Difference between revisions of "Lee Smith, Tips-the-Balance"

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(Gifts)
(Gifts)
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*One
 
*One
 
**Persuasion
 
**Persuasion
***
+
***roll Charisma + Subterfuge
 +
***if successful, reduces social difficulties by one for the scene
 
**Mercy
 
**Mercy
 
***spend one Gnosis
 
***spend one Gnosis
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*Two
 
*Two
 
**Luna’s Armor
 
**Luna’s Armor
 +
***Spend one Gnosis and one full turn
 +
***Roll Stamina+Survival, difficulty 7
 +
***one success adds one to soak
 +
***successes can be used to soak silver
 
**Staredown
 
**Staredown
 +
***one target per turn
 +
***Charisma + Intimidation, difficulty 5+Rank
 +
***flees for one turn per success
 +
***spend Willpower to resist the effects for a turn
 +
***score five or more successes makes them flee for the scene
 +
***Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
 
**Sense Silver
 
**Sense Silver
 
**Calm
 
**Calm
 +
***spend one Gnosis
 +
***roll Charisma + Empathy, difficulty of target's Willpower
 +
***each success removes a Rage point
 +
***if target doesn't have Rage then cancels rage
 
*Three
 
*Three
 
**Dazzle
 
**Dazzle
 +
***roll Charisma + Empathy
 +
***difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
 +
***success makes the target sit there and contemplate Gaia's love quietly
 +
***attacking the target will disrupt the contemplating
 
**Silver Claws
 
**Silver Claws
 
***roll Gnosis, difficulty 7
 
***roll Gnosis, difficulty 7
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***noncombat difficulties increase by one
 
***noncombat difficulties increase by one
 
**Spirit Friend
 
**Spirit Friend
 +
***roll Charisma + Empathy, difficulty 7
 +
***every success adds a die to any pool for interactions with spirits for the scene
  
 
==Rites==
 
==Rites==

Revision as of 09:20, 23 March 2017

Main Page W20 - A New Hope

Lee Smith, Tips-the-Balance

Basics

  • Breed: Homid
  • Tribe: Children of Gaia
  • Auspice: Ahroun
  • Rank: 3/Adren

Attributes

Homid

Physical

  • Strength ***
  • Dexterity ****
  • Stamina ****

Social

  • Charisma ***
  • Manipulation **
  • Appearance **

Mental

  • Perception ***
  • Intelligence ***
  • Wits***

Glabro

Physical

  • Strength *****
  • Dexterity ****
  • Stamina ******

Social

  • Charisma ***
  • Manipulation 0/**
  • Appearance */**

Mental

  • Perception ***
  • Intelligence ***
  • Wits***

Crinos

Physical

  • Strength *******
  • Dexterity *****
  • Stamina *******

Social

  • Charisma ***
  • Manipulation 0/**
  • Appearance 0/**

Mental

  • Perception ***
  • Intelligence ***
  • Wits***

Hispo

Physical

  • Strength ****** (one extra damage for bites)
  • Dexterity ******
  • Stamina *******

Social

  • Charisma ***
  • Manipulation
  • Appearance **

Mental

  • Perception ***
  • Intelligence ***
  • Wits***

Lupus

Physical

  • Strength ****
  • Dexterity ******
  • Stamina ******

Social

  • Charisma ***
  • Manipulation
  • Appearance **

Mental

  • Perception *** (difficulty -2)
  • Intelligence ***
  • Wits***

Abilities

Talents

  • Alertness**
  • Athletics**
  • Brawl***
  • Empathy***
  • Expression*
  • Intimidation**
  • Leadership**
  • Primal-Urge**
  • Streetwise**
  • Subterfuge*

Skills

  • Melee***
  • Stealth**
  • Survival**

Knowledges

  • Computer**
  • Enigmas*
  • Investigation**
  • Law*
  • Linguistics*
  • Medicine***
  • Occult*
  • Rituals**

Backgrounds

  • Totem***** (one free)
  • Fate*** (one free)
  • Rites **

Gifts

  • One
    • Persuasion
      • roll Charisma + Subterfuge
      • if successful, reduces social difficulties by one for the scene
    • Mercy
      • spend one Gnosis
      • all damage is bashing
    • Razor Claws
      • Spend one Rage and a full turn
      • Add one die of damage to claw attacks
    • Mother’s Touch
    • Inspiration
      • Spend one Gnosis
      • All comrades receive one automatic success on Willpower rolls for the scene
  • Two
    • Luna’s Armor
      • Spend one Gnosis and one full turn
      • Roll Stamina+Survival, difficulty 7
      • one success adds one to soak
      • successes can be used to soak silver
    • Staredown
      • one target per turn
      • Charisma + Intimidation, difficulty 5+Rank
      • flees for one turn per success
      • spend Willpower to resist the effects for a turn
      • score five or more successes makes them flee for the scene
      • Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
    • Sense Silver
    • Calm
      • spend one Gnosis
      • roll Charisma + Empathy, difficulty of target's Willpower
      • each success removes a Rage point
      • if target doesn't have Rage then cancels rage
  • Three
    • Dazzle
      • roll Charisma + Empathy
      • difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
      • success makes the target sit there and contemplate Gaia's love quietly
      • attacking the target will disrupt the contemplating
    • Silver Claws
      • roll Gnosis, difficulty 7
      • Unsoakable agg damage to werebeasts for scene or until ended by character
      • gain one temporary Rage a turn
      • once Rage exceeds Willpower, check for frenzy
      • noncombat difficulties increase by one
    • Spirit Friend
      • roll Charisma + Empathy, difficulty 7
      • every success adds a die to any pool for interactions with spirits for the scene

Rites

Other Attributes

  • Rage ******* (7)
  • Gnosis ****** (6)
  • Willpower ******* (7)

Renown

  • Glory****** (8 temp)
  • Honor*** (4 temp)
  • Wisdom*