Difference between revisions of "List of Forked Lightning PCs"

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Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the <u>[[Thunderbolts Forked Lightning|Thunderbolts: Forked Lightning(PBP)]]</u> campaign. Keeping with the "notorious criminals disguised as new superheroes" theme, <span style="color: green;">green text</span> is used to mark abilities generally kept secret from the public, while <span style="color: blue;">blue text</span> indicates fictitious representations of their abilities they make to the public.
+
Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the <u>[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]</u> campaign.
 +
*Keeping with the "notorious criminals disguised as new superheroes" theme, <span style="color: green;">green text</span> is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while <span style="color: blue;">blue text</span> indicates fictitious representations of those abilities they make to the public.
 +
*A rightward arrow (&rarr;) means "to a range of".
 +
*The Karma listed before the slash is its starting value, while the number after the slash is its current value from play.
  
 
== Blacklight ==
 
== Blacklight ==
Line 34: Line 37:
 
|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|16
+
|colspan="2"|16/42
 
|}
 
|}
 +
[[File:Blacklight(T-Bolt).png|frame]]
  
 
'''KNOWN POWERS'''
 
'''KNOWN POWERS'''
Line 42: Line 46:
 
&bull; ''Mental Attack:'' IN (&rarr; 2 areas)<br/>  
 
&bull; ''Mental Attack:'' IN (&rarr; 2 areas)<br/>  
 
&bull; ''Mind Control:'' IN; limited to one target.<br/>
 
&bull; ''Mind Control:'' IN; limited to one target.<br/>
&bull; ''Image Projection: IN<br/>
+
&bull; ''Image Projection:'' IN<br/>
 
''Telekinesis:'' IN control, EX strength<br/>
 
''Telekinesis:'' IN control, EX strength<br/>
 
''Ethereal Form:'' Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.</span>
 
''Ethereal Form:'' Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.</span>
Line 48: Line 52:
 
'''Equipment:'''
 
'''Equipment:'''
  
''Disruptor Pistol:'' EX electrical, stunning, or nullifier(electronics) attacks (&rarr; 5 areas)
+
''Disruptor Pistol:'' EX electrical, stunning, or nullifier(electronics) attacks (&rarr; 3 areas)
  
 
''Proxy Body:'' Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.  
 
''Proxy Body:'' Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.  
Line 89: Line 93:
 
|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|10
+
|colspan="2"|10/32
 
|}
 
|}
 +
[[File:Darkwing(T-Bolt).png|frame]]
  
 
'''KNOWN POWERS'''
 
'''KNOWN POWERS'''
Line 110: Line 115:
  
 
<div style="clear: left;"></div>
 
<div style="clear: left;"></div>
 +
 
== Iron Mike ==
 
== Iron Mike ==
 
{| class="wikitable" style="float: left; margin-right: 1em;"
 
{| class="wikitable" style="float: left; margin-right: 1em;"
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|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|11
+
|colspan="2"|11/35
 
|}
 
|}
 +
[[File:Iron_Mike(T-Bolt).png|frame]]
  
 
'''KNOWN POWERS'''
 
'''KNOWN POWERS'''
Line 161: Line 168:
  
 
<div style="clear: left;"></div>
 
<div style="clear: left;"></div>
 +
 
== Ohm ==
 
== Ohm ==
  
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|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|8
+
|colspan="2"|8/32
 
|}
 
|}
  
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<div style="clear: left;"></div>
 
<div style="clear: left;"></div>
 +
 
== Poppet ==
 
== Poppet ==
  
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|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|12
+
|colspan="2"|12/38
 
|}
 
|}
 +
[[File:Poppet(T-Bolt).png|frame]]
  
 
'''KNOWN POWERS'''
 
'''KNOWN POWERS'''
 +
 +
<span style="color: blue;">''Sympathetic Magic:'' IN ability to conjure enchanted "voodoo dolls" and manipulate them to affect targets.</span>
  
 
''Telekinesis:'' MN "agility", RM "strength"<br/>
 
''Telekinesis:'' MN "agility", RM "strength"<br/>
&bull; ''Disruption:'' RM damage<br/>
+
&bull; ''Disruption:'' RM damage. By making a Reason FEAT on the Blocking column, she can heal damage (with the indicated modifier) instead.<br/>
 
&bull; ''Body Armor:'' GD<br/>
 
&bull; ''Body Armor:'' GD<br/>
 
&bull; ''Flight:'' FB (2 areas)
 
&bull; ''Flight:'' FB (2 areas)
Line 260: Line 272:
  
 
<div style="clear: left;"></div>
 
<div style="clear: left;"></div>
 +
 
== Professor Arcane ==
 
== Professor Arcane ==
 
{| class="wikitable" style="float: left; margin-right: 1em;"
 
{| class="wikitable" style="float: left; margin-right: 1em;"
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|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|16
+
|colspan="2"|16/42
 
|}
 
|}
  
 
'''KNOWN POWERS'''
 
