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|Dace || 25 || 2030 || Gabriel, Markel, Grifo, and Brice confronted by dark man.  Markel, Grifo, and Brice fall to Sleep spell. Gabriel paralyzed and rendered unconscious.  
 
|Dace || 25 || 2030 || Gabriel, Markel, Grifo, and Brice confronted by dark man.  Markel, Grifo, and Brice fall to Sleep spell. Gabriel paralyzed and rendered unconscious.  
 
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|Dace || 26 || 00:00 || Violet, Darithe, Gabriel, and Fariya awake bound and gagged in [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24619236 hanging cages in a pentagonal room].  Room has a huge pit in the middle, on which a statue of the bird-woman they have seen earlier perches.  Room is lit by two torches, and Darithe [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-275#post-24621939 notices a lever is set into the wall] near the door leading out.  Violet manages to free herself from her ropes, but cannot escape her cage.
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|Dace || 25 || ???? || Violet, Darithe, Gabriel, and Fariya awake bound and gagged in [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24619236 hanging cages in a pentagonal room].  Room has a huge pit in the middle, on which a statue of the bird-woman they have seen earlier perches.  Room is lit by two torches, and Darithe [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-275#post-24621939 notices a lever is set into the wall] near the door leading out.  Violet manages to free herself from her ropes, but cannot escape her cage.
 
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|Dace || 26 || 00:15 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-276#post-24627908 The dark man enters the room], questions party about where they acquired the Ring of Fire and the Ring of Thought.  Mentions that he has dispatched word to his "master" about his finding the rings and that the groups fate will be decided within 24 hours.  After he leaves, Gabriel and Fariya manage to free themselves from their ropes.
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|Dace || 25 || ????+0015 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-276#post-24627908 The dark man enters the room], questions party about where they acquired the Ring of Fire and the Ring of Thought.  Mentions that he has dispatched word to his "master" about his finding the rings and that the groups fate will be decided within 24 hours.  After he leaves, Gabriel and Fariya manage to free themselves from their ropes.
 
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|Dace || 26 || 00:45 || Fariya climbs down the rungs of the pit and finds a filthy cavern at the bottom.  She manages to scrounge up a few items to provide them makeshift weapons and holy symbol.  Darithe manages to pick the lock to her cage using the broken pieces of the locks from the other cages.   
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|Dace || 25 || ????+0045 || Fariya climbs down the rungs of the pit and finds a filthy cavern at the bottom.  She manages to scrounge up a few items to provide them makeshift weapons and holy symbol.  Darithe manages to pick the lock to her cage using the broken pieces of the locks from the other cages.   
 
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|Dace || 26 || 01:15 || Group climbs down into pit to explore.  Stumble across a grievously wounded man, Esker Manyblades.  Group heals Esker best they can and continues exploring.   
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|Dace || 25 || ????+01:15 || Group climbs down into pit to explore.  Stumble across a grievously wounded man, Esker Manyblades.  Group heals Esker best they can and continues exploring.   
 
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|Dace || 26 || 01:30|| Group discovers a small bubbling spring that seems to be bringing water into the cavern, and nearby a small whirlpool that appears to be draining water from it.  As they move to explore more, they are confronted by a huge, undead lizard-like creature.  Bizarrely, it does not attack them.  They find what appears to be its nest, which contains many bodies of humans and lizard-men.  They are able to scavenge clothing, some armor, and a few weapons from the area.
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|Dace || 25 || ????+01:30|| Group discovers a small bubbling spring that seems to be bringing water into the cavern, and nearby a small whirlpool that appears to be draining water from it.  As they move to explore more, they are confronted by a huge, undead lizard-like creature.  Bizarrely, it does not attack them.  They find what appears to be its nest, which contains many bodies of humans and lizard-men.  They are able to scavenge clothing, some armor, and a few weapons from the area.
 
