Editing Maro
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*'''No Mercy''' (Melee Tier 1): Reroll # of damage dice equal to total Melee Tree ranks | *'''No Mercy''' (Melee Tier 1): Reroll # of damage dice equal to total Melee Tree ranks | ||
*'''Dirty Fighting''' (Melee Tier 2, Ranks 2): Pirates rarely fight with any honor, and you’ve learned a gruesome array of brutal and dirty tricks to employ against your opponents. Once/turn after you make a successful melee attack, you quickly follow through with an immediate second attack, an instinctive dirty trick. This costs 1 Momentum and is assumed to be part of the initial attack, though damage is calculated separately. This trick (eye gouge, groin kick, elbow, spit in the eye, etc.) causes X CD damage with the Stun Quality, where X is the number of Ranks in this talent. Fighting Dirty cannot cause a Wound. | *'''Dirty Fighting''' (Melee Tier 2, Ranks 2): Pirates rarely fight with any honor, and you’ve learned a gruesome array of brutal and dirty tricks to employ against your opponents. Once/turn after you make a successful melee attack, you quickly follow through with an immediate second attack, an instinctive dirty trick. This costs 1 Momentum and is assumed to be part of the initial attack, though damage is calculated separately. This trick (eye gouge, groin kick, elbow, spit in the eye, etc.) causes X CD damage with the Stun Quality, where X is the number of Ranks in this talent. Fighting Dirty cannot cause a Wound. | ||
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===Belongings=== | ===Belongings=== |