Editing Llayne's Characters - Allistar Atrivahn

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 16: Line 16:
  
 
==Game Information==
 
==Game Information==
'''Class:''' '''''Magus''''' (hybrid warrior & arcane magic user, specializing in temporal magic)
+
'''Class:''' Magus (hybrid warrior & arcane magic user, specializing in temporal magic)
  
 
'''Role:''' Avoidance Tank/Melee DPS/Healer depending on spec.
 
'''Role:''' Avoidance Tank/Melee DPS/Healer depending on spec.
Line 25: Line 25:
  
 
===Traits & Skills:===
 
===Traits & Skills:===
*'''Heavy Melee Proficiency'''
+
*Heavy Melee Proficiency
*'''Greatsword Mastery'''
+
*Greatsword Mastery
*'''Charismatic''' You gain Advantage when attempting to convince someone of something or otherwise influence them.
+
*Charismatic You gain Advantage when attempting to convince someone of something or otherwise influence them.
 
*'''Healer''' As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points. This Trait can also be used to cure poison, disease, and other physical ailments that are non-magical. You must be next to the creature to heal it. (See Magic; pg. 15)
 
*'''Healer''' As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points. This Trait can also be used to cure poison, disease, and other physical ailments that are non-magical. You must be next to the creature to heal it. (See Magic; pg. 15)
 
*'''Arcane Shield''' (Shield Bearer) When wearing your arcane focus, Test with 2d6 on Evade or Goblin Agility Actions instead of 1d6.
 
*'''Arcane Shield''' (Shield Bearer) When wearing your arcane focus, Test with 2d6 on Evade or Goblin Agility Actions instead of 1d6.
*'''Untethered''' (Drunken Master) When you choose to go untherered, time flows differently for you than other people. You may Evade without spending an action. However... you have Disadvantage on all rolls that require careful and delicate manipulation, social grace, or might be severely impacted by your altered view of time. Once initiated, it takes time to synch back up with the rest of the world, and the skewing of time lasts for some time afterward (Game Master discretion).
+
*Untethered (Drunken Master) When you choose to go untherered, time flows differently for you than other people. You may Evade without spending an action. However... you have Disadvantage on all rolls that require careful and delicate manipulation, social grace, or might be severely impacted by your altered view of time. Once initiated, it takes time to synch back up with the rest of the world, and the skewing of time lasts for some time afterward (Game Master discretion).
  
 
===Equipment & Items:===
 
===Equipment & Items:===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)