Magnus Colgrave

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A player character in SWADE Hellboy PBP.

Consulting field agent on permanent retainer. An expert investigator, talented academic dabbler and amateur heavyweight prizefighter, co-habited by a pre-human ENTITY of great power.

Tall, dark and handsome; a bit of a dork.

In his own time he runs a private agency specializing in supernatural cases and pro bono work (largely enabled by his paid work for the Bureau).

Statistics[edit]

Attributes
Agility d6
Smarts d8
Spirit d8
Strength d10 (powered up from d6)
Vigor d10 (powered up from d6)

Skills
Athletics d10 (powered up from d6)
Common Knowledge d4
Fighting d10 (powered up from d6)
Focus d6 (powered up from none)
Notice d8, +2 when investigating
Persuasion d8
Research d8+2
Shooting d6
Stealth d6
Taunt d6

Pace: 6", Parry: 7, Size: 1, Toughness: 10 (2)

Languages: English (native), Greek, Japanese, Latin, Spanish

Hindrances
Curious (major)
Heroic (major)
Obligation (minor; the B.P.R.D.)

Supernatural Banes
Distinctive Appearance (-1, featureless eyes of golden light)
Monologuer (-2)

Edges
Command (powered)
Investigator (human)
Natural Leader (powered)
Super Powers (free; Power Level II, limit 10, power points 30+3)

Powers[edit]

Environmental Resistance: Magic 1 + Device -1, Area Effect 2 = 2pp (all in MBT get +4 to resist and -4 damage from magical effects, and ignore background effects of same)
- switchable with Environmental Resistance: Magic 1 + Device -1, Immunity 2 = 1pp (immune to magical damage and effects)
Fearless 2 + Steady 2 = 4pp (immune to Fear checks, all in command range get +2 to Fear checks)
Genius 2 + Fast Learner 1 = 3pp (free reroll on Smarts and Smarts-based skills, no unskilled penalty on same skills)
Growth 3 + Permanent -2 = 1pp (increase Strength, Size and Toughness one step)
Melee Attack 4 + Thrown Weapons 2 = 6pp (+2d6 melee and thrown damage)
Super Attribute: Strength 2, Vigor 4 = 6pp
Super Edge: Command 2, Natural Leader 2 = 4pp
Super Skill: Athletics 2, Fighting 2, Focus 2 = 6pp

Gear[edit]

On person (15 lbs.)
  • A handcrafted jacket of heavy brown leather, patinaed almost black. Flames climbing up both sleeves and a burning skull on the back are artfully embossed in gold foil. Closer examination would reveal several cuts and bullet holes repaired with great skill and care. A B.P.R.D. cloth badge is velcroed onto the left arm.
  • An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb.)
  • B.P.R.D. tactical vest (Armor +2, 5 lbs.)
    • Sidearm, 3 magazines (12/24/48", 2d6, AP 1, ROF 1, shots 17, 5 lbs.)
    • POCKET 1 - Multitool (0.5 lbs.), Pen and notebook (0.5 lbs.)
    • POCKET 2 - Radio (1 lb.)
    • POCKET 3 - Flashlight (1 lb.)
    • POCKET 4 -
  • Tracker (1 lb.)
  • Wristwatch
Backpack (30 lbs., halved for encumbrance)
  • Bedroll (4 lbs.)
  • Binoculars (2 lbs.)
  • Canteen (4 lbs.)
  • First aid kit (1 lb.)
  • Flares x 4 (2 lbs.)
  • Hammock (2 lbs.)
  • Hatchet (Str+d6, 2 lbs.)
  • Knife (Str+d4, 1 lb.)
  • Light tarp, 2x3 yards (2 lbs.)
  • Matches x 2 (1 lbs.)
  • MREs x 2 (2 lbs.)
  • Rope, 20 yards (3 lbs.)
  • Smartphone (0.5 lbs.)
  • Thread, waxed, heavy, 150 yards (0.5 lbs.)
  • Tracker (1 lb.)
Scuba gear (40 lbs., negligible in water)
  • Speargun (6/12/24", half range out of water, 2d6, ROF 1, Shots 1, 4 lbs.)
    • 3 spears
    • 2 bangsticks (touch, 2d8, AP 2)