Editing Landsoftheblacksea:Main Page/adventures/the scaled god

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
<font size=1>
 
{| class="wikitable" border="0" style="text-align:center; width: 100%;"
 
|-
 
|[[Landsoftheblacksea:Main_Page/races|'''Races''']] || [[Landsoftheblacksea:Main_Page/religion|'''Religions''']] || [[Landsoftheblacksea:Main_Page/realms|'''Realms''']] || [[Landsoftheblacksea:Main_Page/geography|'''Geography''']] || [[Landsoftheblacksea:Main_page/organizations|'''Organizations''']] || [[Landsoftheblacksea:Main_Page/languages|'''Languages''']]  || [[Landsoftheblacksea:Main_page/time_calendars|'''Time & Calendars''']]
 
|-
 
|}
 
</font size>
 
 
 
[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
= The Scaled God =
 
 
 
== Summary ==
 
== Summary ==
A large force of lizard-folk sacked a human outpost near the edge of the nearby swamp (Dire Fens). The party was asked to investigate and stop the attacks. They journey by sea to a small refugee village on the shore of the swamp, where they met a lizardman who fled his tribe. The lizardman tells them an evil tribe of powerful lizard-folk (the Black-Scales), led by a strange shaman and his new Scaled God, had come to dominate the other three lizardman tribes (the Red-Spines, the Yellow-Tails, and the Green-Backs), and forced them into the war with humans.
+
A large force of lizard-folk sacked a human outpost near the edge of the nearby swamp (Dire Fens). The party was asked to investigate, as the lizardfolk have never been aggressive in the past. They journeyed by sea to a small refugee village on the shore of the swamp where they met a lizardman who fled his tribe. The lizardman told them an evil tribe of powerful lizard-folk (the Black-Scales) had come to dominate his tribe (Red-Spines), and forced them into the war with humans. The tribe journeyed to the Red-Spine village, offering to help the Red-Spines throw off the yoke of the Black-Scales. The Red-Spine Chieftain required evidence of the party's ability to do this, telling them to get rid of some orcs who had invaded Red-Spine Territory recently. The party destroyed the orc outpost, killing many including the leader until the rest fled. The Red-Spines agreed to work with the party. Next the party journeyed to another Tribe, the Yellow-Tails. The Yellow-Tail shaman tested the party with a series of riddles, which they solved, and now the Yellow-Tails are allied with the party and the Red-Spines. The last piece of the puzzle is the Green-Backs tribe. The Black-Scales killed the original chieftain of the Green-Backs and installed a puppet chieftain, who now rules over the Green Backs, and is protected by Black-Scale bodyguards. The Red-Spine and Yellow-Tail shaman have told the party that the Green-Back shaman does not like this arrangement, so the party is trying sneak a symbol into the hut of the Green-Back shaman in their village that will cause him to retreat to a holy place alone, where they hope to talk him into helping them overthrow the puppet chieftain and win the Green-Back tribe to their cause.
 
 
The party journeys to the Red-Spine village, offering to help the Red-Spines throw off the yoke of the Black-Scales. The Red-Spine Chieftain asks them to get rid of some orcs who had invaded Red-Spine Territory recently. The party destroys the orc outpost, and the Red-Spines ally with the party. Next the party journeys to another Tribe, the Yellow-Tails. The Yellow-Tail shaman tests the party with a series of riddles, which they solved, and the Yellow-Tails join the alliance.  
 
 
 
While attacking the orcs, Darithe donned a magic mask found during their [[Landsoftheblacksea:Main_Page/adventures/true_faith_murders | last adventure]], which they find is cursed. The lizardmen direct them to a hermit who lives in a place called the Rotwood, a strange part of the swamp devoid of living vegetation and overgrown with huge, strange fungus and mushrooms. The hermit, Nabu Shum-Iber, turns out to be a retired adventurer suffering a curse that makes him a half-man/half-vulture beast.  He trades removal of Darithe's cursed mask for her magical cloak of concealment.
 
