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==Notes==
 
==Notes==
 
*I suggest that you reflavor The Dealer of Fate as your faith in the powers of the mind as you currently understand them, and you can step up that die by investing in prosleytizing others (it is hard to spell) during downtime. Maybe once you successfully mind-whammy 5 people, it becomes d6 by default, then 10 more for d8, 20 for d10...this may mean spending a few days out of the dungeon since Proselytize is currently 1/day. If it becomes A Whole Thing, I'll bust out my copy of Progenitor for the deeper effects of spreading an idea into a population. I think they'll have to rely on persuasion to spread the word, if it takes - unless you converted someone with their own psychic powers or something. That's for stepping up the die: you can recover it to its default state by tithing, IE, spending some money. Buying yourself a nice black coffee for a leisurely think in the cafe would do it at first.
 
*I suggest that you reflavor The Dealer of Fate as your faith in the powers of the mind as you currently understand them, and you can step up that die by investing in prosleytizing others (it is hard to spell) during downtime. Maybe once you successfully mind-whammy 5 people, it becomes d6 by default, then 10 more for d8, 20 for d10...this may mean spending a few days out of the dungeon since Proselytize is currently 1/day. If it becomes A Whole Thing, I'll bust out my copy of Progenitor for the deeper effects of spreading an idea into a population. I think they'll have to rely on persuasion to spread the word, if it takes - unless you converted someone with their own psychic powers or something. That's for stepping up the die: you can recover it to its default state by tithing, IE, spending some money. Buying yourself a nice black coffee for a leisurely think in the cafe would do it at first.
βˆ’
**If your second Faith die is an outside doctrine that you're contemplating, you're just drawing on a different source for the magic, which may color it. I like that it starts higher than your native one. You could step up the prosperity gospel Faith die by spending time with other practitioners of the idea (again, perhaps the Invisible Bridge in Heartland Hills that Dee's folks are in with) during downtime and doing things that they ask you to do, and recover it to the default by, I'm sure, literally forking over your money in a less symbolic way.
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βˆ’
**On a mechanical level: when you cast a spell for the first time in a situation, pick which Faith die you want to charge up from and roll that one. It applies for the rest of the situation; you've gotta re-attune yourself before you can channel a different cosmic principle.
+
If your second Faith die is an outside doctrine that you're contemplating, you're just drawing on a different source for the magic, which may color it. I like that it starts higher than your native one. You could step up the prosperity gospel Faith die by spending time with other practitioners of the idea (again, perhaps the Invisible Bridge in Heartland Hills that Dee's folks are in with) during downtime and doing things that they ask you to do, and recover it to the default by, I'm sure, literally forking over your money in a less symbolic way.
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On a mechanical level: when you cast a spell for the first time in a situation, pick which Faith die you want to charge up from and roll that one. It applies for the rest of the situation; you've gotta re-attune yourself before you can channel a different cosmic principle.

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