Difference between revisions of "Lee Smith, Tips-the-Balance"
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*One | *One | ||
**Persuasion | **Persuasion | ||
− | *** | + | ***roll Charisma + Subterfuge |
+ | ***if successful, reduces social difficulties by one for the scene | ||
**Mercy | **Mercy | ||
***spend one Gnosis | ***spend one Gnosis | ||
Line 123: | Line 124: | ||
*Two | *Two | ||
**Luna’s Armor | **Luna’s Armor | ||
+ | ***Spend one Gnosis and one full turn | ||
+ | ***Roll Stamina+Survival, difficulty 7 | ||
+ | ***one success adds one to soak | ||
+ | ***successes can be used to soak silver | ||
**Staredown | **Staredown | ||
+ | ***one target per turn | ||
+ | ***Charisma + Intimidation, difficulty 5+Rank | ||
+ | ***flees for one turn per success | ||
+ | ***spend Willpower to resist the effects for a turn | ||
+ | ***score five or more successes makes them flee for the scene | ||
+ | ***Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked | ||
**Sense Silver | **Sense Silver | ||
**Calm | **Calm | ||
+ | ***spend one Gnosis | ||
+ | ***roll Charisma + Empathy, difficulty of target's Willpower | ||
+ | ***each success removes a Rage point | ||
+ | ***if target doesn't have Rage then cancels rage | ||
*Three | *Three | ||
**Dazzle | **Dazzle | ||
+ | ***roll Charisma + Empathy | ||
+ | ***difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires | ||
+ | ***success makes the target sit there and contemplate Gaia's love quietly | ||
+ | ***attacking the target will disrupt the contemplating | ||
**Silver Claws | **Silver Claws | ||
***roll Gnosis, difficulty 7 | ***roll Gnosis, difficulty 7 | ||
Line 135: | Line 154: | ||
***noncombat difficulties increase by one | ***noncombat difficulties increase by one | ||
**Spirit Friend | **Spirit Friend | ||
+ | ***roll Charisma + Empathy, difficulty 7 | ||
+ | ***every success adds a die to any pool for interactions with spirits for the scene | ||
==Rites== | ==Rites== |
Revision as of 09:20, 23 March 2017
Main Page W20 - A New Hope
Lee Smith, Tips-the-Balance
Contents
Basics
- Breed: Homid
- Tribe: Children of Gaia
- Auspice: Ahroun
- Rank: 3/Adren
Attributes
Homid
Physical
- Strength ***
- Dexterity ****
- Stamina ****
Social
- Charisma ***
- Manipulation **
- Appearance **
Mental
- Perception ***
- Intelligence ***
- Wits***
Glabro
Physical
- Strength *****
- Dexterity ****
- Stamina ******
Social
- Charisma ***
- Manipulation 0/**
- Appearance */**
Mental
- Perception ***
- Intelligence ***
- Wits***
Crinos
Physical
- Strength *******
- Dexterity *****
- Stamina *******
Social
- Charisma ***
- Manipulation 0/**
- Appearance 0/**
Mental
- Perception ***
- Intelligence ***
- Wits***
Hispo
Physical
- Strength ****** (one extra damage for bites)
- Dexterity ******
- Stamina *******
Social
- Charisma ***
- Manipulation
- Appearance **
Mental
- Perception ***
- Intelligence ***
- Wits***
Lupus
Physical
- Strength ****
- Dexterity ******
- Stamina ******
Social
- Charisma ***
- Manipulation
- Appearance **
Mental
- Perception *** (difficulty -2)
- Intelligence ***
- Wits***
Abilities
Talents
- Alertness**
- Athletics**
- Brawl***
- Empathy***
- Expression*
- Intimidation**
- Leadership**
- Primal-Urge**
- Streetwise**
- Subterfuge*
Skills
- Melee***
- Stealth**
- Survival**
Knowledges
- Computer**
- Enigmas*
- Investigation**
- Law*
- Linguistics*
- Medicine***
- Occult*
- Rituals**
Backgrounds
- Totem***** (one free)
- Fate*** (one free)
- Rites **
Gifts
- One
- Persuasion
- roll Charisma + Subterfuge
- if successful, reduces social difficulties by one for the scene
- Mercy
- spend one Gnosis
- all damage is bashing
- Razor Claws
- Spend one Rage and a full turn
- Add one die of damage to claw attacks
- Mother’s Touch
- Inspiration
- Spend one Gnosis
- All comrades receive one automatic success on Willpower rolls for the scene
- Persuasion
- Two
- Luna’s Armor
- Spend one Gnosis and one full turn
- Roll Stamina+Survival, difficulty 7
- one success adds one to soak
- successes can be used to soak silver
- Staredown
- one target per turn
- Charisma + Intimidation, difficulty 5+Rank
- flees for one turn per success
- spend Willpower to resist the effects for a turn
- score five or more successes makes them flee for the scene
- Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
- Sense Silver
- Calm
- spend one Gnosis
- roll Charisma + Empathy, difficulty of target's Willpower
- each success removes a Rage point
- if target doesn't have Rage then cancels rage
- Luna’s Armor
- Three
- Dazzle
- roll Charisma + Empathy
- difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
- success makes the target sit there and contemplate Gaia's love quietly
- attacking the target will disrupt the contemplating
- Silver Claws
- roll Gnosis, difficulty 7
- Unsoakable agg damage to werebeasts for scene or until ended by character
- gain one temporary Rage a turn
- once Rage exceeds Willpower, check for frenzy
- noncombat difficulties increase by one
- Spirit Friend
- roll Charisma + Empathy, difficulty 7
- every success adds a die to any pool for interactions with spirits for the scene
- Dazzle
Rites
Other Attributes
- Rage ******* (7)
- Gnosis ****** (6)
- Willpower ******* (7)
Renown
- Glory****** (8 temp)
- Honor*** (4 temp)
- Wisdom*