  
The party then returns to complete their mission with the Lizardmen. They manage to arrange a secret meeting with the Green-Back shaman, who recommends that one of them should challenge the puppet chieftain to single combat, as his champion.  Violet issues the challenge, and fights the Green Back Chieftain in single combat, without armor or weapons. Violet manages to strangle the puppet chieftain to death, winning the challenge.  The Green-Backs then join the alliance.
+
While attacking the orcs, Darithe donned a magic mask found during their [[Landsoftheblacksea:Main_Page/adventures/true_faith_murders | last adventure]], which it now seems is cursed in some fashion. She cannot remove it, and it is draining a point of Strength from her every day. The party asked the lizardmen shaman if there was someone who could help, and they recommended someone named Sha-Bu, who lives beyond the Green-Backs village in something called Rotwood. The party intends to go there after dealing with the Green-Backs.
  
An assault is planned on the Black-Scale Village, where apparently there are still human prisoners from the recent raids being held, and where the dreaded Black-Scale Shaman resides.  The advice is that if the Shaman can be killed or captured, the Black Scales will lose their will to fight.  The three tribes march with the party to the Black-Scale Village, and the battle is joined.  The losses are horrendous on both sides.  But in the end, the Black-Scales are almost completely obliterated and the human prisoners freed.  Their shaman escapes, however, disappearing into the mists.
+
== Maps ==
 
 
The party and former prisoners journey to the nearby temple of the Scaled God, where they think the shaman retreated to.  Almost immediately they are attacked by magic spells from within.  They fight a number of undead animals that guard the temple rooms before finally encountering a human spellcaster.  Many of the party and former prisoners are slain in the resulting battle, and the ones that live (Violet, Fariya, Gabriel, and Darithe) are captured, waking up in iron cages, stripped, bound and gagged.  The group manages to escape.
 
 
 
== Maps & Figures ==
 
 
{| class="wikitable" border="10" style="text-align:center"
 
{| class="wikitable" border="10" style="text-align:center"
 
|-
 
|-
| [[File:Avis Armois players 01.jpg|250px]] || [[File:Markels map 3.jpg|250px]] || [[File:Deadmarsh.jpg|200px]] || [[File:Red spine village complete.jpg|200px]]
+
| [[File:Avis Armois players 01.jpg|300px]] || [[File:Markels map new 2.jpg|300px]] || [[File:Deadmarsh.jpg|300px]]  
|-
 
| The City of Avis Armois ||  Markel's Map (updated) || The Village of Deadmarsh || Red-Spine Lizardman Village
 
|-
 
| [[File:Green back village.jpg|200px]] || [[File:Black scale village no fow.jpg|200px]] || [[File:Orc camp no fow.jpg|250px]] || [[File:Ruins no fow.jpg|180px]]
 
|-
 
| Green-Back Lizardman Village ||  Black-Scale Lizardman Village || Blood-Axe Orc Camp || Lair of Nabu Shum-Iber
 
|-
 
| [[File:akazash.png|250px]] || [[File:ishti.png|250px]] || [[File:laeg.png|250px]] || [[File:ulna.png|250px]]
 
|-
 
| "AKAZASH" (Tuath) || "ISHTI" (Tuath) || "LAEG" (Tuath) || "ULNA" (Tuath)
 
|-
 
| [[File:Scroll letter 001.jpg|250px]] || [[File:Scroll letter 002.jpg|250px]] ||  ||
 
 
|-
 
|-
| 1st Letter from Temple || 2nd Letter from Temple ||  ||  
+
| The City of Avis Armois ||  Markel's Map (updated) || The Village of Deadmarsh
 
|-
 
|-
 
|}
 
|}
Line 153: Line 122:
 
|-
 
|-
 
|Dace || 22 || 0800 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-227#post-24350717 Violet engages in ritual combat with Kisassthiss], chief of Green-Back Tribe.  Violet is victorious, killing Kisassthiss.  Kisassthis' Black-Scale bodyguards rush Violet, but are overwhelmed by the collected shamans and Green-Back tribe members.
 
