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*'''Reaver''' (Corsair): Your people are known for piracy or raiding activities up and down the coast, against your own people, against neighboring countries, or everyone else. +1 Reputation when dealing with anyone with a nautical or pirate background, and you inflict +1 Combat Die damage on Threaten attacks against anyone that has heard of you.
 
*'''Reaver''' (Corsair): Your people are known for piracy or raiding activities up and down the coast, against your own people, against neighboring countries, or everyone else. +1 Reputation when dealing with anyone with a nautical or pirate background, and you inflict +1 Combat Die damage on Threaten attacks against anyone that has heard of you.
 
*'''Sharp Senses''' (Observation Tier 1): Can re-roll one die when making an Observation test.
 
*'''Sharp Senses''' (Observation Tier 1): Can re-roll one die when making an Observation test.
*'''Scout''' (Observation Tier 2): You can survey a new environment quickly. The first time you attempt an Observation test in a location you've never been before, you gain 1 bonus Momentum, which must be used on the Obtain Information Momentum spend.
 
 
*'''Sailor''' (Sailing Tier 1): You are an experienced sailor, accustomed to river, sea, or ocean. Can re-roll one die when making a Sailing test.
 
*'''Sailor''' (Sailing Tier 1): You are an experienced sailor, accustomed to river, sea, or ocean. Can re-roll one die when making a Sailing test.
*'''Sea Legs''' (Sailing Tier 2): You have been at sea for a long time, and are more-than-familiar with the swaying and shifting of the deck, so much so that you may even be a little out of sorts when on dry land. You no longer suffer any penalties caused by the random motion of being aboard a ship when taking any test. Additionally, you may substitute Sailing for Acrobatics, Athletics, or Resistance while onboard a ship or when using a rope.
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*'''Deflection''' (Parry Rank 1): When making a Defend reaction, can reduce the amount of Doom added by 1.
*'''Deflection''' (Parry Tier 1): When making a Defend reaction, can reduce the amount of Doom added by 1.
 
*'''Tutored Warrior''' (Parry Tier 2): You can study human foes to learn their weaknesses, drawing them out in combat to see how they react, and thus, learning how to exploit those moments when they are unintentionally defenseless. As a Standard Action, you may attempt a Daunting [D3] Parry test to learn one particular enemy's patterns and weaknesses. If successful, for the remainder of the scene, you may re-roll a single d20 on every Melee or Parry skill test made against that enemy.
 
 
*'''No Mercy''' (Melee Tier 1): Reroll # of damage dice equal to total Melee Tree ranks
 
*'''No Mercy''' (Melee Tier 1): Reroll # of damage dice equal to total Melee Tree ranks
*'''Dirty Fighting''' (Melee Tier 2, Ranks 2): Pirates rarely fight with any honor, and you’ve learned a gruesome array of brutal and dirty tricks to employ against your opponents. Once/turn after you make a successful melee attack, you quickly follow through with an immediate second attack, an instinctive dirty trick. This costs 1 Momentum and is assumed to be part of the initial attack, though damage is calculated separately. This trick (eye gouge, groin kick, elbow, spit in the eye, etc.) causes X CD damage with the Stun Quality, where X is the number of Ranks in this talent. Fighting Dirty cannot cause a Wound.
 
  
 
===Belongings===
 
===Belongings===

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