Auvray || Gervais  || Merchant, minor Noble || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Husband of Iseult, father of Blaise and Maïté (Charrier)
 
|-
 
| Auvray || Aurélie  || Homemaker || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Wife of Blaise; Mother of Roméo and Noëlle (Baudet); Daughter of Gabriel (Robineau)
 
|-
 
| Auvray || Iseult  || Homemaker || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Wife of Gervais; Step-Mother of Blaise and Armel; Mother of Maïté (Charrier)
 
|-
 
| Auvray || Armel  || Child || Asala, Cascade Province || <span style="color: red;">Missing/presumed dead</span>; older brother of Blaise; taken during last rising of the White King, twenty-six years ago.
 
|-
 
| Abbar || ??? || Hieromonk || Asala, Cascade Province || Brother of the Abbie d'Ortou; hieromonk, serves as priest to the town of Asala for a term.
 
|-
 
| Charrier || Serge || Merchant || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Father of Jean-Luc and Christian; and husband of Maïté
 
|-
 
| Charrier || Christian || Merchant || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Father of Guy and husband of Amanda
 
|-
 
| Charrier || Guy || Child || Asala, Cascade Province || <span style="color: red;">Missing</span>; son of Christian and Amanda; 3rd child taken by the Pale Lord this month.
 
|-
 
| Charrier || Amanda || Homemaker || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Mother of Guy and wife of Christian
 
|-
 
| Charrier || Jean-Luc || Child || Asala, Cascade Province || <span style="color: red;">Missing/presumed dead</span>; older brother of Christian; taken during last rising of the White King, twenty-six years ago.
 
|-
 
| Charrier || Maïté || Homemaker || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Wife of Serge; Mother of Jean-Luc and Christian; daughter of Gervais & Iseult (Auvray)
 
|-
 
| Laurens || Gaëlle || Homemaker || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Sister of Iseult (Auvray); Mother of Amanda (Charrier)
 
|-
 
| Du Thuict || Josué || Stonemason || Asala, Cascade Province || Old master Stonemason in Asala
 
|-
 
| Robineau || Gabriel || Merchant || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Father of Hector; Brother of Aurélie (Auvray)
 
|-
 
| Robineau || Julien || Child || Asala, Cascade Province || <span style="color: red;">Missing</span>; son of Victoria; 4th child taken by the Pale Lord this month.
 
|-
 
| Robineau || Victoria || Homemaker || Asala, Cascade Province || <span style="color: red;">Dead</span>; mother of Julien and wife of Hector Robineau; apparently died of shock after abduction of Julien; to be interred in family crypt in North End Cemetary.
 
|-
 
| Robineau || Hector || Merchant, minor Noble || Asala, Cascade Province || <span style="color: red;">Dead (slain by party)</span>; Husband of Victoria and father of Julien
 
 
|-
 
|-
| Robineau || Léonard || Child || Asala, Cascade Province || <span style="color: red;">Missing/presumed dead</span>; older brother of Hector; taken during last rising of the White King, twenty-six years ago.
+
| ???  || Possa || Criminal || Outer Docks, Avis Armois || Leader of a local criminal gang (Mark of the Wolf, aka The Mark); former associate of One-Eyed Kem; requested Kem's head as proof he was dead in return for information on where the hideout was.
 
|-
 
|-
| Robineau || Bruno || Child || Asala, Cascade Province || Younger brother of Julien; found alive in the undercrypts of the Abbey in the lair of the White King.
+
| ??? || Alceste || Criminal || Outer Docks, Avis Armois || "The Asp"; Handsome, quick rogue working for The Mark
 
|-
 
|-
 
|}
 
|}
 
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