|Dace || 22 || 0800 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-227#post-24350717 Violet engages in ritual combat with Kisassthiss], chief of Green-Back Tribe.  Violet is victorious, killing Kisassthiss.  Kisassthis' Black-Scale bodyguards rush Violet, but are overwhelmed by the collected shamans and Green-Back tribe members.
|-
 
|Dace || 23 || - || Party rests.  Red-Spine tribe arrives & joins army.
 
|-
 
|Dace || 24 || 0800 || Yellow-Tail tribe arrives & joins army.  Army marches to Black-Scale Village.
 
|-
 
|Dace || 24 || 1500 || Army arrives at outskirts of Black-Scale village. 
 
|-
 
|Dace || 24 || 1600 || Forces are deployed; attack begins.
 
|-
 
|Dace || 24 || 1630 || The battle is over.  The Black-Scale shaman flees during the battle, turning into a vaporous mist.  All but two Black-Scale Warriors are killed, including the Black-Scale Chieftain.  Prisoners from Arme Navarro are freed.  Prisoners indicate there may be more of their companions taken to the Temple of the Scaled God, somewhere to the east. 
 
|-
 
|Dace || 24 || 1800 || Lizard-man tribes depart.  Party and prisoners set up camp for the night in the village.
 
|-
 
|Dace || 25 || 0700 || Party rises & sets off for ruins further upriver.
 
|-
 
|Dace || 25 || 1400 || Party reaches [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-242#post-24443915 large structure at fork in river], surrounded by purple flowers.  Markel and Darithe approach to investigate, but [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-243#post-24447792 become drowsy and pass out] in flowers.  Fariya casts Unseen Servant to remove flowers, but is [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-244#post-24449741 struck by a magical bolt] coming from the top of the ruins.  Violet sprints to top of ruins but finds no one.  After remaining flowers are cleared by Fariya, rest of party and prisoners climb to top of ruins.
 
|-
 
|Dace || 25 || 1415 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-246#post-24462996 Party enters ruins], finding a hallway that runs around interior, with double doors leading inward, and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-246#post-24464561 statues] in the corners.  As they move about, magic mouths appear, taunting them to follow into the ruins.  Darithe checks for traps, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-248#post-24474685 disarming one].  Unseen Servant is used to trigger a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-250#post-24486791 Fire Trap], and later a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-252#post-24502914 Gas Trap].  Party finally enters southernmost doors, finding a spiral stairway leading down.
 
|-
 
|Dace || 25 || 1530 || Party reaches a room with double doors leading south.  They open them with Unseen Servant, to find four huge [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-253#post-24507514 skeletons of Dire Raptors].  Violet is badly wounded before Fariya turns the skeletons so powerfully they [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-254#post-24511464 crumble to piles of bones].
 
|-
 
|Dace || 25 || 1600 || Darithe examines both doors out of room for traps, finding none.  Western door is opened, revealing a hallway with a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-256#post-24514575 floor lined with Tuath Glyphs].
 
|-
 
|Dace || 25 || 1615 || Gabriel deciphers glyphs and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-257#post-24519371 leads group into hallway] single file.  At the end, he finds a lever, which he pulls. Party enters eastern door into a room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-258#post-24520354 filled with glowing lights of different colors]. 
 
|-
 
|Dace || 25 || 1630 || Party takes northern door into long [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-259#post-24527413 room of tables and shelves] filled with strange substances, scrolls, and paraphernalia.  Group takes door to east.
 
|-
 
|Dace || 25 || 1645 || Party enters room with many crates and chests and a cage, with a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-260#post-24531637 relief sculpture of the dragon] from first level.
 
|-
 
|Dace || 25 || 1700 || Party proceeds south through archway into a room containing a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-260#post-24532585 skeletal boar], which attacks.  Party manages to kill the creature.  Room has relief sculpture of [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-262#post-24538557 huge bird] with outstretched wings on wall.
 