'''KNOWN POWERS'''
 +
 +
<span style="color: blue;">''Sorcery:'' RM ability to use various spells.<br/>
  
 
<span style="color: green;">''Light Generation:'' RM<br/>
 
<span style="color: green;">''Light Generation:'' RM<br/>
Line 308: Line 323:
  
 
'''Equipment:'''
 
'''Equipment:'''
 +
 
<span style="color: green;">''Gas Spray:'' AM knock-out</span>
 
<span style="color: green;">''Gas Spray:'' AM knock-out</span>
  
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<div style="clear: left;"></div>
 
<div style="clear: left;"></div>
 +
 
== Pulse ==
 
== Pulse ==
 
{| class="wikitable" style="float: left; margin-right: 1em;"
 
{| class="wikitable" style="float: left; margin-right: 1em;"
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|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|9
+
|colspan="2"|9/35
 
|}
 
|}
 +
[[File:Pulse(T-Bolt).png|frame]]
  
 
'''KNOWN POWERS'''
 
'''KNOWN POWERS'''
  
<span style="color: purple">''Spinning:'' +3 to Escape FEATs, EX landspeed (5 areas)<br/>
+
<span style="color: green">''Spinning:'' +3 to Escape FEATs, EX landspeed (5 areas)<br/>
 
• ''Cyclone (Force Field):'' RM defense v. physical and missiles<br/>
 
• ''Cyclone (Force Field):'' RM defense v. physical and missiles<br/>
 
• ''Flight:'' GD (8 areas)<br/>
 
• ''Flight:'' GD (8 areas)<br/>
Line 358: Line 376:
 
'''Equipment:'''
 
'''Equipment:'''
  
''Battlesuit:'' EX defense; telemetry visor provides +1 Intuition (GD). Kinetic capacitors generate a GD rank blinding attack, and creates 3 charges to use the following powers:<br/>
+
''Battlesuit:'' EX defense; telemetry visor provides +1 Intuition (GD).<br/>
 +
&bull; ''<span style="color: blue;">Photonic Injection System:</span>'' <span style="color: green;">Kinetic capacitors</span> generate a GD rank blinding attack, and creates 3 charges to use any following powers.<br/>
 
&bull; ''Force Bolts:'' AM (or RM to all within 1 area)<br/>
 
&bull; ''Force Bolts:'' AM (or RM to all within 1 area)<br/>
 
&bull; ''Rocket:'' GD (8 areas)<br/>
 
&bull; ''Rocket:'' GD (8 areas)<br/>
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<div style="clear: left;"></div>
 
<div style="clear: left;"></div>
 +
 
== Skyscraper ==
 
== Skyscraper ==
  
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|-
 
|-
 
! style="text-align: right;"|Karma:
 
! style="text-align: right;"|Karma:
|colspan="2"|10
+
|colspan="2"|10/36
 
|}
 
|}
 
+
[[File:Skyscraper(T-Bolt).png|frame]]
 
'''KNOWN POWERS'''
 
'''KNOWN POWERS'''
  
Line 410: Line 430:
  
 
'''Equipment:'''
 
'''Equipment:'''
 +
 
<span style="color: green">''Electric Blasters:'' RM (&rarr;3 areas)</span>
 
<span style="color: green">''Electric Blasters:'' RM (&rarr;3 areas)</span>
  
 
'''Talents:''' Electronics, Engineering, Repair/Tinker
 
'''Talents:''' Electronics, Engineering, Repair/Tinker

Latest revision as of 14:08, 9 May 2016

Below are Marvelous Adventures writeups for the player characters of the Thunderbolts: Forked Lightning campaign.

  • Keeping with the "notorious criminals disguised as new superheroes" theme, green text is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while blue text indicates fictitious representations of those abilities they make to the public.
  • A rightward arrow (→) means "to a range of".
  • The Karma listed before the slash is its starting value, while the number after the slash is its current value from play.

Blacklight[edit]

F: +4 (GD)
A: +4 (GD)
S: +4 (GD)
E: +4 (GD)
R: +4 (GD)
I: +5 (EX)
P: +7 (IN)
Res: +3 (TY)
Pop: +0 (NL)
Health: 16
Karma: 16/42
Blacklight(T-Bolt).png

KNOWN POWERS

Telepathy: IN
Mental Attack: IN (→ 2 areas)
Mind Control: IN; limited to one target.
Image Projection: IN
Telekinesis: IN control, EX strength
Ethereal Form: Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.

Equipment:

Disruptor Pistol: EX electrical, stunning, or nullifier(electronics) attacks (→ 3 areas)

Proxy Body: Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.

