Difference between revisions of "Mass Effect Transcendence/The Principals/Sam Sheet"

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'''Skills (3spec.s remaining)'''
+
'''Skills'''
  
 
''Mental'': Academics●, Politics●●●("back room politics"),  
 
''Mental'': Academics●, Politics●●●("back room politics"),  
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''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
 
''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
  
''Social'': Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialize●, Subterfuge●●●●
+
''Social'': Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●
  
  
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*4.10.12: Added Esoterics (Mindscram), 3XP
 
*4.10.12: Added Esoterics (Mindscram), 3XP
 
*1.11.12: Increased Manipulation to 3, 15XP
 
*1.11.12: Increased Manipulation to 3, 15XP
 +
*15.11.12: Increased Intimidation to 2, 6XP
  
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>

Revision as of 08:01, 14 December 2012

Name: Samantha "Sam" Lyn
Callsign: Icebreaker
Concept:
Virtue: Fortitude Vice: Pride
Species/Archetype: Human Adept
Experience: 9XP unspent


Attributes

Int:●● Str:●● Pre:●●
Wits:●●● Dex:●●● Man:●●●
Res:●●●●● Sta:●●●● Com:●●●●


Skills

Mental: Academics●, Politics●●●("back room politics"),

Physical: Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●

Social: Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●


Merits

Ally: Aria ●
Allies: Classmates ●
Danger Sense ●●
Fleet of Foot ●●
Iron Stamina ●●
Natural Immunity ●
Resources ●●
Status: Grissom ●


Talents

Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)
Integration ●●● (Barrier, Wall, Stasis)
Kinetics ●● (Lift, Throw)
Esoterics ● (Mindscram)


Advantages

Willpower: 9
Health: 9
Initiative: +7
Perception: 7
Defence: 2 (3 when unarmored)
Speed: 11 (12 when unarmored)


Flaws


Notable Equipment

Light Armor Mod: +1Shields
Biotic Implant Amp: +1 to Distortion

Notes

XP Log

  • 10.5.12: Added Kinetics (Throw), 6XP
  • 25.6.12: Added Integration (Stasis), 9XP
  • 25.6.12: Added Academics, 3XP
  • 4.10.12: Added Esoterics (Mindscram), 3XP
  • 1.11.12: Increased Manipulation to 3, 15XP
  • 15.11.12: Increased Intimidation to 2, 6XP

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