Editing Lost City Fighter
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!width="250"| Notes | !width="250"| Notes | ||
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− | |'''1''' || '''Veteran''' || '''0''' || Great Blow | + | |'''1''' || '''Veteran''' || '''0''' || Great Blow, +1 morale non-elites |
|- | |- | ||
− | |'''2''' || '''Warrior''' || '''2000''' || +1 morale | + | |'''2''' || '''Warrior''' || '''2000''' || +1 morale all units, Lesser Foes. |
|- | |- | ||
− | |'''3''' || '''Swordmaster''' || '''4000''' || Fast | + | |'''3''' || '''Swordmaster''' || '''4000''' || Fast Training. |
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|'''4''' || '''Hero''' || '''8000''' || Force morale checks, Fast great blow. Improved Morale boost. | |'''4''' || '''Hero''' || '''8000''' || Force morale checks, Fast great blow. Improved Morale boost. | ||
|- | |- | ||
− | |'''5''' || '''Swashbuckler''' || '''16000''' || Broad | + | |'''5''' || '''Swashbuckler''' || '''16000''' || Broad Training |
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|'''6''' || '''Myrmidon''' || '''32000''' || Elite Training | |'''6''' || '''Myrmidon''' || '''32000''' || Elite Training | ||
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|'''9''' || '''Lord/Lady''' || '''240000''' || Great Blow (missile), Raise armies. | |'''9''' || '''Lord/Lady''' || '''240000''' || Great Blow (missile), Raise armies. | ||
|- | |- | ||
− | |'''10''' || '''Lord/Lady''' || '''360000''' || | + | |'''10''' || '''Lord/Lady''' || '''360000''' || -- |
|- | |- | ||
|'''11''' || '''Lord/Lady''' || '''480000''' || -- | |'''11''' || '''Lord/Lady''' || '''480000''' || -- | ||
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Great blows always land last, until 4th level. At 7th level, a great blow can be delivered with a hurled weapon. | Great blows always land last, until 4th level. At 7th level, a great blow can be delivered with a hurled weapon. | ||
A lord (9th), may deliver a great blow with a missile weapon. | A lord (9th), may deliver a great blow with a missile weapon. | ||
− | As an option, a fighter may learn the great blow for | + | As an option, a fighter may learn the great blow for missile or hurled weapons in different order, to simulate archer specialists or deadly, axe hurling dwarf skirmishers. |
'''Set Weapon:''' Fighters are able to set a spear (or some other weapons) against a charging opponent. | '''Set Weapon:''' Fighters are able to set a spear (or some other weapons) against a charging opponent. | ||
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'''Training''' Any 1st level fighter can train troops, up to 10+ no of henchman per level. | '''Training''' Any 1st level fighter can train troops, up to 10+ no of henchman per level. | ||
− | Training troops allows them to use different tactics or gear, or improve their morale. | + | Training troops allows them to use different tactics or gear, or improve their morale. |
A swordmaster (3rd) can improve training times or numbers by half/double. | A swordmaster (3rd) can improve training times or numbers by half/double. | ||
A Swashbuckler (5th) can train non-elite units in a day, with their training complete after one battle. | A Swashbuckler (5th) can train non-elite units in a day, with their training complete after one battle. | ||
A Myrmidon (6th) can train elite units in a week, with their training complete after one battle. Already experienced or above troops can become 1st level with the same | A Myrmidon (6th) can train elite units in a week, with their training complete after one battle. Already experienced or above troops can become 1st level with the same | ||
training and battle requirements. | training and battle requirements. |