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Because of the great variety in superhuman types—some have exotic powers, others are simply incredibly strong or tough, and others still are nothing but ordinary people with access to vast resources and unique technology—applying the superhuman template works somewhat differently than applying other supernatural templates.
 
Because of the great variety in superhuman types—some have exotic powers, others are simply incredibly strong or tough, and others still are nothing but ordinary people with access to vast resources and unique technology—applying the superhuman template works somewhat differently than applying other supernatural templates.
  
All superhumans automatically receive one dot in Power Level; superhuman characters also receive a number of starting experiences determined by the Storyteller (usually 25, but possibly more or less depending on the desired power level of the chronicle). This starting exp may be used to purchase traits in the normal manner during step 5 of character creation ("apply supernatural template"); costs for traits not listed in the core World of Darkness Second Edition rulebook are given below.
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All superhumans automatically receive one dot in Power Level; superhuman characters also receive a number of starting experience determined by the Storyteller (usually 150*, but possibly more or less depending on the desired power level of the chronicle). This starting experience may be used to purchase traits in the normal manner during step 5 of character creation ("apply supernatural template"); costs for traits not listed in the core World of Darkness rulebook are given below.  A superhuman character may use this starting experience to raise Attributes and Skills above 5 dots.
  
Keep in mind that, strictly speaking, More Than Human characters don't ever actually have to have been human. Robots, aliens, animals and hidden anthropoids are all viable characters in this game. In order to help make sure they are viable, the Superhuman template also includes the removal of any game-mechanic drawbacks that would make the character 'less than human' for free, unless the player wishes to take a Persistent Condition to represent the problem (the most typical being "Inhuman").
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(*If using the God Machine Chronicle rules update, this would be approximately 25 experiences subject to adjustment by the ST for tone.)  
  
That means that if you're making Fido, The K9 Supercop, you get the human attribute range to start with, and the Inhuman Persistent Condition to cover the lack of thumbs, voting rights, ''et all''.  Similarly, the robot gets full human consciousness and a soul (if that sort of thing comes up in your game) upon it's inexplicable awakening to sentience.
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Keep in mind that, strictly speaking, More Than Human characters don't ever actually have to have been human.  Robots, aliens, animals and hidden anthropoids are all viable characters in this game.  In order to help make sure they are viable, the Superhuman template also includes the removal of any game-mechanic drawbacks that would make the character 'less than human' for free, unless the player wishes to take a Flaw** to represent the problem (the most typical being "Inhuman").
  
The Superhuman template also has a strange way of occasionally altering or negating abilities that non-human characters possess, apparently without reason. In other words, any advantages that the character would have from being non-human disappear unless they are represented by an appropriate merit, superpower, or other game mechanic.
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(** If using the God Machine Chronicle rules update, makes these Persistent Conditions instead of Flaws. See the section on Flaws for information on those equivalent Persistent Conditions.)
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That means that if you're making Fido, The K9 Supercop, you get human-level intelligence and impulse-control for free, and the Inhuman Flaw to cover the lack of thumbs, voting rights, ''et all''.  Similarly, the robot gets full human Morality and a soul upon it's inexplicable awakening to sentience.
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The Superhuman template also has a strange way of occasionally altering or negating abilities that non-human characters possess, apparently without reason. In other words, any advantages that the character would have from being non-human disappear unless they are represented by an appropriate merit, superpower, or other game mechanic.
  
 
==SUPERHUMAN CHARACTER CREATION==
 
==SUPERHUMAN CHARACTER CREATION==

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