Editing Llayne's Characters - Allistar Atrivahn

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[[Borderlands_Isekai|Back to Borderlands Isekai Campaign Page]]
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[[File:Allistar.jpg|right|500px]]
[[File:Allistar.jpg|right|475px]]
 
 
==General Information==
 
==General Information==
 
'''Avatar Name:''' Allistar Atrivahn
 
'''Avatar Name:''' Allistar Atrivahn
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===Personality===
 
===Personality===
 
Mark, as Allistar, is easy going, when he lets himself relax. He's often on edge however... worrying about party dynamics, or his role as party healer and off tank.
 
  
 
==Game Information==
 
==Game Information==
'''Class:''' '''''Magus''''' (hybrid warrior & arcane magic user, specializing in temporal magic)
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'''Class:''' Magus (hybrid warrior & arcane magic user, specializing in temporal magic)
  
 
'''Role:''' Avoidance Tank/Melee DPS/Healer depending on spec.
 
'''Role:''' Avoidance Tank/Melee DPS/Healer depending on spec.
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===Traits & Skills:===
 
===Traits & Skills:===
*'''Heavy Melee Proficiency'''
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*Heavy Melee Proficiency
*'''Greatsword Mastery'''
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*Greatsword Mastery
*'''Charismatic''' You gain Advantage when attempting to convince someone of something or otherwise influence them.
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*Charismatic You gain Advantage when attempting to convince someone of something or otherwise influence them.
*'''Healer''' As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points. This Trait can also be used to cure poison, disease, and other physical ailments that are non-magical. You must be next to the creature to heal it. (See Magic; pg. 15)
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*Temporal Healer (Healer) As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points.
*'''Arcane Shield''' (Shield Bearer) When wearing your arcane focus, Test with 2d6 on Evade or Goblin Agility Actions instead of 1d6.
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This Trait can also be used to cure poison, disease, and other physical ailments that are non-magical. You must be next to the creature to heal it. (See Magic; pg. 15)
*'''Untethered''' (Drunken Master) When you choose to go untherered, time flows differently for you than other people. You may Evade without spending an action. However... you have Disadvantage on all rolls that require careful and delicate manipulation, social grace, or might be severely impacted by your altered view of time. Once initiated, it takes time to synch back up with the rest of the world, and the skewing of time lasts for some time afterward (Game Master discretion).
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*Time Skip (Shield Bearer) While wielding a shield, Test with 2d6 on Evade or Goblin Agility Actions instead of 1d6.
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*Untethered (Drunken Master) When you choose to go untherered, time flows differently for you than other people. You may Evade without spending an action. However... you have Disadvantage on all rolls that require careful and delicate manipulation, social grace, or might be severely impacted by your altered view of time. Once initiated, it takes time to synch back up with the rest of the world, and the skewing of time lasts for some time afterward (Game Master discretion).
  
 
===Equipment & Items:===
 
===Equipment & Items:===
 
*'''Weapons:''' Greatsword
 
*'''Weapons:''' Greatsword
 
*'''Armor:''' Scale Armor (medium)
 
*'''Armor:''' Scale Armor (medium)
*'''Arcane Focus:''' the guantlet on his right hand, the back of the guantlet is embedded with a specially enchanted zircon and surrounded by mystic symbols.
 
 
*'''Gear:''' bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak
 
*'''Gear:''' bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak
  
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This is a place holder and WIP as I think of the different ways for Allistar to progress when we get experience or new traits. I just read that we can ONLY have one prestige trait.
 
This is a place holder and WIP as I think of the different ways for Allistar to progress when we get experience or new traits. I just read that we can ONLY have one prestige trait.
  
'''Defender'''
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'''Guardian Magus''' (Paladin) You are a true arcane warrior, an unstoppable force. To take this trait, you must have Temporal Healing and
 
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Time Skip.
'''Opportunist'''
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*You gain the ability to smite your foes with eldritch energy. Before you attack, you may declare you are smiting the enemy. Your attack deals 2 damage (instead of 1). Every time you smite (if the attack is successful or not), you must roll a d6. On a 1, you can no longer smite until you’ve rested for 6 hours.
 
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*Any turn where you take the Evade action, you can grant the benefits of that action to any adjacent allies (or allies in the same zone). They do not get the benefit of Time Skip unless they have that Trait on their own.
'''Tough'''
 
 
 
'''Cleave'''
 
  
'''Master Magus''' (Grandmaster) You are truly among the greatest of Magus. To take this trait, you must have a true connection with the timestream by taking the Unfettered trait.
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'''Temporal Magus''' (Grandmaster) You are truly among the greatest of Maugs. To take this trait, you must have a true connection with the timestream by taking the Unfettered trait.
*'''Improved Arcane Shield:''' (Flowing Stance) When you Evade, you Evade with 3d6.
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*'''Greater Time Skip:''' (Flowing Stance) When you Evade, you Evade with 3d6.
*'''Greater Healing:''' (Healing Chi) Test. If successful, you can heal 3 Hit Points for an adjacent target or yourself.
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*'''Greater Temporal Healing:''' (Healing Chi) Test. If successful, you can heal 3 Hit Points for an adjacent target or yourself.
 
*'''Haste:''' (Raking Claws) You may make three Heavy Melee Attacks as one action.
 
*'''Haste:''' (Raking Claws) You may make three Heavy Melee Attacks as one action.
 
*'''Combat Teleport:''' (Pounce) Test. You may attack an opponent within 30 feet with a Heavy Melee Attack. You move next to them.
 
*'''Combat Teleport:''' (Pounce) Test. You may attack an opponent within 30 feet with a Heavy Melee Attack. You move next to them.

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