Talents: Law Enforcement

Darkwing[edit]

F: +6 (RM)
A: +6 (RM)
S: +6 (RM)
E: +6 (RM)
R: +3 (TY)
I: +4 (GD)
P: +3 (TY)
Res: +3 (TY)
Pop: +3 (TY)
Health: 24
Karma: 10/32
Darkwing(T-Bolt).png

KNOWN POWERS

Flight: GD (8 areas)

Equipment:

Body Armor: EX defense v. physical & electricity

Ultravision Lenses: EX

Bracers: AM material; RM edged damage
Electric Bolts: IN (→ 2 areas)

Utility Belt: Contains 4 "birdarangs" (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).

Talents: Martial Arts A,E; Military

Iron Mike[edit]

F: +6 (RM)
A: +5 (EX)
S: +7 (IN)
E: +7 (IN)
R: +3 (TY)
I: +4 (GD)
P: +4 (GD)
Res: +3 (TY)
Pop: +0 (NL)
Health: 24
Karma: 11/35
Iron Mike(T-Bolt).png

KNOWN POWERS

Body Armor: RM

Equipment:

Ascension Armor: RM material, EX defense
Jumpjets: FB airspeed (2 areas), or +1 land speed
Protected Senses: GD

Ultrasonic Resonance Armanent Array: EX material. Does EX force damage or IN stunning (→ 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.

Talents: Guns, Martial Arts B & E, Resist Domination, Tumbling

Ohm[edit]

F: +5 (EX)
A: +3 (TY)
S: +4 (GD)
E: +5 (EX)
R: +2 (PR)
I: +3 (TY)
P: +3 (TY)
Res: +2 (PR)
Pop: +0 (NL)
Health: 17
Karma: 8/32

KNOWN POWERS

Material Duplication: UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.

Equipment:

Powercell Armor: IN material; RM defense. Contains hidden sample of AM material for 'absorbing'.
Energy Detection: EX
Battery: EX material; IN electricity (5 areas)
Magnets: RM material; EX magnetism (1 area), GD Electrical Control
Rocket: EX (10 areas)

Talents: Blunt Weapons, Martial Arts B, Streetwise

Poppet[edit]

F: +4 (GD)
A: +4 (GD)
S: +3 (TY)
E: +5 (EX)
R: +3 (TY)
I: +4 (GD)
P: +5 (EX)
Res: +6 (RM)
Pop: +0 (NL)
Health: 16
Karma: 12/38
Poppet(T-Bolt).png

KNOWN POWERS

Sympathetic Magic: IN ability to conjure enchanted "voodoo dolls" and manipulate them to affect targets.

Telekinesis: MN "agility", RM "strength"
Disruption: RM damage. By making a Reason FEAT on the Blocking column, she can heal damage (with the indicated modifier) instead.
Body Armor: GD
Flight: FB (2 areas)

Talents: Artist (Fashion); Crime; Language (Romanian)

Professor Arcane[edit]

F: +4 (EX)
A: +4 (GD)
S: +4 (GD)
E: +5 (EX)
R: +5 (EX)
I: +5 (EX)
P: +6 (RM)
Res: +5 (EX)
Pop: +0 (NL)
Health: 18
Karma: 16/42

KNOWN POWERS

Sorcery: RM ability to use various spells.

Light Generation: RM
Illusion-Casting: RM
Hypnosis: RM
Light Solidification: RM

Resistance (Gas): MN

Flight: TY (6 areas)

Equipment:

Gas Spray: AM knock-out

Talents: Engineering, Robotics, Holography, Occult Lore

Pulse[edit]

F: +4 (GD)
A: +7 (IN)
S: +4 (GD)
E: +6 (RM)
R: +3 (TY)
I: +3 (TY)
P: +3 (TY)
Res: +3 (TY)
Pop: +0 (NL)
Health: 21
Karma: 9/35
Pulse(T-Bolt).png

KNOWN POWERS

Spinning: +3 to Escape FEATs, EX landspeed (5 areas)
Cyclone (Force Field): RM defense v. physical and missiles
Flight: GD (8 areas)
Wind Blasts: RM damage (→ 8 areas, or all within 1 area).

Equipment:

Battlesuit: EX defense; telemetry visor provides +1 Intuition (GD).
Photonic Injection System: Kinetic capacitors generate a GD rank blinding attack, and creates 3 charges to use any following powers.
Force Bolts: AM (or RM to all within 1 area)
Rocket: GD (8 areas)
Strength Boost: RM

Talents: Wrestling; Driving; Performance (skating, circus, pro wrestling)

Skyscraper[edit]

F: +4 (GD)
A: +4 (GD)
S: +3 (TY)
E: +5 (EX)
R: +5 (EX)
I: +3 (TY)
P: +2 (PR)
Res: +3 (TY)
Pop: +0 (NL)
Health: 16 (24)
Karma: 10/36
Skyscraper(T-Bolt).png

KNOWN POWERS

Growth: AM

Shrinking: IN

Equipment:

Electric Blasters: RM (→3 areas)

Talents: Electronics, Engineering, Repair/Tinker