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==NEW ADVANTAGE: STYLISH EXECUTION== | ==NEW ADVANTAGE: STYLISH EXECUTION== | ||
− | When | + | Superheroes and Supervillians are larger than life characters, and when they play to their larger than life personae, it can aid their actions and revitalize their reserves. When a superhuman character enhances the description of a rolled action or a dodge by adding a snappy one-liner or similar quip, they add a die to that action, or add one to their defense after doubling it for the dodge. If using the God Machine Chronicle rules update, the character takes one beat the first time they achieve a one-die Stylish Execution in a scene. |
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+ | Creative uses of powers, the environment or other creative actions may allow the player to add two dice to a roll or add two to a defense rating after doubling for a dodge. The player can also take advantage of dramatic or comedic timing to get this bonus. For example, listening in on a villain with a bug, and choosing to swing through the window right after hearing them say, "What could go wrong?". In addition, the character can gain a point of willpower back with this level of stylish execution. If using the God Machine Chronicle rules update, the character takes one beat the first time they achieve a two-die Stylish Execution in a scene. | ||
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+ | Particularly impressive and creative descriptions can be awarded three dice, or add three to a defense. This garners the character one additional exp point. That exp award can only be given once per session. If using the God Machine Chronicle rules update, the character takes one experience the first time they achieve a three-die Stylish Execution in a session, and one beat for any three-die Stylish Execution after that. | ||
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+ | The Storyteller awards these bonuses. | ||
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+ | Note that the bonus to defense is applied before any doubling the defense rating in the case of a dodge. | ||
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+ | The Storyteller may allow creative enough descriptions to evoke small rules' benefits in place of dice benefits, as appropriate to the situation. Examples of such effects are combat complications, like knockdown and knockback, or applying Defense in inapplicable instances*. | ||
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+ | * If using the GMC rules, some Tilts would be applicable benefits for Stylish Execution. | ||
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