Difference between revisions of "Mass Effect Transcendence/The Principals/Kane Sheet"

From RPGnet
Jump to: navigation, search
 
(8 intermediate revisions by 3 users not shown)
Line 4: Line 4:
 
'''Virtue''': Hope '''Vice''': Wrath<br>
 
'''Virtue''': Hope '''Vice''': Wrath<br>
 
'''Species/Archetype''': Quarian Infiltrator <br>
 
'''Species/Archetype''': Quarian Infiltrator <br>
'''Experience''': 9XP unspent<br>
+
'''Experience''': 0XP unspent<br>
  
  
Line 16: Line 16:
 
'''Skills'''
 
'''Skills'''
  
''Mental'': Academics ●● Engineering ●●●●● (Ships) Interfacing ●●●●● (Geth Tech) Investigation ● Science ●●  
+
''Mental'': Academics ●● Engineering ●●●●● Interfacing ●●●●● (Geth Tech) Investigation ● Science ●●  
  
''Physical'': Athletics Assault ● Covert ● Firearms ●●●● (Battle Rifle) Stealth ●● Survival ●● (Scrounging)  
+
''Physical'': Athletics ●● Assault ● Covert ● Firearms ●●●● (Battle Rifle) Stealth ●●● Survival ●● (Scrounging)  
  
 
''Social'': Contacts ●● (Migrant Fleet) Empathy ● Subterfuge ●● (Evasion)
 
''Social'': Contacts ●● (Migrant Fleet) Empathy ● Subterfuge ●● (Evasion)
Line 35: Line 35:
 
'''Talents'''
 
'''Talents'''
  
Guardian Training ●●(Fitness, Second Skin)<br>
+
Command Training ● <br>
 +
Guardian Training ●● (Fitness, Second Skin)<br>
 
Tactical Training ●● (Marksman, Sniper)<br>
 
Tactical Training ●● (Marksman, Sniper)<br>
 
Engineering Processes ●● <br>
 
Engineering Processes ●● <br>
Interfacing Processes ●<br>
+
Interfacing Processes ●●<br>
 +
Science Processes ●<br>
 +
 
  
  
Line 45: Line 48:
 
''Willpower'': 7<br>
 
''Willpower'': 7<br>
 
''Health'': 9<br>
 
''Health'': 9<br>
''Initiative'': +9<br>
+
''Initiative'': +10<br>
 
''Perception'': 9<br>
 
''Perception'': 9<br>
 
''Defence'': 6 (5 unarmoured)<br>
 
''Defence'': 6 (5 unarmoured)<br>
Line 60: Line 63:
  
 
Enhanced Library Omni-Tool (Library Size 8):
 
Enhanced Library Omni-Tool (Library Size 8):
 +
*Engineering Processes:
 +
*Interfacing Processes:
 +
*Science Processes:
  
 
Light Recon Armour (with Advanced Systems Interface mod)
 
Light Recon Armour (with Advanced Systems Interface mod)
Line 72: Line 78:
 
*09/11/12: Added Tactical Training - Sniper (8XP)
 
*09/11/12: Added Tactical Training - Sniper (8XP)
 
*16/11/12: Added Investigation 1 (3XP)
 
*16/11/12: Added Investigation 1 (3XP)
 +
*Unknown: Added Interfacing Processes 2 (8XP)
 +
*Unknown: Added Command 1 (4XP)
 +
*16/12/12: Added Science Processes 1 (4XP)
 +
*16/12/12: +1XP (Flaw)
 +
*04/1/13: Raised Athletics to 2 (6XP)
  
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>

Latest revision as of 04:50, 5 January 2015

Name: Caana'Eeos vas Neema nar Rygais "Kane"
Callsign: Night Flame
Concept:
Virtue: Hope Vice: Wrath
Species/Archetype: Quarian Infiltrator
Experience: 0XP unspent


Attributes

Int:●●●● Str:●● Pre:●
Wits:●●●●● Dex:●●●●● Man:●●
Res:●●● Sta:●● Com:●●●●


Skills

Mental: Academics ●● Engineering ●●●●● Interfacing ●●●●● (Geth Tech) Investigation ● Science ●●

Physical: Athletics ●● Assault ● Covert ● Firearms ●●●● (Battle Rifle) Stealth ●●● Survival ●● (Scrounging)

Social: Contacts ●● (Migrant Fleet) Empathy ● Subterfuge ●● (Evasion)


Merits

Allies [Rannoch Liberation Front] (●●●)
Iron Stamina (●)
Fleet of Foot (●●●)
Resources (●●)
Status [Rygais] (●)
Technophile [Starships] (●●)


Talents

Command Training ●
Guardian Training ●● (Fitness, Second Skin)
Tactical Training ●● (Marksman, Sniper)
Engineering Processes ●●
Interfacing Processes ●●
Science Processes ●


Advantages

Willpower: 7
Health: 9
Initiative: +10
Perception: 9
Defence: 6 (5 unarmoured)
Speed: 16 (15 unarmoured)


Flaws

  • Poor Immune System
  • Hatred: Geth
  • Dextro-protein diet


Notable Equipment

Enhanced Library Omni-Tool (Library Size 8):

  • Engineering Processes:
  • Interfacing Processes:
  • Science Processes:

Light Recon Armour (with Advanced Systems Interface mod)


Notes


XP Log

  • 19/04/12: Raised Survival to 2 (6XP)
  • 07/10/12: Raised Dexterity to 5 (25XP)
  • 09/11/12: Added Tactical Training - Sniper (8XP)
  • 16/11/12: Added Investigation 1 (3XP)
  • Unknown: Added Interfacing Processes 2 (8XP)
  • Unknown: Added Command 1 (4XP)
  • 16/12/12: Added Science Processes 1 (4XP)
  • 16/12/12: +1XP (Flaw)
  • 04/1/13: Raised Athletics to 2 (6XP)

Back | Back to Main Page