Lulaich mac Loarn

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Revision as of 10:32, 29 March 2010 by 200.18.143.172 (talk) (Combat Styles & Weapons)
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played by Mandacaru

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  • Male
  • Tribe: ....... Clan: ....
  • Background: Barbarian. Profession: Thane

Characteristics and Attributes

STR 16 CON 12 SIZ 15 INT 8 POW 12 DEX 17 CHA 8

  • Combat Actions 3
  • Damage Modifier +1D4
  • Improvement Modifier 0
  • Movement 8
  • Magic Points 12
  • Strike Rank13
  • Hero Points: 6

Skills

Common (Base + %) background & profession %

  • Athletics (Str+Dex 33) 88%
  • Brawn (Str+Siz 31) 86%
  • Culture(Dal Riata)(Intx2 16) 46%
  • Dance (Dex+Cha 25) 25%
  • Drive (Dex+Pow 29) 29%
  • Evade (Dex2 34) 54%
  • Evaluate (Int+Cha 16) 16%
  • First Aid (Int+Dex 25) 25%
  • Influence (Chax2 16) 16%
  • Insight (Int+Pow 20) 20%
  • Lore (Dal Riata) (Intx2 16) 46%
  • Perception (Int+Pow 20) 25%
  • Persistence (Pow x2 24) 39%
  • Resilience (Con x2 24) 79%
  • Ride (Dex+Pow 29) 34%
  • Sing (Cha+Pow 20) 20%
  • Sleight (Dex+Cha 25) 85%
  • Stealth (Dex+Int 25) 48%
  • Swim (Str+Con 28) 48%
  • Unarmed (Str+Dex 33) 83%


Advanced Skills (Magical below)

  • Speak Gaelic (Int+Cha 16) +50 66%
  • Survival (Pow+Con 26) 46%
  • Lore (Tactics) (Intx2 16) 41%
  • Track (Int+Con 22) 22%
  • boat building (INT+dex ) //%
  • boating (STR+CON ) //%
  • ship handling (INT+CON ) //%
  • farming (DEX+INT ) //%
  • distilling (Dex+Int ) //%
  • fishing (DEX+INT ) //%

Combat Styles & Weapons

Combat Styles (Base %) %

  • Spear & Shield (str+dex2 33) +10 93%
  • Dagger (str+dex 33) 93%
  • Javelin? (DEXx2 34) 94%


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
... ... ... ... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money Buy:

1600s to start!

Contacts, Friends, Enemies & Rivals

Family & Background

Single parent - mother / 6 Siblings / 1 Uncle/aunt on Father's side / 6 on mother's / Family excellent standing 1 contact/ally Reasonable connections within the community 05–06 Attacked or chased by a creature or monster – harbour a deep fear of the creatures as a result. 27–29 Disease or Plague – character suffered disease or grave illness as a child.