|-
 
|Dace || 25 || 1715 || Party moves south, finding a door.  Behind it is a room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-263#post-24547862 filled with rotting animal corpses], being consumed by a horde of strange beetles.  Party closes door and moves north again to room with tables and shelves, this time taking western door.
 
|-
 
|Dace || 25 || 1730 || Party finds another room behind western door, also filled with crates and chests.  Room has a large [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-264#post-24548758 relief sculpture of an octopus] on west wall.  Fariya opens a crate, finding alchemical flasks and glassware.  Party moves south.
 
|-
 
|Dace || 25 || 1745 || Party finds a room filled with large casks.  A [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-265#post-24556204 defaced relief sculpture] is on the eastern wall behind them. Party takes hallway south.
 
|-
 
|Dace || 25 || 1800 || Party opens a door to find a room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-265#post-24560832 filled with wooden debris and a zombified boar], which attacks.  Party manages to slay creature, but Markel is wounded. 
 
|-
 
|Dace || 25 || 1830 || Party retraces their steps, checking for secret doors.  Violet discovers a secret opening in the mouth of the dragon relief sculpture, hiding a lever inside.
 
|-
 
|Dace || 25 || 1845 || Party enters through secret door.  Proceed down hallway beyond, checking for traps.
 
|-
 
|Dace || 25 || 1915 || Hallway turns, revealing stairs leading down.  Party descends.
 
|-
 
|Dace || 25 || 1945 || Party reaches bottom of stairs, entering a hallway lit by torches for part of its length.  Party proceeds down, checking for traps.
 
|-
 
|Dace || 25 || 2000 || Party hears sounds of spell being cast both ahead and behind them.  https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-272#post-24604150 Party trapped by Web spell], which immediately burns, killing Radgert.  Party engages and finds a dark-skinned man at end of hallway casting spells.  Markel, Gabriel, and Brice are [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-273#post-24608389 affected by Scare spell] and cannot fight.  Remaining characters attack and pursue spellcaster, who flees further up hallway.
 
|-
 
|Dace || 25 || 2015 || Party enters room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24615243 containing undead wolves] and spellcaster, continuing to fight.  Zombie-wolves slay Marc and Davy; Violet and Fariya wounded and rendered unconcious.  Spellcaster severely wounded, but Darithe paralyzed by a spell, and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24618416 Serala slain by zombie wolves].
 
|-
 
|Dace || 25 || 2030 || Gabriel, Markel, Grifo, and Brice confronted by dark man.  Markel, Grifo, and Brice fall to Sleep spell. Gabriel paralyzed and rendered unconscious.
 
|-
 
|Dace || 26 || 00:00 || Violet, Darithe, Gabriel, and Fariya awake bound and gagged in [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24619236 hanging cages in a pentagonal room].  Room has a huge pit in the middle, on which a statue of the bird-woman they have seen earlier perches.  Room is lit by two torches, and Darithe [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-275#post-24621939 notices a lever is set into the wall] near the door leading out.  Violet manages to free herself from her ropes, but cannot escape her cage.
 
|-
 
|Dace || 26 || 00:15 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-276#post-24627908 The dark man enters the room], questions party about where they acquired the Ring of Fire and the Ring of Thought.  Mentions that he has dispatched word to his "master" about his finding the rings and that the groups fate will be decided within 24 hours.  After he leaves, Gabriel and Fariya manage to free themselves from their ropes.
 
|-
 
|Dace || 26 || 00:45 || Fariya climbs down the rungs of the pit and finds a filthy cavern at the bottom.  She manages to scrounge up a few items to provide them makeshift weapons and holy symbol.  Darithe manages to pick the lock to her cage using the broken pieces of the locks from the other cages. 
 
|-
 
|Dace || 26 || 01:15 || Group climbs down into pit to explore.  Stumble across a grievously wounded man, Esker Manyblades.  Group heals Esker best they can and continues exploring. 
 
