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=Porting Merits=
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=NEW MERITS=
  
Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from ''Mage: the Awakening,'' or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from ''Promethean: The Created.''  Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate.
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New Merits for superhuman and heroic characters.  These are purchased in the same manner as normal Merits, though they usually have higher prerequisites than the Merits in the corebook.
  
=Supernatural Merits=
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A number of these Merits refer to "effective" Attributes, usually as prerequisites; this refers to an Attribute's rating after all permanent modificatioins have been factored in, such as a Mega-Attribute.  For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an effective Dexterity score of 6.
  
Players should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits.
 
  
=Updated Merits=
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==MENTAL MERITS==
* [[MTH:Altered_Merits|Altered Merits]]
 
  
=New Merits=
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None yet . . . .
  
New Merits for superhuman and heroic characters.  These are purchased in the same manner as normal Merits.
 
  
A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4.
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==PHYSICAL MERITS==
  
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===LIGHTNING DODGE (***)===
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PREREQUISITES: Effective Dexterity 5+ ''or'' effective Wits 5+
  
*[[MTH:Enhancement_Merits|Enhancement Merits]]
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EFFECT: The character's reaction time is so quick that he can literally dodge bullets, or (when combined with Weaponry Dodge or Brawling Dodge) deflect them with a melee weapon or even snatch them out of the air with his bare hands.  This character may apply his Defense to firearms attacks.  At the Storyteller's discretion, this character's Defense may also apply in other situations where Defense doesn't normally apply.
  
*[[MTH:Equipment_Merits|Equipment Merits]]
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===REFLECT SHOT (**)===
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PREREQUISITES: Lightning Dodge, Weaponry Dodge
  
*[[MTH:Mental_Merits|Mental Merits]]
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EFFECT: The character has honed her defensive skill and reaction time to such a degree that she is able to reflect projectiles back at their attacker.  In order to use this Merit, the character has to be holding an appropriate melee weapon and has to dedicate her action to dodging.  If an opponent makes a ranged attack against this character and scores no successes on the attack roll, the character may make an immediate attack roll against the opponent; the basic dice pool is the character's Dexterity + Weaponry, and she counts as having the same weapon as her attacker.
  
*[[MTH:Physical_Merits|Physical Merits]]
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===WALLCRAWLER (**)===
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PREREQUISITES: Superhuman template, Effective Strength 3+, Effective Dexterity 3+
  
*[[MTH:Social_Merits|Social Merits]]
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EFFECT: The character is able to cling to and move along walls and ceilings.  This character has a climbing Speed equal to his normal walking Speed.
  
*[[MTH:General_Merits|General Merits]]
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==SOCIAL MERITS==
  
*[[MTH:Fighting_Style_Merits|Fighting Style Merits]]
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===CIPHER (* to *****)===
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EFFECT: The character has made some effort to hide details of his life from public scrutiny; the exact details of this process are left up to the player and Storyteller to decide, but possibilities include tampering with government documents, entering the Witness Protection Program, or simply putting on a mask and costume before heading off on an adventure.  Each dot in this Merit imposes a -1 penalty on any attempts to learn personal information the character has worked to keep hidden.  It is up to the Storyteller to decide whether the penalty from Cipher should apply in a given situation; for example, attempts to learn the secret identity of a masked vigilante would suffer the penalty from Cipher, but attempts to look into the vigilante's credit history would not (unless the character had made some attempt to disguise his personal history, in addition to cultivating a secret identity).
  
*[[MTH:Power_Trees|Power Tree Merits]]
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===UNLIMITED RESOURCES (*****)===
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PREREQUISITES: Resources 5
  
===New Conditions===
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EFFECT: The character has access to vast wealth: at least $1,000,000 a month in disposable income and millions, billions, or even trillions of dollars in assets.  The character might be the beneficiary of a huge trust fund, the heir to a massive hereditary fortune, the owner of a multinational corporation, or some combination of these.  For this character, it's not a question of whether or not she can afford any given item, it's a question of how soon she can get it.
  
*[[MTH:Transitory_Conditions|Transitory Conditions]]
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Generally, it isn't necessary to quantify exactly how much the character is worth unless the player or Storyteller desires to; in game terms, the character is able to make an effectively unlimited number of Resources 5 purchases per month, and is probably capable of affording purchases beyond the grasp of even a Resources 5 character, such as private spacestations or bleeding-edge energy weapon and powered armor technology.
*[[MTH:Permanent_Conditions|Permanent Conditions]]
 
  
*[[MTH:Main_Page|Back to Main]]
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Note, however, that being richer than God does not equate to being God; even a character with this level of wealth can be held accountable for her actions, and a character who uses her fortune to cause trouble will almost certainly attract the attention of other powerful characters.  Furthermore, the Storyteller should reserve the right to restrict the character's use of Unlimited Resources, or even remove the Merit altogether, if the character foolishly squanders her fortune.
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[[MTH:Main_Page|Back to Main]]

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