Difference between revisions of "MAHLER"

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[[Image:AndrewsPC 2.gif|thumb|left|Mahler in "animated" style.]]
 
[[Image:AndrewsPC 2.gif|thumb|left|Mahler in "animated" style.]]
 
==What is your villainous /heroic motivation?==  
 
==What is your villainous /heroic motivation?==  
''This is a description of your character's mindset and why they're willing to do the things they do.  Include their general mindset (villain or hero), where you may want them to go (become more a hero or even more villainous),  and define why they would be willing to work in a team of super villains working for the Overshadow.''
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There was a time when Mahler's motivation was a simple one: to escape this world of filthy, grasping humans and return to his own, where apes reigned supreme and humans were confined to zoos and medical testing centers. That changed dramatically when he was nearly killed by human heroes and forced to reconstruct over 80% of his own body. It changed again when he emerged triumphant and discovered that his vengeance had been stolen from him. In the short term, his new goals involve wreaking terrible, bloody revenge on whatever foes are unfortunate enough to first present themselves. In the long term ... well, that remains to be seen.
  
 
==Character Flags==
 
==Character Flags==
''These flags are things that tell the GM what the PLAYERS are interested in doing with their characters in the game. The advantage here is that the GM can look at these flags and tailor events in the game so folks are getting what they want for their characters. Any Complications on your character sheet are also flags to the GM of things you as a player want your character to confront in the game.''
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Master plans. Technology-heavy minions, devices and strongholds. These things are Mahler's bread and butter, and no plan he concocts can help but incorporate a lot of them.
  
 
==Prison Term and/or Your greatest defeat==
 
==Prison Term and/or Your greatest defeat==
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* '''Organizations''' ''(list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now)''  
 
* '''Organizations''' ''(list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now)''  
 
 
 
  
 
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Revision as of 13:17, 9 March 2007

AndrewsPC 1.gif
  • REAL NAME: Gustav Mahler

  • CONCEPT: Superintelligent Simian Gadgeteer

  • CURRENT CONCEPT INFO: Brilliant scientist from an alternate Earth in which apes rule the planet, cast into a horrifying 'Planet of the Humans' by a botched teleportation experiment, nearly killed by human heroes and reborn as a machine-controlling cyborg monstrosity.

  • BIOGRAPHY: For years, Mahler repeatedly threatened the East Coast of the United States with annihilation as the Silverback, claiming huge ransoms of money and technology in an attempt to return to his home dimension, until he was defeated and sent crashing to his apparent demise in an offshore volcano of his own creation. Swearing revenge, the badly maimed but still living super-ape spent the next twelve years entombed beneath a thousand tons of cooled lava, constructing himself a newer, stronger body in which to take his vengeance. Finally, his work complete, he emerged from his watery grave to engage his foes, only to discover that they had been slain by the Star Khan's forces just a few scant weeks before.

Mahler in "animated" style.

What is your villainous /heroic motivation?

There was a time when Mahler's motivation was a simple one: to escape this world of filthy, grasping humans and return to his own, where apes reigned supreme and humans were confined to zoos and medical testing centers. That changed dramatically when he was nearly killed by human heroes and forced to reconstruct over 80% of his own body. It changed again when he emerged triumphant and discovered that his vengeance had been stolen from him. In the short term, his new goals involve wreaking terrible, bloody revenge on whatever foes are unfortunate enough to first present themselves. In the long term ... well, that remains to be seen.

Character Flags

Master plans. Technology-heavy minions, devices and strongholds. These things are Mahler's bread and butter, and no plan he concocts can help but incorporate a lot of them.

Prison Term and/or Your greatest defeat

Originally I intended that each PC would begin the campaign in jail. I understand that some of your ideas might not support this. Please describe how you got into jail and how long you have been there, etc… If your concept does not fit that describe how they've avoided jail from heroes and/or aliens forcing you in.
In addition to, or as a separate situation - describe your worst defeat in 1-2 sentences. You can note the opposition (heroes, villains or aliens) that factored in the defeat. Just give the basics - leave the details open for in-game fun.

3x3

OPTIONAL - For loads of fun, consider tying your backgroun information in with Freedom City's official timeline and characters!

  • Friends (list 3 people that would help you for free; list name, your relationship, their concept in 1-2 sentences, where are they now)
  • Contacts (list 3 people that would help you for a price; list name, your relationship, their concept in 1-2 sentences, where are they now)
  • Enemies (list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now)
  • Locations (list 3 locations in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, when last you were there)
  • Organizations (list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now)



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