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Some adventures are a sequence of challenges like an obstacle course which forces the characters to follow a story line, but letting the story develop naturally in an environment that encourages the players to play their characters creatively is usually more engaging.
 
Some adventures are a sequence of challenges like an obstacle course which forces the characters to follow a story line, but letting the story develop naturally in an environment that encourages the players to play their characters creatively is usually more engaging.
  
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Adventures can provide opportunities for player character development, improving the characters' builds, abilities, equipment or occupations. These opportunities can depend on the choices players make, the actions of their characters, the outcome of the adventure, specific experiences or general experience gained in the adventure.  For example, an adventure might have a secret old hermit that the player characters can discover and train with, thus giving the player characters extra CP to improve their abilities. As another example, after defeating a particularly difficult enemy, player characters might discover treasure that their fallen foe was protecting. (See [[Mano a Mano:Character Development|Character Development]].)
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Adventures can provide opportunities for player character development, improving their builds, abililities, equipment inventories or occupational status, depending on the opportunities presented in the adventure, general experienced gained in the adventure, and the disposition of individual characters.  For example, an adventure might have an secret old hermit that the player characters can discover and train with, thus giving the player characters extra CP to improve their abilities with. Another example is that after defeating a particularly difficult enemy, player characters might discover treasure that their fallen foe is no longer able to protect.
  
 
===Sourcebooks===
 
===Sourcebooks===

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