Editing MTH:Character

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 103: Line 103:
 
==NEW ADVANTAGE: STYLISH EXECUTION==
 
==NEW ADVANTAGE: STYLISH EXECUTION==
  
When applying an appropriate one-liner, dramatic entrance, bit of creativity or an overly exotic approach to an action which seems well-fitted to the superhuman motif, the ST may allow the character to apply an appropriate condition on 3 successes as opposed to the usual five with an Exceptional Success. Should the action also be an Exceptional Success, those effects stack. In combat, apply an appropriate Tilt instead of a Condition, and give the character a Beat. A character cannot gain more than one Beat in combat this way per scene.
+
Superheroes and Supervillians are larger than life characters, and when they play to their larger than life personae, it can aid their actions and revitalize their reserves. When a superhuman character enhances the description of a rolled action or a dodge by adding a snappy one-liner or similar quip, they add a die to that action, or add one to their defense after doubling it for the dodge. If using the God Machine Chronicle rules update, the character takes one beat the first time they achieve a one-die Stylish Execution in a scene. 
 +
 
 +
Creative uses of powers, the environment or other creative actions may allow the player to add two dice to a roll or add two to a defense rating after doubling for a dodge. The player can also take advantage of dramatic or comedic timing to get this bonus. For example, listening in on a villain with a bug, and choosing to swing through the window right after hearing them say, "What could go wrong?". In addition, the character can gain a point of willpower back with this level of stylish execution. If using the God Machine Chronicle rules update, the character takes one beat the first time they achieve a two-die Stylish Execution in a scene. 
 +
 
 +
Particularly impressive and creative descriptions can be awarded three dice, or add three to a defense. This garners the character one additional exp point. That exp award can only be given once per session. If using the God Machine Chronicle rules update, the character takes one experience the first time they achieve a three-die Stylish Execution in a session, and one beat for any three-die Stylish Execution after that. 
 +
 
 +
The Storyteller awards these bonuses. 
 +
 
 +
Note that the bonus to defense is applied before any doubling the defense rating in the case of a dodge.
 +
 
 +
The Storyteller may allow creative enough descriptions to evoke small rules' benefits in place of dice benefits, as appropriate to the situation. Examples of such effects are combat complications, like knockdown and knockback, or applying Defense in inapplicable instances*.
 +
 
 +
* If using the GMC rules, some Tilts would be applicable benefits for Stylish Execution.
  
 
[[MTH:Main_Page|Back to Main]]
 
[[MTH:Main_Page|Back to Main]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)