Difference between revisions of "Magnus Colgrave"

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(Created page with "==P.I. Magnus Colgrave== '''Hindrances'''</br> Curious (major)</br> Heroic (major)</br> Obligation (minor; the B.P.R.D.)</br> '''Supernatural Banes'''</br> Distinctive Appea...")
 
(P.I. Magnus Colgrave)
(2 intermediate revisions by the same user not shown)
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==P.I.  Magnus Colgrave==
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==P.I.  MAGNUS COLGRAVE==
 +
Consulting field agent on permanent retainer. An expert investigator, talented academic dabbler and amateur heavyweight prizefighter, co-habited by a pre-human ENTITY of great power. Tall, dark and handsome; a bit of a dork. In his own time he runs a private agency specializing in supernatural cases and pro bono work (largely enabled by his paid work for the Bureau).
 +
 
 
'''Hindrances'''</br>
 
'''Hindrances'''</br>
 
Curious (major)</br>
 
Curious (major)</br>
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'''Supernatural Banes'''</br>
 
'''Supernatural Banes'''</br>
Distinctive Appearance (-1)</br>
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Distinctive Appearance (-1; featureless eyes of golden light)</br>
Monologuer (-2)
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Monologuer (-2)</br>
  
 
'''Attributes'''</br>
 
'''Attributes'''</br>
 
Agility d6</br>
 
Agility d6</br>
 
Smarts d8</br>
 
Smarts d8</br>
Spirit d8, +2 to recover from Shaken</br>
+
Spirit d8</br>
 
Strength d10 (powered up from d6)</br>
 
Strength d10 (powered up from d6)</br>
Vigor d10, +2 to recover from Stunned (powered up from d6)</br>
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Vigor d10 (powered up from d6)</br>
  
 
'''Skills'''</br>
 
'''Skills'''</br>
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Common Knowledge* d4</br>
 
Common Knowledge* d4</br>
 
Fighting d10 (powered up from d6)</br>
 
Fighting d10 (powered up from d6)</br>
Focus d6</br>
+
Focus d6 (powered up from none)</br>
 
Notice* d8, +2 when investigating</br>
 
Notice* d8, +2 when investigating</br>
 
Persuasion* d8</br>
 
Persuasion* d8</br>
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Shooting d6</br>
 
Shooting d6</br>
 
Stealth* d6</br>
 
Stealth* d6</br>
Taunt d8 (powered up from none)</br>
+
Taunt d6</br>
  
 
'''Derived Statistics'''</br>
 
'''Derived Statistics'''</br>
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Parry 7</br>
 
Parry 7</br>
 
Size 1</br>
 
Size 1</br>
Toughness 8</br>
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Toughness 10 (2)</br>
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 +
'''Languages'''</br>
 +
English (native), Greek, Japanese, Latin, Spanish
  
 
'''Edges'''</br>
 
'''Edges'''</br>
Combat Reflexes (super)</br>
+
Command (powered)</br>
Command (super)</br>
 
 
Investigator (human)</br>
 
Investigator (human)</br>
Natural Leader (super)</br>
+
Natural Leader (powered)</br>
 
Super Powers (free; Power Level II, limit 10, power points 30+3)</br>
 
Super Powers (free; Power Level II, limit 10, power points 30+3)</br>
  
'''Powers'''
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'''Powers'''</br>
*Fearless 2, steady 2 = 4
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Environmental Resistance (magic) 1, device -1, area effect 2 = 2pp</br>
*Genius 2, fast learner 1 = 3
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: - switchable: Environmental Resistance (magic) 1, device -1, immunity 2 = 1pp
*Growth 3, Permanent -2 = 1
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Fearless 2, steady 2 = 4pp</br>
*Melee Attack 2, charge 1 = 3
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Genius 2, fast learner 1 = 3pp</br>
*Mind Shield 1, strong 2 = 3
+
Growth 3, permanent -2 = 1pp</br>
*Super Attribute (strength 2, vigor 4) 6
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Melee Attack 4, thrown weapons 2 = 6pp</br>
*Super Edge (combat reflexes 2, command 2, natural leader 2) 6
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Super Attribute (strength 2, vigor 4) 6pp</br>
*Super Skill (athletics 2, fighting 2, intimidation 3) 7
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Super Edge (command 2, natural leader 2) 4pp</br>
 +
Super Skill (athletics 2, fighting 2, focus 2) 6pp</br>
  
