Difference between revisions of "Mano a Mano:Mounted Combat"

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==Mounted Combat==
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Thanks you  http://forums.developerone.com/member.php?u=42019
 
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http://forums.theplanet.com/index.php?showuser=52710  http://forums.theplanet.com/index.php?showuser=52713
;When the Animal Attacks: When riding an animal, the animal will fight automatically if it is trained to do so. Every time the animal attacks or defends, the rider must make a roll using their riding ability to stay mounted. The difficulty of this roll is 10.
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http://forums.developerone.com/member.php?u=42017  http://forums.theplanet.com/index.php?showuser=52711
 
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evhsdlt
;Stopping the Attack: To keep the animal from attacking the rider must make an animal handling success roll every time the animal is attacked, and every round that the animal's attacker is visible. The difficulty of this roll is 10 if the animal is unhurt, or 15 if the animal has stun or damage.
 
 
 
;Animals that do not Fight: Animals trained to be ridden but not to fight will not attack if they are being ridden. Instead, they will try to run unless the rider makes a successful animal handling roll. This has a difficulty of 15 if the animal is unhurt, or 20 if the animal has stun or damage.
 
 
 
;Charging: Instead of having the animal attack, a rider may use the animal's speed to do a charging attack. (See [[Mano a Mano:Attacking|Action/Attacking]].)
 
 
 
;Vehicles: Vehicle combat is similar to mounted combat, but most vehicles will not fight or try to run from an enemy.
 
 
 
;Ramming: When a driver rams a target, their driving ability modifier or the vehicle's agility - whichever is lower - is used as the attack modifier. A successful ramming attack results in an automatically successful ramming counterattack by the target against the part of the vehicle used to ram (usually the front.)
 
 
 
;Head-on and Broadside Collisions: If the vehicle and target are moving in different directions (or if only the vehicle is moving) the extra charging damage caused by the speed of both the vehicle and the target is added to the damage taken by both.
 
 
 
;Rear-end and Sideswipe Collisions: If the vehicle and target are moving in the same direction then the charging damage is based on the difference in the distances the vehicle and target moved in that direction since the beginning of their last turn.
 

Revision as of 06:23, 25 April 2009