|-
 
|Dace || 26 || 01:30|| Group discovers a small bubbling spring that seems to be bringing water into the cavern, and nearby a small whirlpool that appears to be draining water from it.  As they move to explore more, they are confronted by a huge, undead lizard-like creature.  Bizarrely, it does not attack them.  They find what appears to be its nest, which contains many bodies of humans and lizard-men.  They are able to scavenge clothing, some armor, and a few weapons from the area.
 
|-
 
|Dace || 26 || 02:00 || Group moves back to the bottom of the pit to rest.  They hear the lizard-thing in the caverns, but it does not disturb them.
 
|-
 
|Dace || 26 || 14:00 || Group rises and heals themselves as best they can.  They climb back up to the prison room to confront the dark man.  Opening the door out, they find his dead body in the entranceway to the prison, apparently the victim of a trap that they managed to set by pulling the lever in the room.  Fariya and Gabriel recover the Ring of Fire and Ring of Thought, respectively.
 
|-
 
|Dace || 26 || 14:15 || Group enters a pentagon-shaped room with five exits and statues of hooded figures at the points, with much dried blood on the floor aggregating around one door.  They enter that door to find a foul pentagon-shaped room used as a temple or ritual chamber, with Markel's dead body on a stone alter, and Griffo Masse's body nearby on the floor.  Fariya sets the room ablaze to purge it.
 
|-
 
|Dace || 26 || 15:00 || Group investigates the next door, finding another hallway with the green, 8-sided design on the floor they saw on the first level before the mountain doors.  Opening the door on the opposite side, they find [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-290#post-24688402 a pentagon-shaped room with a statue], bookshelves, a desk with scrolls, two chests, and a strange pentagram design on the floor.  They find a spell book, presumably the necromancers.  In two chests in the room they find all their gear except for their weapons and armor.  Fariya takes some of the books from the shelf.
 
|-
 
|Dace || 26 || 15:30 || Group investigates the next door, finding another hallway with the blue, wavy design on the floor they saw on the first level before the octopus doors.  Opening the door on the opposite side, they find another pentagon-shaped room with a large statue of the fish-woman from the entrance floor, and several pools of water.  There is a small cot and two sacks in the room; the sacks contain clothing that looks cut for the necromancer.
 
|-
 
|Dace || 26 || 16:00 || Group moves through the open double doors in the statue room and finds the place where they made their final stand against the necromancer and the zombie wolves before they were captured.  They find a pile of armor near the southern exit, including all of their garb, armor, and weapons.  Violet finds a suite of plate-mail that fits her and exchanges it for her damaged banded mail.
 
|-
 
|Dace || 26 || 17:00 || Group investigates laboratory on next floor up, taking several items.  They use barrels of lamp oil and brandy to make the building flammable.  They light the fires as they leave, setting the structure ablaze.  Violet hangs the iron symbol of the Flowering Cross, the holy symbol of the Holy Faith, on the doors of the first level before they leave.
 
|-
 
|Dace || 26 || 18:00 || Group makes camp for the night.  Esker and Darithe hear something flying overhead, but they are not attacked.
 
|-
 
|Dace || 27 || 08:00 || Group moves on to the ruins of the Black-Scale village, meeting the two Yellow-Scale warriors who were left to wait for them.  They guide them back upriver to the Green-Back village.  Group rests for several days.
 
|-
 
|Dace || 30 || -  || Group departs for Red-Spine Village.  Overnights there.
 
|-
 
|Dace || 31 || - || Group arrives in Deadmarsh.  Overnight there.
 
|-
 
|Accen || 01 || - || Group departs Deadmash by boat sailing for Avis Armois.
 
|-
 
|Accen || 03 || 17:00 || Group arrives back in Avis Armois.
 
 
|-
 
|-
 
|}
 
|}
Line 304: Line 185:
 
| Acaozzashk || -  || None || Dire Fens (Deadmarsh Village) || Lizard-Man that lives in Deadmarsh Village.  Fled from Red Spines Tribe.
 