 
'''Gear'''</br>
 
'''Gear'''</br>
Worn leather jacket with B.P.R.D. shoulder patch</br>
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A handcrafted jacket of heavy brown leather, patinaed almost black. Flames climbing up both sleeves and a burning skull on the back are artfully embossed in gold foil. Closer examination would reveal several cuts and bullet holes repaired with great skill and care. A B.P.R.D. cloth badge is velcroed onto the left arm. (Armor +2, 8 lbs)
Multitool</br>
+
 
Smartphone</br>
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An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb)
Assortment of mostly but not necessarily useless charms and talismans</br>
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etc./TBA</br>
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Flashlight (1 lb)
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 +
Multitool (.5 lbs)
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 +
Smartphone (.5 lbs)
 +
 
 +
B.P.R.D. sidearm (12/24/48, 2d6, AP 1, Rof 1, shots 17; underarm holster, 2 reloads, 5 lbs)

Revision as of 16:15, 18 May 2022

P.I. MAGNUS COLGRAVE

Consulting field agent on permanent retainer. An expert investigator, talented academic dabbler and amateur heavyweight prizefighter, co-habited by a pre-human ENTITY of great power. Tall, dark and handsome; a bit of a dork. In his own time he runs a private agency specializing in supernatural cases and pro bono work (largely enabled by his paid work for the Bureau).

Hindrances
Curious (major)
Heroic (major)
Obligation (minor; the B.P.R.D.)

Supernatural Banes
Distinctive Appearance (-1; featureless eyes of golden light)
Monologuer (-2)

Attributes
Agility d6
Smarts d8
Spirit d8
Strength d10 (powered up from d6)
Vigor d10 (powered up from d6)

Skills
Athletics* d10 (powered up from d6)
Common Knowledge* d4
Fighting d10 (powered up from d6)
Focus d6 (powered up from none)
Notice* d8, +2 when investigating
Persuasion* d8
Research d8, +2 when investigating
Shooting d6
Stealth* d6
Taunt d6

Derived Statistics
Pace 6"
Parry 7
Size 1
Toughness 10 (2)

Languages
English (native), Greek, Japanese, Latin, Spanish

Edges
Command (powered)
Investigator (human)
Natural Leader (powered)
Super Powers (free; Power Level II, limit 10, power points 30+3)

Powers
Environmental Resistance (magic) 1, device -1, area effect 2 = 2pp

- switchable: Environmental Resistance (magic) 1, device -1, immunity 2 = 1pp

Fearless 2, steady 2 = 4pp
Genius 2, fast learner 1 = 3pp
Growth 3, permanent -2 = 1pp
Melee Attack 4, thrown weapons 2 = 6pp
Super Attribute (strength 2, vigor 4) 6pp
Super Edge (command 2, natural leader 2) 4pp
Super Skill (athletics 2, fighting 2, focus 2) 6pp

Gear
A handcrafted jacket of heavy brown leather, patinaed almost black. Flames climbing up both sleeves and a burning skull on the back are artfully embossed in gold foil. Closer examination would reveal several cuts and bullet holes repaired with great skill and care. A B.P.R.D. cloth badge is velcroed onto the left arm. (Armor +2, 8 lbs)

An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb)

Flashlight (1 lb)

Multitool (.5 lbs)

Smartphone (.5 lbs)

B.P.R.D. sidearm (12/24/48, 2d6, AP 1, Rof 1, shots 17; underarm holster, 2 reloads, 5 lbs)