Difference between revisions of "Lee Smith, Tips-the-Balance"

From RPGnet
Jump to: navigation, search
(Created page with "Main Page W20 - A New Hope Lee Smith, Tips-the-Balance ==Basics== Breed: Homid Tribe: Children of Gaia Auspice: Ahroun Rank: 3/Adren ==Attributes== Physical Strength...")
 
(Gifts)
 
(17 intermediate revisions by 2 users not shown)
Line 4: Line 4:
  
 
==Basics==
 
==Basics==
Breed: Homid
+
*Breed: Homid
Tribe: Children of Gaia
+
*Tribe: Children of Gaia
Auspice: Ahroun
+
*Auspice: Ahroun
Rank: 3/Adren
+
*Rank: 3/Adren
 
 
  
 
==Attributes==
 
==Attributes==
Physical  
+
===Homid===
Strength ***
+
====Physical====
Dexterity ****
+
*Strength ***
Stamina ****
+
*Dexterity ****
Social  
+
*Stamina ****
Charisma ***
+
====Social====
Manipulation **
+
*Charisma ***
Appearance **
+
*Manipulation **
Mental  
+
*Appearance **
Perception ***
+
====Mental====
Intelligence ***
+
*Perception ***
Wits***
+
*Intelligence ***
 
+
*Wits***
 +
===Glabro===
 +
====Physical====
 +
*Strength *****
 +
*Dexterity ****
 +
*Stamina ******
 +
====Social====
 +
*Charisma ***
 +
*Manipulation 0/**
 +
*Appearance */**
 +
====Mental====
 +
*Perception ***
 +
*Intelligence ***
 +
*Wits***
 +
===Crinos===
 +
====Physical====
 +
*Strength *******
 +
*Dexterity *****
 +
*Stamina *******
 +
====Social====
 +
*Charisma ***
 +
*Manipulation 0/**
 +
*Appearance 0/**
 +
====Mental====
 +
*Perception ***
 +
*Intelligence ***
 +
*Wits***
 +
===Hispo===
 +
====Physical====
 +
*Strength ****** (one extra damage for bites)
 +
*Dexterity ******
 +
*Stamina *******
 +
====Social====
 +
*Charisma ***
 +
*Manipulation
 +
*Appearance **
 +
====Mental====
 +
*Perception ***
 +
*Intelligence ***
 +
*Wits***
 +
===Lupus===
 +
====Physical====
 +
*Strength ****
 +
*Dexterity ******
 +
*Stamina ******
 +
====Social====
 +
*Charisma ***
 +
*Manipulation
 +
*Appearance **
 +
====Mental====
 +
*Perception *** (difficulty -2)
 +
*Intelligence ***
 +
*Wits***
  
 
==Abilities==
 
==Abilities==
 
'''Talents'''
 
'''Talents'''
Alertness**
+
*Alertness**
Athletics**
+
*Athletics**
Brawl***
+
*Brawl***
Dodge**
+
*Empathy***
Empathy***
+
*Expression*
Expression*
+
*Intimidation**
Intimidation**
+
*Leadership**
Primal-Urge**
+
*Primal-Urge**
Streetwise**
+
*Streetwise**
Subterfuge*
+
*Subterfuge*
 
'''Skills'''
 
'''Skills'''
Leadership**
+
*Melee***
Melee*
+
*Stealth**
Stealth**
+
*Survival**
Survival**
 
 
'''Knowledges'''
 
'''Knowledges'''
Computer**
+
*Computer**
Enigmas*
+
*Enigmas*
Investigation**
+
*Investigation**
Law*
+
*Law*
Linguistics*
+
*Linguistics*
Medicine*
+
*Medicine***
Occult*
+
*Occult*
Politics**
+
*Rituals**
Rituals**
 
 
 
 
 
===Backgrounds===
 
Totem** (one free)
 
Fate* (one free)
 
Still Debating What to Do*******
 
  
 +
==Backgrounds==
 +
*Totem***** (one free)
 +
*Fate*** (one free)
 +
*Rites **
  
===Gifts===
+
==Gifts==
 
*One
 
*One
 
**Persuasion
 
**Persuasion
 +
***roll Charisma + Subterfuge
 +
***if successful, reduces social difficulties by one for the scene
 
**Mercy
 
**Mercy
 +
***spend one Gnosis
 +
***all damage is bashing
 
**Razor Claws
 
**Razor Claws
 +
***Spend one Rage and a full turn
 +
***Add one die of damage to claw attacks
 
**Mother’s Touch
 
**Mother’s Touch
 
**Inspiration
 
**Inspiration
 +
***Spend one Gnosis
 +
***All comrades receive one automatic success on Willpower rolls for the scene
 
*Two
 
*Two
 
**Luna’s Armor
 
**Luna’s Armor
 +
***Spend one Gnosis and one full turn
 +
***Roll Stamina+Survival, difficulty 7
 +
***one success adds one to soak
 +
***successes can be used to soak silver
 
**Staredown
 
**Staredown
 +
***one target per turn
 +
***Charisma + Intimidation, difficulty 5+Rank
 +
***flees for one turn per success
 +
***spend Willpower to resist the effects for a turn
 +
***score five or more successes makes them flee for the scene
 +
***Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
 
**Sense Silver
 
**Sense Silver
 +
***roll Perception + Primal Urge, difficulty 7
 +
***success lets you detect presence of any nearby silver
 +
***three successes lets you pinpoint the exact location
 
**Calm
 
**Calm
 +
***spend one Gnosis
 +
***roll Charisma + Empathy, difficulty of target's Willpower
 +
***each success removes a Rage point
 +
***if target doesn't have Rage then cancels rage
 