| Acaozzashk || -  || None || Dire Fens (Deadmarsh Village) || Lizard-Man that lives in Deadmarsh Village.  Fled from Red Spines Tribe.
 
|-
 
|-
| Shum-Iber || Nabu  || Hermit || Dire Fens (Deadmarsh Village) || Deformed and cursed bird-man of the Rotwood; former adventurer, now a hermit of considerable magical ability.  Removed cursed mask from Darithe in return for her magical cloak.  
+
| Shum-Iber || Nabu  || ? || Dire Fens (Deadmarsh Village) || Deformed and cursed bird-man of the Rotwood; former adventurer, now a hermit of considerable magical ability.  Removed cursed mask from Darithe in return for her magical cloak.  
 
|-
 
|-
 
| Thasassakosh || - || Shaman || Dire Fens (Green-Back Village || Great Shaman of the Green-Back Tribe
 
| Thasassakosh || - || Shaman || Dire Fens (Green-Back Village || Great Shaman of the Green-Back Tribe
Line 310: Line 191:
 
| Ysskathass || - || Shaman || Dire Fens (Yellow-Tail Village) || Shaman of the Yellow-Tail Tribe
 
| Ysskathass || - || Shaman || Dire Fens (Yellow-Tail Village) || Shaman of the Yellow-Tail Tribe
 
|-
 
|-
| Hssthaass || - || Shaman || Dire Fens (Red-Spine Village) || Shaman of the Red-Spine Tribe <span style="color: red;"> (dead, killed in battle with Black-Scales) </span>
+
| Hssthaass || - || Shaman || Dire Fens (Red-Spine Village) || Shaman of the Red-Spine Tribe
|-
 
| Kissathisiss || - || Chief || Dire Fens (Green-Back Village) || usurper Chief of the Green-Back Tribe <span style="color: red;"> (dead, killed by Violet) </span>
 
|-
 
| Zithasskhut || - || Shaman || Dire Fens (Black-Scale Village) || Powerful shaman of the Black-Scale Tribe, who led them to their current village and who can summon the Scaled God
 
|-
 
| Zathhrass || - || Chief || Dire Fens (Red-Spine Village) || Chief of the Red-Spine Tribe
 
|-
 
| Silisskass || - || Chief || Dire Fens (Yellow-Tail Village) || Chief of the Yellow-Tail Tribe
 
|-
 
| Lortie || Brice || Guardsman || Dire Fens (Black-Scale Village) || Guard from Arme Navarro, taken prisoner during raid <span style="color: red;"> (dead) </span>
 
|-
 
| Guilloux || Marc || Guardsman|| Dire Fens (Yellow-Tail Village) || Guard from Arme Navarro, taken prisoner during raid <span style="color: red;"> (dead) </span>
 
|-
 
| Bain || Davy || Guardsman || Dire Fens (Black-Scale Village) || Guard from Arme Navarro, taken prisoner during raid <span style="color: red;"> (dead) </span>
 
|-
 
| Masse || Grifo || Guardsman || Dire Fens (Black-Scale Village) || Guard from Arme Navarro, taken prisoner during raid <span style="color: red;"> (dead) </span>
 
|-
 
| Flore || Radgert || Seamstress || Dire Fens (Black-Scale Village) || Seamstress from Arme Navarro, taken prisoner during raid <span style="color: red;"> (dead) </span>
 
 
|-
 
|-
| - || The Dark Man || Necromancer || Dire Fens (Temple of the Scaled God) || Human necromancer impersonating Zithasskhut (see above); <span style="color: red;"> (dead) </span>
+
| Kissathisiss || - || Chief || Dire Fens (Red-Spine Village) || usurper Chief of the Green-Back Tribe <span style="color: red;"> (dead, killed by Violet) </span>
 
|-
 
|-
 
|}
 
|}

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)