Editing MTH:Merits
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | = | + | =NEW MERITS= |
− | + | New Merits for superhuman and heroic characters. These are purchased in the same manner as normal Merits, though they usually have higher prerequisites than the Merits in the corebook. | |
− | + | A number of these Merits refer to "effective" Attributes, usually as prerequisites; this refers to an Attribute's rating after all permanent modificatioins have been factored in, such as a Mega-Attribute. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an effective Dexterity score of 6. | |
− | |||
− | = | + | ==MENTAL MERITS== |
− | |||
− | + | None yet . . . . | |
− | |||
− | + | ==PHYSICAL MERITS== | |
+ | ===LIGHTNING DODGE=== | ||
+ | PREREQUISITES: Effective Dexterity 6+ ''or'' effective Wits 6+ | ||
− | + | EFFECT: The character's reaction time is so quick that he can literally dodge bullets. This character may apply his Defense to firearms attacks. At the Storyteller's discretion, this character's Defense may also apply in other situations where Defense doesn't normally apply. | |
− | |||
− | + | ==SOCIAL MERITS== | |
− | + | None yet . . . . | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |