Difference between revisions of "Mano a Mano:Character Points"

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=== Template CP ===  
 
=== Template CP ===  
  
==== Natural Abilities ====
+
{{:Mano a Mano:Template CP}}
 
 
A character's Template may give him abilities and ability levels. The CP of these natural abilities and levels are part of the Template's CP, but any ability or skill development beyond that adds to the character's total CP.
 
 
 
Add the CP of the Template's natural Abilities:
 
 
 
{{:Mano a Mano:Ability CP}}
 
 
 
'''Special CP''' - Some exceptional abilities (like flight) have Special CP - Character Points (CP) just for having the ability at ability level 0.  This does not include the CP of any ability levels. The Special CP of a natural ability is part of the Template's CP, so it is not added again to the character's CP.  For example, just to have ability level 0 flight requires 5 CP. Ability level 3 flight costs 11 CP: Ability level 3 (6 CP) plus the Special CP for flight (5).
 
 
 
'''Flight (5 CP)''' - Flight ability has a Special CP of 5.  Flight level 0 means a character can barely fly horizontally at the same speed they were going when they took off.
 
 
 
==== Natural Weapons and Armor ====
 
 
 
The CP of a template's natural weapons and armor is what it would be if the weapons and armor were not part of the template.  For example, if a template's natural claws had a normal weapon CP of 5, as natural weapons these same claws would have a CP of 5, and would add 5 CP to the template's total. 
 
 
 
A natural weapon can be single or multiple.  If the natural weapon is single, then it can only be used on one of the template's limbs.  If the natural weapon is multiple, it can be used on all of the template's limbs. Having a natural weapon be multiple instead of single is worth 1 CP.
 
(See [[Mano a Mano:CP|Character Points]]/[[Mano a Mano:CP#Equipment_CP|Equipment CP]].)
 
 
 
==== Limbs ====
 
 
 
Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.
 
 
 
* 3 CP for a Primary Limb
 
* 2 CP for a Secondary Limb
 
* 1 CP for an Other Limb
 
 
 
For Example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's Limb CP is negative six (-1 + -2 + -3 = -6.)
 
 
 
==== Reach, Stride, Agility, Power and Absorption ====
 
 
 
Add the CP for the Template's Reach, Stride and Mass from these tables.  Give the template the Agility, Power and Absorption modifiers from the Size Table.
 
 
 
{{:Mano a Mano:Size Table}}
 
 
 
{{:Mano a Mano:Stride Table}}
 
 
 
{{:Mano a Mano:Reach Table}}
 
  
 
=== Character CP ===
 
=== Character CP ===

Revision as of 08:16, 11 September 2006

Many things described in the Mano a Mano Role-Playing System - including characters, equipment, templates and abilities - are worth Character Points (CP). CP is a rough estimate of how valuable that thing is.

This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment.

Template CP

Template CP

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
Template Variability CP
No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
Template Toughness CP
Each point of template toughness is worth 5 CP.
Template Power CP
Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
Template Speed CP
1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
Template Agility CP
0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
Natural Armor CP
The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


The CP of template's natural weapons is based on their quantity, sharpness and number of hands:

Quantity CP
Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
Template Range CP
The range of a natural weapon is worth 1 CP per meter.
Sharpness CP
Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
Hand CP
Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.


Templates can also have various "qualities":

Flight
"Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
Mechanical
Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
Sensory Impairment
Blind is worth -70 CP. Deaf is worth -30 CP.
Communication Impairment
Dumb is worth -10 CP. Mute is worth -15 CP.
Physical Impairment
Lame is worth-30 CP. Immobile is worth -70 CP.
Mental Impairment
Inept is worth -20 CP. Unintelligent is worth -40 CP.

Character CP

Template

Add the CP of the character's Template to the character's total CP.

Abilities

Add the CP of extra Ability levels (General Abilities, Skills and Disabilities) beyond what the Character's Template provides. If a Character has 6 levels of Stealth ability and his Template has 4 Stealth, then he has 2 extra levels of Stealth, which is worth 3 CP. If a character has 3 levels of Nearsighted and their template does not have this disability, then he has 3 extra levels of Nearsighted, which is worth -6 CP. Ability CP

            Disability      General Ability or Skill

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

Body

The character may vary from his template, by having a special "build" according to the following table (these modifiers are applied to the character's Natural Weapon and Armor and Naked modifiers on his character sheet):

CP  Pow Abs Agi Small Builds        Mass

-1  -1  -1  +1  small               less than template range
+1   0  -1  +1  small and powerful  less than template range
+2  -1   0  +1  small and tough     less than template range

CP  Pow Abs Agi Weaker Builds       Mass

-9  -1  -1  -1  feeble              less than template range
-5  -1  -1   0  puny                less than template range
-3   0  -1   0  delicate            within template range
-2  -1   0   0  wimpy               within template range

CP  Pow Abs Agi Typical Builds      Mass

+4   0   0  +1  fast (light)        within template range (less than average)
 0   0   0   0  normal              within template range
-4   0   0  -1  slow (heavy)        within template range (more than average)

CP  Pow Abs Agi Athletic Builds     Mass

+7   0  +1  +1  fast and tough      within template range
+6  +1   0  +1  fast and powerful   within template range
+3   0  +1   0  tough               within template range
+2  +1   0   0  powerful            within template range

CP  Pow Abs Agi Large Builds        Mass

+1  +1  +1  -1  big                 more than template range
+5  +1  +1   0  big and fast        more than template range
+9  +1  +1  +1  big and very fast   more than template range

Missing Limbs

If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

(For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.)

Equipment CP

The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for Cover (Cvr), Absorption (Abs), Concealment (Con) and Toughness (Tgh). The Double CP Parry (Par), and Grapple (Grp). The Triple CP scale is used for Power (Pwr) and Attack (Atk).

Modifier      -6  -5  -4  -3  -2  -1   0   1   2   3   4   5   6   7   8
Default CP   -21 -15 -10  -6  -3  -1   0   1   3   6  10  15  21  28  36
Double CP    -42 -30 -20 -12  -6  -2   0   2   6  12  20  30  42  56  72
Triple CP    -63 -45 -30 -18  -9  -3   0   3   9  18  30  45  63  84 108
Sharpness
Sharpness  -4  -3  -2  -1   0   1   2   3   4 
CP          0   1   3   6  10  15  21  28  36

Reach Table:

Reach: 0  0.5  1.0  1.5  2.0  2.5  3.0
CP:    0   1    2    3    4    5    6