Difference between revisions of "List of Forked Lightning PCs"

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(Created page with "== Blacklight == {| class="wikitable" style="float: left; margin-right: 1em;" ! style="text-align: right;"|F: | +4 || (GD) |- ! style="text-align: right;"|A: | +4 || (GD) |- !...")
 
(Blacklight)
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<span style="color: green;">''Telepathy:'' IN<br/>
 
<span style="color: green;">''Telepathy:'' IN<br/>
&bull; ''Mental Attack: Incredible rank stunning attack, 2 area range.<br/>  
+
&bull; ''Mental Attack:'' IN (&rarr; 2 areas)<br/>  
&bull; ''Mind Control: Incredible; limited to one target.<br/>
+
&bull; ''Mind Control:'' IN; limited to one target.<br/>
&bull; ''Image Projection: Incredible.<br/>
+
&bull; ''Image Projection: IN<br/>
 
''Telekinesis:'' IN control, EX strength<br/>
 
''Telekinesis:'' IN control, EX strength<br/>
 
''Ethereal Form:'' Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.</span>
 
''Ethereal Form:'' Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.</span>
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'''Equipment:'''
 
'''Equipment:'''
  
''Disruptor Pistol:'' EX electrical, stunning, or Nullifier attacks (&rarr; 5 areas)
+
''Disruptor Pistol:'' EX electrical, stunning, or nullifier(electronics) attacks (&rarr; 5 areas)
  
 
''Proxy Body:'' Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.  
 
''Proxy Body:'' Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.  
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<div style="clear: left;"></div>
 
<div style="clear: left;"></div>
 +
 
== Darkwing ==
 
== Darkwing ==
 
{| class="wikitable" style="float: left; margin-right: 1em;"
 
{| class="wikitable" style="float: left; margin-right: 1em;"

Revision as of 12:47, 28 March 2016

Blacklight

F: +4 (GD)
A: +4 (GD)
S: +4 (GD)
E: +4 (GD)
R: +4 (GD)
I: +5 (EX)
P: +7 (IN)
Res: +3 (TY)
Pop: +0 (NL)
Health: 16
Karma: 16

KNOWN POWERS

Telepathy: IN
Mental Attack: IN (→ 2 areas)
Mind Control: IN; limited to one target.
Image Projection: IN
Telekinesis: IN control, EX strength
Ethereal Form: Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.

Equipment:

Disruptor Pistol: EX electrical, stunning, or nullifier(electronics) attacks (→ 5 areas)

Proxy Body: Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.

Talents: Law Enforcement

Darkwing

F: +6 (RM)
A: +6 (RM)
S: +6 (RM)
E: +6 (RM)
R: +3 (TY)
I: +4 (GD)
P: +3 (TY)
Res: +3 (TY)
Pop: +3 (TY)
Health: 24
Karma: 10

KNOWN POWERS

Flight: GD (8 areas)

Equipment:

Body Armor: EX defense v. physical & electricity

Ultravision Lenses: EX

Bracers: AM material; RM edged damage
Electric Bolts: IN (→ 2 areas)

Utility Belt: Contains 4 "birdarangs" (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).

Talents: Martial Arts A,E; Military

Iron Mike

F: +6 (RM)
A: +5 (EX)
S: +7 (IN)
E: +7 (IN)
R: +3 (TY)
I: +4 (GD)
P: +4 (GD)
Res: +3 (TY)
Pop: +0 (NL)
Health: 24
Karma: 11

KNOWN POWERS

Body Armor: RM

Equipment:

Ascension Armor: RM material, EX defense
Jumpjets: FB airspeed (2 areas), or +1 land speed
Protected Senses: GD

Ultrasonic Resonance Armanent Array: EX material. Does EX force damage or IN stunning (→ 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.

Talents: Guns, Martial Arts B & E, Resist Domination, Tumbling

Ohm

F: +5 (EX)
A: +3 (TY)
S: +4 (GD)
E: +5 (EX)
R: +2 (PR)
I: +3 (TY)
P: +3 (TY)
Res: +2 (PR)
Pop: +0 (NL)
Health: 17
Karma: 8

KNOWN POWERS

Material Duplication: UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.

Equipment:

Powercell Armor: IN material; RM defense. Contains hidden sample of AM material for 'absorbing'.
Energy Detection: EX
Battery: EX material; IN electricity (5 areas)
Magnets: RM material; EX magnetism (1 area), GD Electrical Control
Rocket: EX (10 areas)

Talents: Blunt Weapons, Martial Arts B, Streetwise

Poppet

F: +4 (GD)
A: +4 (GD)
S: +3 (TY)
E: +5 (EX)
R: +3 (TY)
I: +4 (GD)
P: +5 (EX)
Res: +6 (RM)
Pop: +0 (NL)
Health: 16
Karma: 12

KNOWN POWERS

Telekinesis: MN "agility", RM "strength"
Disruption: RM damage
Body Armor: GD
Flight: FB (2 areas)

Talents: Artist (Fashion); Crime; Language (Romanian)

Professor Arcane

F: +4 (EX)
A: +4 (GD)
S: +4 (GD)
E: +5 (EX)
R: +5 (EX)
I: +5 (EX)
P: +6 (RM)
Res: +5 (EX)
Pop: +0 (NL)
Health: 18
Karma: 16

KNOWN POWERS

Light Generation: RM
Illusion-Casting: RM
Hypnosis: RM
Light Solidification: RM

Resistance (Gas): MN

Flight: TY (6 areas)

Equipment: Gas Spray: AM knock-out

Talents: Engineering, Robotics, Holography, Occult Lore

Pulse

F: +4 (GD)
A: +7 (IN)
S: +4 (GD)
E: +6 (RM)
R: +3 (TY)
I: +3 (TY)
P: +3 (TY)
Res: +3 (TY)
Pop: +0 (NL)
Health: 21
Karma: 9

KNOWN POWERS

Spinning: +3 to Escape FEATs, EX landspeed (5 areas)
Cyclone (Force Field): RM defense v. physical and missiles
Flight: GD (8 areas)
Wind Blasts: RM damage (→ 8 areas, or all within 1 area).

Equipment:

Battlesuit: EX defense; telemetry visor provides +1 Intuition (GD). Kinetic capacitors generate a GD rank blinding attack, and creates 3 charges to use the following powers:
Force Bolts: AM (or RM to all within 1 area)
Rocket: GD (8 areas)
Strength Boost: RM

Talents: Wrestling; Driving; Performance (skating, circus, pro wrestling)

Skyscraper

F: +4 (GD)
A: +4 (GD)
S: +3 (TY)
E: +5 (EX)
R: +5 (EX)
I: +3 (TY)
P: +2 (PR)
Res: +3 (TY)
Pop: +0 (NL)
Health: 16 (24)
Karma: 10

KNOWN POWERS

Growth: AM

Shrinking: IN

Equipment: Electric Blasters: RM (→3 areas)

Talents: Electronics, Engineering, Repair/Tinker