*Three
 
*Three
 
**Dazzle
 
**Dazzle
 +
***roll Charisma + Empathy
 +
***difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
 +
***success makes the target sit there and contemplate Gaia's love quietly
 +
***attacking the target will disrupt the contemplating
 
**Silver Claws
 
**Silver Claws
 +
***roll Gnosis, difficulty 7
 +
***Unsoakable agg damage to werebeasts for scene or until ended by character
 +
***gain one temporary Rage a turn
 +
***once Rage exceeds Willpower, check for frenzy
 +
***noncombat difficulties increase by one
 
**Spirit Friend
 
**Spirit Friend
 
+
***roll Charisma + Empathy, difficulty 7
 +
***every success adds a die to any pool for interactions with spirits for the scene
  
 
==Rites==
 
==Rites==
Line 82: Line 164:
  
 
==Other Attributes==
 
==Other Attributes==
Rage*******
+
*Rage ******* (7)
Gnosis******
+
*Gnosis ****** (6)
Willpower*******
+
*Willpower ******* (7)
 
 
  
 
==Renown==
 
==Renown==
Glory******
+
*Glory****** (8 temp)
Honor***
+
*Honor*** (4 temp)
Wisdom*
+
*Wisdom*

Latest revision as of 09:25, 23 March 2017

Main Page W20 - A New Hope

Lee Smith, Tips-the-Balance

Basics[edit]

  • Breed: Homid
  • Tribe: Children of Gaia
  • Auspice: Ahroun
  • Rank: 3/Adren

Attributes[edit]

Homid[edit]

Physical[edit]

  • Strength ***
  • Dexterity ****
  • Stamina ****

Social[edit]

  • Charisma ***
  • Manipulation **
  • Appearance **

Mental[edit]

  • Perception ***
  • Intelligence ***
  • Wits***

Glabro[edit]

Physical[edit]

  • Strength *****
  • Dexterity ****
  • Stamina ******

Social[edit]

  • Charisma ***
  • Manipulation 0/**
  • Appearance */**

Mental[edit]

  • Perception ***
  • Intelligence ***
  • Wits***

Crinos[edit]

Physical[edit]

  • Strength *******
  • Dexterity *****
  • Stamina *******

Social[edit]

  • Charisma ***
  • Manipulation 0/**
  • Appearance 0/**

Mental[edit]

  • Perception ***
  • Intelligence ***
  • Wits***

Hispo[edit]

Physical[edit]

  • Strength ****** (one extra damage for bites)
  • Dexterity ******
  • Stamina *******

Social[edit]

  • Charisma ***
  • Manipulation
  • Appearance **

Mental[edit]

  • Perception ***
  • Intelligence ***
  • Wits***

Lupus[edit]

Physical[edit]

  • Strength ****
  • Dexterity ******
  • Stamina ******

Social[edit]

  • Charisma ***
  • Manipulation
  • Appearance **

Mental[edit]

  • Perception *** (difficulty -2)
  • Intelligence ***
  • Wits***

Abilities[edit]

Talents

  • Alertness**
  • Athletics**
  • Brawl***
  • Empathy***
  • Expression*
  • Intimidation**
  • Leadership**
  • Primal-Urge**
  • Streetwise**
  • Subterfuge*

Skills

  • Melee***
  • Stealth**
  • Survival**

Knowledges

  • Computer**
  • Enigmas*
  • Investigation**
  • Law*
  • Linguistics*
  • Medicine***
  • Occult*
  • Rituals**

Backgrounds[edit]

  • Totem***** (one free)
  • Fate*** (one free)
  • Rites **

Gifts[edit]

  • One
    • Persuasion
      • roll Charisma + Subterfuge
      • if successful, reduces social difficulties by one for the scene
    • Mercy
      • spend one Gnosis
      • all damage is bashing
    • Razor Claws
      • Spend one Rage and a full turn
      • Add one die of damage to claw attacks
    • Mother’s Touch
    • Inspiration
      • Spend one Gnosis
      • All comrades receive one automatic success on Willpower rolls for the scene
  • Two
    • Luna’s Armor
      • Spend one Gnosis and one full turn
      • Roll Stamina+Survival, difficulty 7
      • one success adds one to soak
      • successes can be used to soak silver
    • Staredown
      • one target per turn
      • Charisma + Intimidation, difficulty 5+Rank
      • flees for one turn per success
      • spend Willpower to resist the effects for a turn
      • score five or more successes makes them flee for the scene
      • Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
    • Sense Silver
      • roll Perception + Primal Urge, difficulty 7
      • success lets you detect presence of any nearby silver
      • three successes lets you pinpoint the exact location
    • Calm
      • spend one Gnosis
      • roll Charisma + Empathy, difficulty of target's Willpower
      • each success removes a Rage point
      • if target doesn't have Rage then cancels rage
  • Three
    • Dazzle
      • roll Charisma + Empathy
      • difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
      • success makes the target sit there and contemplate Gaia's love quietly
      • attacking the target will disrupt the contemplating
    • Silver Claws
      • roll Gnosis, difficulty 7
      • Unsoakable agg damage to werebeasts for scene or until ended by character
      • gain one temporary Rage a turn
      • once Rage exceeds Willpower, check for frenzy
      • noncombat difficulties increase by one
    • Spirit Friend
      • roll Charisma + Empathy, difficulty 7
      • every success adds a die to any pool for interactions with spirits for the scene

Rites[edit]

Other Attributes[edit]

  • Rage ******* (7)
  • Gnosis ****** (6)
  • Willpower ******* (7)

Renown[edit]

  • Glory****** (8 temp)
  • Honor*** (4 temp)
  • Wisdom*