Editing Magnus Colgrave

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In his own time he runs a private agency specializing in supernatural cases and ''pro bono'' work (largely enabled by his paid work for the Bureau).
 
In his own time he runs a private agency specializing in supernatural cases and ''pro bono'' work (largely enabled by his paid work for the Bureau).
  
== Statistics ==
+
=== Stats ===
  
 
'''Attributes<br>
 
'''Attributes<br>
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Smarts d8<br>
 
Smarts d8<br>
 
Spirit d8<br>
 
Spirit d8<br>
Strength d10 (powered up from d6)<br>
+
Strength d10 ''(powered up from d6)''<br>
Vigor d10 (powered up from d6)
+
Vigor d10 ''(powered up from d6)''
  
 
'''Skills<br>
 
'''Skills<br>
Athletics d10 (powered up from d6)<br>
+
Athletics d10* ''(powered up from d6)''<br>
Common Knowledge d4<br>
+
Common Knowledge d4*<br>
Fighting d10 (powered up from d6)<br>
+
Fighting d10 ''(powered up from d6)''<br>
Focus d6 (powered up from none)<br>
+
Focus d6 ''(powered up from none)''<br>
Notice d8, +2 when investigating<br>
+
Notice d8* ''(+2 when investigating)''<br>
Persuasion d8<br>
+
Persuasion d8*<br>
Research d8+2<br>
+
Research d8 ''(+2 when investigating)''<br>
 
Shooting d6<br>
 
Shooting d6<br>
Stealth d6<br>
+
Stealth d6*<br>
 
Taunt d6
 
Taunt d6
  
 
'''Pace:''' 6", '''Parry:''' 7, '''Size:''' 1, '''Toughness:''' 10 (2)
 
'''Pace:''' 6", '''Parry:''' 7, '''Size:''' 1, '''Toughness:''' 10 (2)
  
'''Languages:''' English (native), Greek, Japanese, Latin, Spanish
+
'''Languages:''' English ''(native)'', Greek, Japanese, Latin, Spanish
  
 
'''Hindrances<br>
 
'''Hindrances<br>
Curious (major)<br>
+
Curious ''(major)''<br>
Heroic (major)<br>
+
Heroic ''(major)''<br>
Obligation (minor; the B.P.R.D.)
+
Obligation ''(minor; the B.P.R.D.)''
  
 
'''Supernatural Banes<br>
 
'''Supernatural Banes<br>
Distinctive Appearance (-1, featureless eyes of golden light)<br>
+
Distinctive Appearance ''(-1, featureless eyes of golden light)''<br>
Monologuer (-2)
+
Monologuer ''(-2)''
  
 
'''Edges<br>
 
'''Edges<br>
Command (powered)<br>
+
Command ''(powered)''<br>
Investigator (human)<br>
+
Investigator ''(human)''<br>
Natural Leader (powered)<br>
+
Natural Leader ''(powered)''<br>
Super Powers (free; Power Level II, limit 10, power points 30+3)
+
Super Powers ''(free; Power Level II, limit 10, power points 30+3)''
  
== Powers ==
+
=== Powers ===
  
 
'''Environmental Resistance:''' Magic 1 + Device -1, Area Effect 2 = '''2pp''' ''(all in MBT get +4 to resist and -4 damage from magical effects, and ignore background effects of same)''<br>
 
'''Environmental Resistance:''' Magic 1 + Device -1, Area Effect 2 = '''2pp''' ''(all in MBT get +4 to resist and -4 damage from magical effects, and ignore background effects of same)''<br>
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'''Super Skill:''' Athletics 2, Fighting 2, Focus 2 = '''6pp'''
 
'''Super Skill:''' Athletics 2, Fighting 2, Focus 2 = '''6pp'''
  
== Gear ==
+
=== Gear ===
  
 
; On person (15 lbs.)
 
; On person (15 lbs.)
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* An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb.)
 
* An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb.)
 
* B.P.R.D. tactical vest (Armor +2, 5 lbs.)
 
* B.P.R.D. tactical vest (Armor +2, 5 lbs.)
** Sidearm, 3 magazines (12/24/48", 2d6, AP 1, ROF 1, shots 17, 5 lbs.)
+
** Sidearm, 3 reloads (12/24/48", 2d6, AP 1, Rof 1, shots 17, 5 lbs.)
 
** POCKET 1 - Multitool (0.5 lbs.), Pen and notebook (0.5 lbs.)
 
** POCKET 1 - Multitool (0.5 lbs.), Pen and notebook (0.5 lbs.)
 
** POCKET 2 - Radio (1 lb.)
 
** POCKET 2 - Radio (1 lb.)
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* Wristwatch
 
* Wristwatch
  
; Backpack (30 lbs., halved for encumbrance)
+
; Backpack (27 lbs., halved for encumbrance)
 
* Bedroll (4 lbs.)
 
* Bedroll (4 lbs.)
 
* Binoculars (2 lbs.)
 
* Binoculars (2 lbs.)
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* First aid kit (1 lb.)
 
* First aid kit (1 lb.)
 
* Flares x 4 (2 lbs.)
 
* Flares x 4 (2 lbs.)
 +
* Hatchet (Str+d6, 2 lbs.)
 
* Hammock (2 lbs.)
 
* Hammock (2 lbs.)
* Hatchet (Str+d6, 2 lbs.)
+
* Light tarp, 2x3 yards (2 lbs.)
 +
* MREs x 2 (2 lbs.)
 
* Knife (Str+d4, 1 lb.)
 
* Knife (Str+d4, 1 lb.)
* Light tarp, 2x3 yards (2 lbs.)
 
 
* Matches x 2 (1 lbs.)
 
* Matches x 2 (1 lbs.)
* MREs x 2 (2 lbs.)
 
 
* Rope, 20 yards (3 lbs.)
 
* Rope, 20 yards (3 lbs.)
 
* Smartphone (0.5 lbs.)
 
* Smartphone (0.5 lbs.)
 
* Thread, waxed, heavy, 150 yards (0.5 lbs.)
 
* Thread, waxed, heavy, 150 yards (0.5 lbs.)
* Tracker (1 lb.)
 
  
 
; Scuba gear (40 lbs., negligible in water)
 
; Scuba gear (40 lbs., negligible in water)
* Speargun (6/12/24", half range out of water, 2d6, ROF 1, Shots 1, 4 lbs.)
 
** 3 spears
 
** 2 bangsticks (touch, 2d8, AP 2)
 
  
 
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