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|Dace || 26 || 02:00 || Group moves back to the bottom of the pit to rest.  They hear the lizard-thing in the caverns, but it does not disturb them.
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|Dace || 25 || ????+02:00 || Group moves back to the bottom of the pit to rest.  They hear the lizard-thing in the caverns, but it does not disturb them.
 
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|Dace || 26 || 14:00 || Group rises and heals themselves as best they can.  They climb back up to the prison room to confront the dark man.  Opening the door out, they find his dead body in the entranceway to the prison, apparently the victim of a trap that they managed to set by pulling the lever in the room.  Fariya and Gabriel recover the Ring of Fire and Ring of Thought, respectively.
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|Dace || 25 || ????+14:00 || Group rises and heals themselves as best they can.  They climb back up to the prison room to confront the dark man.  Opening the door out, they find his dead body in the entranceway to the prison, apparently the victim of a trap that they managed to set by pulling the lever in the room.  Fariya and Gabriel recover the Ring of Fire and Ring of Thought, respectively.
 
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|Dace || 26 || 14:15 || Group enters a pentagon-shaped room with five exits and statues of hooded figures at the points, with much dried blood on the floor aggregating around one door.  They enter that door to find a foul pentagon-shaped room used as a temple or ritual chamber, with Markel's dead body on a stone alter, and Griffo Masse's body nearby on the floor.  Fariya sets the room ablaze to purge it.
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|Dace || 25 || ????+14:15 || Group enters a pentagon-shaped room with five exits and statues of hooded figures at the points, with much dried blood on the floor aggregating around one door.  They enter that door to find a foul pentagon-shaped room used as a temple or ritual chamber, with Markel's dead body on a stone alter, and Griffo Masse's body nearby on the floor.  Fariya sets the room ablaze to purge it.
 
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|Dace || 26 || 15:00 || Group investigates the next door, finding another hallway with the green, 8-sided design on the floor they saw on the first level before the mountain doors.  Opening the door on the opposite side, they find [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-290#post-24688402 a pentagon-shaped room with a statue], bookshelves, a desk with scrolls, two chests, and a strange pentagram design on the floor.  They find a spell book, presumably the necromancers.  In two chests in the room they find all their gear except for their weapons and armor.  Fariya takes some of the books from the shelf.
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|Dace || 25 || ????+15:00 || Group investigates the next door, finding another hallway with the green, 8-sided design on the floor they saw on the first level before the mountain doors.  Opening the door on the opposite side, they find [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-290#post-24688402 a pentagon-shaped room with a statue], bookshelves, a desk with scrolls, two chests, and a strange pentagram design on the floor.
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|Dace || 26 || 15:30 || Group investigates the next door, finding another hallway with the blue, wavy design on the floor they saw on the first level before the octopus doors.  Opening the door on the opposite side, they find another pentagon-shaped room with a large statue of the fish-woman from the entrance floor, and several pools of water.  There is a small cot and two sacks in the room; the sacks contain clothing that looks cut for the necromancer.
 
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|Dace || 26 || 16:00 || Group moves through the open double doors in the statue room and finds the place where they made their final stand against the necromancer and the zombie wolves before they were captured.  They find a pile of armor near the southern exit, including all of their garb, armor, and weapons.  Violet finds a suite of plate-mail that fits her and exchanges it for her damaged banded mail.
 
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|Dace || 26 || 17:00 || Group investigates laboratory on next floor up, taking several items.  They use barrels of lamp oil and brandy to make the building flammable.  They light the fires as they leave, setting the structure ablaze.  Violet hangs the iron symbol of the Flowering Cross, the holy symbol of the Holy Faith, on the doors of the first level before they leave.
 
 
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|Dace || 26 || 18:00 || Group makes camp for the night.  Esker and Darithe hear something flying overhead, but they are not attacked.
 
|Dace || 26 || 18:00 || Group makes camp for the night.  Esker and Darithe hear something flying overhead, but they are not attacked.

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