Editing Lost City Fighter

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!width="250"| Notes
 
!width="250"| Notes
 
|-
 
|-
|'''1''' || '''Veteran''' || '''0''' || Great Blow(melee), +1 morale (non-elites)
+
|'''1''' || '''Veteran''' || '''0''' || Great Blow, +1 morale non-elites  
 
|-
 
|-
|'''2''' || '''Warrior''' || '''2000''' || +1 morale (all units), Lesser Foes.  
+
|'''2''' || '''Warrior''' || '''2000''' || +1 morale all units, Lesser Foes.  
 
|-
 
|-
|'''3''' || '''Swordmaster''' || '''4000''' || Fast troop training.
+
|'''3''' || '''Swordmaster''' || '''4000''' || Fast Training.
 
|-
 
|-
 
|'''4''' || '''Hero''' || '''8000''' || Force morale checks, Fast great blow. Improved Morale boost.  
 
|'''4''' || '''Hero''' || '''8000''' || Force morale checks, Fast great blow. Improved Morale boost.  
 
|-
 
|-
|'''5''' || '''Swashbuckler''' || '''16000''' || Broad troop training
+
|'''5''' || '''Swashbuckler''' || '''16000''' || Broad Training
 
|-
 
|-
 
|'''6''' || '''Myrmidon''' || '''32000''' || Elite Training  
 
|'''6''' || '''Myrmidon''' || '''32000''' || Elite Training  
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|'''9''' || '''Lord/Lady''' || '''240000''' || Great Blow (missile), Raise armies.  
 
|'''9''' || '''Lord/Lady''' || '''240000''' || Great Blow (missile), Raise armies.  
 
|-
 
|-
|'''10''' || '''Lord/Lady''' || '''360000''' || Found an order.
+
|'''10''' || '''Lord/Lady''' || '''360000''' || --
 
|-
 
|-
 
|'''11''' || '''Lord/Lady''' || '''480000''' || --  
 
|'''11''' || '''Lord/Lady''' || '''480000''' || --  
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       Great blows always land last, until 4th level. At 7th level, a great blow can be delivered with a hurled weapon.  
 
       Great blows always land last, until 4th level. At 7th level, a great blow can be delivered with a hurled weapon.  
 
       A lord (9th), may deliver a great blow with a missile weapon.
 
       A lord (9th), may deliver a great blow with a missile weapon.
       As an option, a fighter may learn the great blow for melee, missile or hurled weapons in different order, to simulate archer specialists or deadly, axe hurling dwarf skirmishers.
+
       As an option, a fighter may learn the great blow for missile or hurled weapons in different order, to simulate archer specialists or deadly, axe hurling dwarf skirmishers.
 
   
 
   
 
   '''Set Weapon:''' Fighters are able to set a spear (or some other weapons) against a charging opponent.   
 
   '''Set Weapon:''' Fighters are able to set a spear (or some other weapons) against a charging opponent.   
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   '''Training''' Any 1st level fighter can train troops, up to 10+ no of henchman per level.  
 
   '''Training''' Any 1st level fighter can train troops, up to 10+ no of henchman per level.  
     Training troops allows them to use different tactics or gear, or improve their morale.
+
     Training troops allows them to use different tactics or gear, or improve their   morale.
 
     A swordmaster (3rd) can improve training times or numbers by half/double.
 
     A swordmaster (3rd) can improve training times or numbers by half/double.
 
     A Swashbuckler (5th) can train non-elite units in a day, with their training complete after one battle.
 
     A Swashbuckler (5th) can train non-elite units in a day, with their training complete after one battle.
 
     A Myrmidon (6th) can train elite units in a week, with their training complete after one battle. Already experienced or above troops can become 1st level with the same
 
     A Myrmidon (6th) can train elite units in a week, with their training complete after one battle. Already experienced or above troops can become 1st level with the same
 
     training and battle requirements.
 
     training and battle requirements.

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